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blademage

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Posts posted by blademage

  1. In OW, an informational dialogue that shows the ship you are sailing and its upgrades, and after officers are implemented the dialogue should include each officer and officer type that is on board.  If ship names are added in-game then include the ship name too.

     

    yes - some information would sometimes be nice. What ship am I in, what cannons are mounted, what upgrades,...

     

    I also read and sign the petition for a sextant and would love to see the stormy battles again. I loved the rough sea.

  2. You want to get rid of the last remaining players?

     

    Tons of people already left the game due to frustration (most of it due pvp). I would rather like to see it the other way.:

    My opinion on your thoughts -

     

    PvP Server rules:

    • Clans belong to Nations
    • Some (more) core ports should be immune to attacks and capture. Every nation should have (limited) access to all resources
    • Clans can have one base-port, where they may gain advantages by patrol missions or resource trading (some sort of honor-system). E.g. lesser lh costs in fleet-yards, etc.
    • Clans can ally to offer some of their service to other clans. E.g. repair-kit pooling, LH pooling,...
    • Clans having their base in one port may send captured ships either to admiralty (sell) or to local defence..
    • Clans belong to nations and can be seen as fleet divisions.

    Pirates:

    • Not a guild/faction per se, it is nomans land
    • Capitol and starting port is Mortimer and they have small hideouts around the map, but no other big cities.
    • Pirates can't capture ports
    • Pirates are attacked by AI Fleets
    • Pirates cant turn off smuggler flag, but may enter ports
    • Pirates can buy a national "Letter of Marque" to do missions for a nation to become part of that nation again and leave pirates life.

    Annex:

    • If a port is lost, no fee has to be paid to remove the outpost and buildings.

    Economy;

    • A Clans home-port should give minor advantages, increasing with the clan size and its standing towards the nation (port battles, resource delivery, maybe a ranking system?). E.g. LH Discount, cheaper resource production,... additional to the individual player economy, there could be a clan economy.
    • Clan-Discount on taxes for bigger deals involving more players
    • Black-Market "extra-taxes" for pirates.
    • even more (civilian) goods, that have influence on port-size, production, etc. E.g. basics like cloth, corn, fish, water, salt, ...
    • an additional production chain for civilian goods and port growth. E.g. American Cotton>Cloth>Clothing or Iron>Iron ingots>Iron tools,...

    ...

    • Like 1
  3. I like how on the PVP server there is a chance to be attacked anywhere. Do not bring PVP flags into this, maybe somehow bring politics to the pve server.

     

    hehe, no, not bringing this to PvP Servers - therefore they are PvP servers, but to PvE Servers or a "universal" server.

     

     

    I dont know, but i had 0 Problems with fight lengths. Maybe you aim too high, or take too much distance but i got a trincomalee killed with a frigate in i think 15-20 minutes ? and he shot both my broadsides down to a minimum. So about 11000 Damage dealt, thats quite much.

     

    So I see that both me and my opponents simply did it wrong.

     

    But what else is the reason that so many players already left this game? Most people I asked answered that it became boring by a lack of motivation. Mostly because of the ships. @bach:Thanks for your opinion and the information. I only partially agree with you on your second paragraph regarding crafted ships. Casual players would never buy a craftet 3rd rate because they couldn't afford it. The others wouldn't fit their best upgrades into a 1 dura ship or wouldn't use a grey or green one lacking the slots at all. They would still buy a masterpiece or exceptionally crafted one. Captured ships would be for the ones, who are trying to do admiralty missions alone, so mostly single players. I think it would give a massive motivation boost and keep people playing. Even if capped ships only have 1 dura, lesser quality and only 1/2 Upgrade-Slots.

    I think it is mandatory that players play the game - that also means casual players. And especially they see only the grinding to get the mats/money for a crafted ship.

     

     

  4. Dear Game Labs Team!

     

    First of all thank you for doing this! Since "Age of Sail" on Win95 (i guess, it is soo long ago), your game is the very best in this genre - and defacto the only.

     

    But as we see on steam, the game looses players. Why? Simply because it more and more becomes a simulation than a game. Since the steam-release it "lost" some features:

     

    .) Action - with the current damage model there is nearly no more action. I tried a basic-cutter vs. cutter (50XP) Mission yesterday. This one took nearly one hour of sailing in circles around each other. It doesn't get better with bigger ships.

     

    So please make it a bit more a game. People want to play instead of planning their weekend for one epically boring battle.

     

    .) PvE/PvP - on the PvE server the politics is missing. There should only be two nations, like Navy and Pirates. On the PvP Servers PvE content is nearly unplayable due to PvP. You can't go anywhere without the risk of being ganked. About 20 years ago, there was a MMO, Asheron's Call, where you could set a PvP flag. Something like the smuggler Flag now. If set you could attack other players that also had the flag set and be attacked by everyone else. It had a cooldown of one hour, so "playerkillers" couldn't hit and hide. An option like this would greatly enhance playability for lesser experienced players and allow full PvE experience. You could trim it to make Port- and Instant battles always available or whatever... There are many options, but I think gameplay would profit from a regulation like that.

     

    .) Motivation - Crafting is currently the only way to get "better" ships. And crafting is frustrating (blueprint drops, getting the materials and resources to the shipyard, etc.).

     

    Earlier you could capture enemy man-o-wars and use them with one dura, most of them were nothing special, but from time to time you got a good one. This was great motivation, much fun for many players. The official reason was to reduce "ganking" by removing free ships. That didn't work. The "bigger" players still do their "ganking" and "smaller" players won't have any motivation.Today you can only buy them for a lot of money (that you have to grind) or grind them on your own.

     

    Nearly the same for upgrades. They only seem to drop from port battles. It feels like WOW without loot.

     

    Loosing a ship is frustration, getting a new one is to hard.

    So please bring back loot and capturing of enemy ships.

     

    .) Economy. Basically it works. But it doesn't feel right. Once again. It is a game. We don't want a simulation of an economical crisis or be reminded that everything we do in real life is a money sink.

     

    So please give players back the option to improve their income by crafting and trading. This requires some steps:

    .) creating resources should be usually more expensive than buying them. Even creation should be profitable.

    .) labour hours should be buyable. Captains didn't craft their ships themself. Workers were paid.

    .) recource prices (price levels) should be adjusted to the demand. Player driven pricing doesn't work as long as there are so few players, demand and offer are that far away from each other and resources are randomly generated as they are now.

    .) "Taxes" are to high, markets to small, direct player trade is non existant. A global or at least national Market would be a good start with contracts being only taxed on one side and maybe less.

    .) Storage, transportation: Why is delivery only available in free towns? Why does it take 6 times as long as if you transport it on your own?

     

     

    Thank you for reading. IMHO this game is great but lacks some fun, motivation and "casual factor". I hope other players comment and discuss this (peacefully). We all love this game. We all want it to be a great success. Media feedback around the world is very positive and I would really appreciate much more players to join us. Therefore it needs a wider player base that is comfortable with the mechanics.

     

    best regards

    Elgered

  5. Please keep in mind, that this still is a game. It is not a realistic simulation. If it was there wouldn't be any fun left in all this war. Players would die from a grape shot randomly in battle and have a complete wipe and restart...

     

    No, please keep it a game. Keep it somewhat simple. Crew management is great. But crew should be ~90%  only wounded in battle and healed in OW, the few that really die should be pressed at low cost at any harbour. Officers may be difficult to get and expensive to keep happy and efficient, Marines may demand upkeep, but sailors may be pressed or hired in every tavern.

     

    But as I see, human resources is a topic of great interest here. Maybe there also should be slaves & colonists for cities and a "two class crew" (pressed and volunteers) for the ships.

    Btw. - did the captains have to pay the crew or were the sailors paid by the crown?

     

     

    • Like 2
  6. So, as I understand, officers are not yet implemented?

     

    So - I wouldn't want to have to find a name for them. People usually come with names. Having them customizable would be nice. I'd suggest that they cover the ranks below the player starting with the lowest and gain one bit of "quality" each rank. Every now and then, when they participated in battle, used their skills and "levelled", the player may increase one of a few attributes.

     

    ideas for officers attributes:

    -boarding morale boost

    -crew size bonus

    -extra marines

    -manouverabitly (turnrate)

    -speed

    -repair bonus

    -trade / cash bonus

    -rapid fire

    -rapid reload

    -improved repair / emergency (crew) capacity

    ...

    basically everything an upgrade could do, except things like reinforcements to the rigging and hull, etc.

  7. Well,...

    ... things I'd love to see in this (already really great) game:

    - a better UI. It doesn't need to look nicer (but, hell - yeah that would look nice^^), but contain some more info. e.g. in open world having access to detailed ship stats, in town having a list of people docked, etc.

      - captains cabin

      - a tavern, fort, etc. to get officers

      - baroque & classical music

      - menues that are easier to handle

    - cosmetic ship customization (names, colors, flags)

    - ship upgrades / modifications

    - an easy option for a clan tag for player names

    - (always) more ships.

     

    Thanks for reading ;)

    • Like 1
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