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Jean Pual Vilvenue

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Posts posted by Jean Pual Vilvenue

  1. 8 minutes ago, admin said:

    Hello Captains. 

    Here is the development roadmap for the next 3-6 months for your consideration. 

    Significant milestones

    • Move to Unity 5 (complex task with unknown ETA)
      • Current version of unity does not allow us to add more content due to several limitations of memory and the engine.
      • We cannot add new ships because of 32bit application (thats why a lot of ships were removed from game engine to just allow us to patch the game after the introduction of the new sounds.
      • Move to Unity 5 might also increase FPS across the board for all players as 32bit apps are not as efficient on the modern machines

    Does this mean you will be able to introduce cannon recoil and ACTUAL PROPER crew reloading animations ???

    Please say YES !!! ???

    • Like 9
  2. 6 hours ago, Simon Cadete said:

    I'm glad I missed the port battle! Why didn't the brits bring a 1st rate fleet to take on the pirates. I can guarantee they would have fought that. Instead you showed up with store bought pieces of shit with only cannons on the top deck to keep people tagged

    the black clan needs to play in pvp eu to fight worthy opponents. The brits and us in global are a waste of time. Keep doing empty port battles for Aussie times

    Brits exploited by bringing in puny ass ships. These cunts are so lazy to sail and kept trying to keep us from entering the PB, even after all that the US leave the PB like lazy ass bitches too.

    They make a great alliance.

  3. 5 hours ago, Christendom said:

    We assisted in screening just like the pirates were screening Port au Prince earlier today.  No alliances right?

    The US asked for our assistance because they were unable to defend the port, the pirates know this.  

    They actually were able to defend the port. They had a decent number of 1st rates lol. But they knew they were gonna lose because they always do, even if they outnumber us by 9 as was the case many months ago during our operation in the US coast. 17v25 and we still win lol

  4. 4 minutes ago, koiz said:

    I actually didn't, NPG pushed that region over and since then DD has been the ones that were attacking those regions. I made those comments in a joking matter, if you  talk to some of your friends they can confirm it.

    Sorry but this has to happen again... US always seems to like picking on the beast

  5. On 10/06/2017 at 10:24 PM, Yngvarr said:

    @admin

    I suggest bringing Ship durabilities back, but somewhat modified.

     

    Since there are 3 types of Port Battles i suggest the following:

    Unranked, 7th and 6th rate ships:           3 Ship Durability

    5th and 4th rate ships.                            2 Ship Durability

    2nd and 1st rate ships:                           1 Ship Durability

     

    That way, on lower levels, the loss of a ship is not quite as harsh and unforgiving.

    It would be more forgiving to new players, and keep them in the game longer.

    Also, i might suggest the loss of a percentage of the cannons, disabled during battle, say 25-30% of the cannons (barrels get damaged, carriages get shot to splinters).

     

     

     

    No, just no

    • Like 1
  6. On 4/21/2017 at 1:41 AM, Cptn Dahlgren said:

    To the Devs,

    In the past I have had some frustrations with you.  But, in hindsight, I found that the changes you made to the game are going very good.  Makes the game play better.  Enjoying it better then before.  As to the past postings.  Like my father always said, "Consider the source."  All in all you are going in the right direction.  Thanks for listening.

    Remember!  Don't Panic, have a homebrew.

    CD


    Previously the devs introduced good patches up until they included double charge and double ball. I'm sorry, but every patch since has been 100% garbage. I am more frustrated with the devs now, at this point, than when I first purchased this game.

    • Like 1
  7. 12 hours ago, Sir Joseph Blaine said:

    Really?!  If you are this upset about a game, maybe you should re-evaluate some things....

    Wait, you are telling me that you are not at all phased about how long development of this game and patches is taking not to mention how stupid some of these new implementations to the game they are introducing. Mate I purchased this game, and I have a right to be annoyed at the progress factor here, and if you can't handle my comment, perhaps you need to re-evaluate "some things" ...............

  8. 1 hour ago, koltes said:

    Broadside demasting isnt a problem. Both players with high or low ping can do it.

    Its a single shooting sniping that is a problem as it gives a player with 30 ping lots of advantage over a guy with 300 ping.

    This I agree with. However how can it be solved ? Not much can be done here unless ping is somewhat evenly distributed between all parts of the world depending on the server location for the new patch.

  9. On 4/12/2017 at 2:35 PM, koltes said:

    Just looking at tow sides of the coin. First is historical naval battles and the second is balanced fun game battles.
    Both kinda disagree with the current demasting mechanics.

    Things to consider:
    1. In historical naval combat demasting happened due to lucky shots, not because they used specific aiming or some demasting tactics. In short this was not done on purpose and happened due to some lucky shots;
    2. In NA combat when you meet experienced players demasting is a must thing. You cant sink them fast enough before they will demast you. This makes fighting quite one sided. Soon as ships meet in the Battle Instance their only tactic lately is to proceed with demasting;

    Two things come to mind that we could have in NA combat tuned (pick either or, but the second option have less affect on other combat mechanics):
    1. We could make cannons MUCH less accurate so precision shooting will no longer be possible (which is historical right?) however broadside to broadside still pretty accurate as most shots will be landing within the enemy board width;
    2. Or we could go away from mast having HP parameter all together. We could say this, if mast gets penetrated then its a small chance based - like 1% that mast will break (chance % of course needs to be tested).

    Any of the above means that it will not become a must have tactic for ship fights. I know what some of you Master Demasters will say. But think how most battles fought today. We no longer go for hulls or angling our armor, calculating time and wind and positioning. We just go for masts or crew and thats it...
    Its kinda lame dont you think? It makes naval combat less involved and realistic.

    Just my opinion. Please discuss. Prove me wrong, but before you do FYI I know how to demast ships and while not best at it I'm pretty decent so its not a personal issue. Just the way I see battles

    Re-enforced masts will do the trick, rigging specialist and hell, even strong rig bonus is a direct counter to demasting. Put these upgrades on and you will sink the enemy ship well and truly before he can do much damage to your rigging. I dont see the problem ? 

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