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Posts posted by Snoggy
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I wouldn't mind an events channel, so we can see the log of who is attacking who and when port battles are starting.... if you miss the in-game announcement it's a little annoying.
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I do like the introduction of fishing. Gives people something to do while they wait for labor hours to regenerate, since PvE can get pretty tedious pretty quickly.
Right now if you're level 50 you basically just log in to craft, then log out. Only 120 people on the server anyways. Not even worth going out to PvP since you won't find anyone.
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Love to see SoL's become useful again, rather than the current system where they can only be used in 25 ports. Waste of effort to craft them.
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Still waiting!
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I wouldn't mind seeing this shifted to more of a repair kits concept.
Vitalling was a big issue back in the day, salted meat and hard biscuits. Disease was rampant, lack of fresh fruit and veg.
Heck, the buccaneers started off as food vendors.
This would also create a nice little labor/gold sink since they have to be continually produced.
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Do provisions deplete as a ship sails or is it like a once-only purchase?
I kind of like it as it opens up more of a specialist-crafter group.
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The vegemite gods are displeased.
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May have been suggested before, but i'm too lazy to search it.
Can we have trader missions? Can be as simple as deliver X product to the port you take the mission from. Should be something that the port doesn't produce, ideally, and not a crafting required item so... think danish beer, swedish iron etc.
Gives you alright xp, decent cash. Enough to make it worthwhile but not too too easy, like compass wood was. Gives people the option to do trading runs rather than PvE grinding for money and XP. Make the amount of goods to be delivered scale with rank.
Would get more people sailing traders as well.
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Pirates should have double crew allotments. So if ship X has a 'max' crew of 200 for national players, pirates should get 400. I know it's a silly number, but in-game boarding isn't exactly historically accurate. Larger holds as well.
If that's not agreeable, halve the crews for nation players sailing traders. The merchants at the time were notorious for keeping small crews, bad pay, tons of work.... saves on wages. Would encourage traders making runs to *gasp* bring escorts, novel concept.
You're also going to have to tweak pirate XP gains. Like a 100x bonus. Imagine how bad the grind will be to get to Curse if you can only really engage cutters and snows.... 10-20 xp per battle... for 80k xp.... thought things were grindy now did you?
And the usual, pirates can't craft anything larger than a pirate frigate. But should be able to enter any port with a trading vessel. May as well just make all pirates have a smuggler tag.
If you're going to nerf the pirates sink for labor hours, you better be able to compensate them somehow. A ton of new pirate-only upgrades might be a way. With focus on boarding and ship speed. Or crafting refits of captured ships. Steal an indiamen, cut a buncha gunports and voila, nice big raider.
As for raiding, should be shallow water ships only.....that goes for both nations and pirates. Take out the towers, or at least strip the guns and make it a boarding battle only. Put a timer on the port so it can only be raided once every three days. And make nation capitals raid-able, why not? They weren't the size of london back in those days. Pirates sacked plenty of big towns in the carribean.
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Guns are still pea shooters.
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I for one look forward to a little vegemite added to our fleets.
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A few months ago, I moved with a buncha brit players from the NA PvP server, due to population, or lack thereof. Not wanting to be brit again, I gave pirates a try. At the time, being high ranked but no ship was a death sentence unless you had a society to help you out.
Ended up in SORRY, they helped me get a new ship, helped me get set up for pve, helped me with building up my outposts and got me into the pvp on the same day I joined. Every day there is an update mail telling me where to go for the next day's battles, there are always grinding groups and ganking groups. At any hour there is always someone there to lend a hand if you need it. It's a perfect clan for new people, everyone is very helpful to newer players, and to veterans needing a bit of a leg up.
I can't recommend this clan enough, there are people in all timezones, you don't ever have to sail the seas alone, i've seen a half dozen people escort one pavel from port to port just because they wanted to help the guy out and not see his ship get ganked. Good buncha people, regardless of what the forum pvp'ers say.
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Why overcomplicate and put limit on all ?
put a br limit and ppl chose their composition, less ship but big, more but medium/smaller, end of story
Now i can sit in a port where only ingermanland are supposed to entere, when enemy pull flag i just undock and wait outside in a first rate fleet. and crash it before enters, did you at list think before making such "features" ?
Now instead of focusing on first rates, clans can churn out 30 or 40 4th rates and really stop caring about where their big fleets are. Much easier to station 4th rates all over the map and throw them away if you don't need them.
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Can you edit the title to major changes to port battles? Not being able to take 3rd+ rates into a deep water PB is a pretty significant change to strategy.
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US Navy Accuracy
in Current Feature Improvement Suggestions
Posted
Since we're all on the 'remove pirate SoL' bandwagon, I believe the United States should also be added to that list. Given the time period, the US Navy never possessed a single Ship of the line. In fact the biggest and best ships the US Navy had are already in-game, the Essex and the Constitution.
Since we're going to be all 'historically accurate' and such, I think this is an entirely reasonable request.