Jump to content
Game-Labs Forum

MCLOVIN373

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

1 Neutral

About MCLOVIN373

  • Rank
    Landsmen

Profile Information

  • Gender
    Male
  • Location
    Charleston/SC and Florida
  • Interests
    https://youtu.be/6pmNec0pXEo
  1. America!!!!! https://www.youtube.com/watch?v=sByFOxMLQSY by the way im the bass drummer lol
  2. please note i started writing this around 3 in the morning i apologize for any grammar mistake and i rarely go on the forums and if there were any ideas that someone else wrote i apologize in advance. I bought this game on day one of steam release and i have really enjoy the game . I have few suggestion for this game. Hopefully this is a balance approach to many thing . Garrison of ships and troops: the garrison of ships,ammo, soldiers/sailors/marines and guns at ports that Lord Protector can buy. This give merchant captains ( a mission for Merchant captains to do ) to send resources to a given port.With building added to the game and having to pay gold to take out material, that gold than would be use to buy (garrison) / pay merchant captain ( the gold would not go to the lord protecor but to the ports bank if want to call it that ) who help deliver ( or have an AI convey set) The Lord Protector can use his/her money to buy garrison force if he/her chose to. With the garrison it is to help defend with port attacks/ raids if you build to many ships (25 is the cap) and there is a port battle the defenders will only have AI ships but if you build less than 25 (depending on the number of defenders) than you can call reinforcement or have it part of the defending fleet. Also one last point to recruit soldiers/sailors/marines it can only be done at capital/ regional capital which reinforces the idea that nation needs a merchant fleet to send supplies and man power to hold territory. Also to add at the start of the game (day one on steam) nations already had control on some port ( spain had alot) there should be default garrison of ships and troops enough to challenge players. Raids on port: can be called any time to help reduce the influence of another nation and gives you access to that port for one hour. If there is a garrison of ships and troops you must destroy most of the defenders to gain access Influence meter: In short it is what a port thinks of other nations.To lower the meter a nation must conduct raiding operation.Also to take the port the influence meter must be low to start a port battle for pirates it has to be close to zero.Pirates have the daunting task of getting the influence meter very low, reason being pirates never could keep many territories and keep order but at the same time this is a game and nerfing the pirates to a point that makes it un-playable is not fair the mind set of the influence meter is to prevent one nation from steam rolling another nation. You could say an end goal or a reason to have ports is for a nation to have is the most influence in the Caribbean each port world have influence points that could add up not sure how many would be needed to be called winner or how long it would last but it gives purpose to taking ports. Port battle timers : should have a set time/day and can only be attack once per week if a nation attacks a port ,that nation also must defend it (counter attack from the nation that just lost it ) before the new owner can change the timer/ day in there favor (they should have 24 hour to defend with the original timer/ day) . Port battle : I believe forts are in the works but the main point i have with this is marine landing. On top of destroying tower/forts and the defending fleet the attacker must have troop ship to land marines into the fort (if still alive) and town. granted someone may say if you destroy the defending fleet and tower/fort what is the point and having a troop ship my point is you have to destroy the garrison in the town if there is one. Also the color or the marines upgrade that is in the game now would give the quality of training for marines and price for recruitment Sailing races in naval action "Regattas" :in short you start at one point and race to another with the fastest time you can race with other player or try to beat a certain time that someone else has. you cant have any guns on your ships and cannot be attack. this is something to have fun and test build of your ships/ skills. Also just like having a conquest flag/ calling a port battle you can host a regatta and anyone who attends it will have a race flag above there ship anyone from any nation can join. Food and Water: With this point you can safely assume its it meant for sailing long voyages which it is but also for your port as well. to produce food building can only be built at certain ports two big ones are regional capitals and your nation capital and then some in between . (to note food building at regional and nation capital can have all the assorted food types while the other port can only have what that port produces). to note this is towards feeding garrisons in ports Pardons should only be granted by lord protectors and any nation can give them except pirates . The ideas are ways that i think would make this game have that immersive feel to it .its not to give one nation advantage but to challenge every player. . It also give reason to take ports. At the moment ports have no meaning or reason to take, its mostly bragging rights. Also some player strictly focus on crafting and trading which adding the ability to supply ports gives incentives to players who only want to focus on trading aspects of the game.
×
×
  • Create New...