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william1993

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Posts posted by william1993

    1. but this was pre-objective
    2.  they hadn't taken anything

    I fought through Antietam and the Union attacked eventually. They piled Hooker and Porter's corps together with Franklin's Corps and made one big massive greasy attack on my left flank. So I pretty much moved my sunken road defenders to fight in the west woods.  I won, but it sucked.  I lost like 40% of my army but the Union was destrouyed

  1. I didn't start my campaign again from .90 to .93 and I saw this twice so far.  The enemies won't attack. I played as CSA and both at 2nd Bull Run and Antietam they won't attack like they are supposed to. Now, if I move up and engage them they will commence a fight, but other than that they just sit there.  The whole west woods scenario of Antietam the Unions came out of the forest, lined up, emplaced guns...and sat there. The same at the 1st day of 2nd Manassas.  They came, formed line, set up guns, and didn't attack my corps.  

    Is it because of the change in update that the game breaks if I don't start a new campaign?

  2. yes, it's the targeting thing.  The targeting algorithm is unit to unit. I think it should be changed to be like Scourge of War, where you fire at whatever is in front of you, whether it's 1 unit or a bunch of units.  Anything entering your firing arc, you shoot upon

  3. man I don't know what you guys did to the AI but I am playing CSA on easy mode and I almost got stomped.  I went in at Shiloh with 37K army total against 40K union, I blew them back from the church and never stopped advancing, then I beat them in Larkin and Spain fields, then when I got to the hornet's nest instead of fighting it I marched my men around it and I damn near ran out of time because of the timer.  I had stopped all my men and brought them around the right flank of the Unions at Pittsburgh Landing and managed to roll their line up.

    man this AI was feisty. There were counterattacks and everything. Damn.  I didn't capture Pittsburgh landing in time but I was really close so the battle let me fight on for 3 more minutes and I held the Landing and won.  But it was close.

  4. 11 hours ago, Karri said:

    Delay, delay, delay(fighting is harder than marching), and sacrifice all troops if necessary. Casualties will still be low compared to fighting the whole battle. All you need to do is hold the objective until timer runs out.

    delay what?  if fighting is harder than marching would it not be better to just move around and force them to chase you?

  5. 1 hour ago, Andre Bolkonsky said:

    Yes. That is exactly what one player reported. Rout 'YOUR' wagons off the board (not captured ones) and they returned refilled at the par level they began the scenario with. 

    I have not confirmed this one, but keep looking for an opportunity. 

    If you discover antying, please share!

     

    how can you get them back once they rout off

  6. How does your personal officer grow? I mean I know after big battles he may get upgrades.  But can I make him grow faster? I don't want to put him with a brigade because he might get shot in the face.  But if I run him behind the infantry as they are engaged then can he give them a boost and make them kill more and grow faster or something?

  7. 57 minutes ago, Andre Bolkonsky said:

    Dammit. 

    Now I want to make a roast.

    Maybe a couple of baked potatoes. Green beans with bacon. 

    Why did you put this into my head?????

    Thanks, William. B)

    bacon makes anything good.

    melt some blue cheese on the roast.

     

    melt some on the baked potato. and some garlic flakes.  and butter.

    • Like 1
  8. I haven't tried it yet but I have a question- do the enemy forces automatically start at a certain level (example, fighting Bull Run against 70K union; and then it always stays at 70 K no matter what)  or do the forces stay static via rank (example- at colonel and below all forces fixed at 45K, when your officer gets promoted to BG then fixed at 55K no matter what, and so on)

  9. On 4/19/2017 at 8:57 PM, Andre Bolkonsky said:

    Not the term I'd pick, but think 'non player character'. 

    They are 'free' units found in many battles that are deployed alongside your personal brigades, but which are not part of your personal OOB. Like Buford's cavalry corps at the opening of Gettysburg. 

    They are our favorite kind of weapons factories, and the goal is to get as many of them killed as possible while still winning the conflict. Why? Easy, it's the free weapons gleaned from the fields at zero cost to you.  

    I never knew they had a name.  They were just 'not my troops'

  10. ever since they beefed it up I can't even fight that battle any more as the CSA.  The Unions are just too wild.  They come like swarms of cockroaches out of a dark refrigerator.  I can just barely eke out a win and lose 45% of my army and it's not worth it.  I remember the last time I fought it I just retreated and took the D and got the few rewards and lost reputation. Then I went to Fredericksburg and shot them to hell.

  11. 2 hours ago, Fred Sanford said:

    I think he's imagining the response to having a Fort Sumter scenario.  

    I don't see the point of a Fort Sumter scenario.  It was pretty much a bombardment by the CSA, not an actual battle.  So not much to do for either side. Perhaps OP didn't know that.

    oh. I thought he just came out of nowhere complaining about the game.

    I agree, Fort Sumter is pointless.  they shoot it up and it ends.  There was no pitched battle

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