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CaptVonGunn

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Posts posted by CaptVonGunn

  1. There just was a Port battle in Jeremie, with the British fielding 25 first rates vs 8 first rates, 8 second rates, a third and a few smaller ships.

     

    There were only four casualties in the entire battle: A consti and a mortar brig that arrived late right between the charging british first rates, a Santi that charged into the British line on her own and a Victory that got boarded by a 50% marine Pavel. The only reason Britain won was because the Pirates sailed too close to the circle and two Santis and a Pavel were caught outside at the 7 minute mark and sunk at the 1 minute mark.

     

    Not a single ship the entire fight that was in formation lost more than 20% side armor, despite being engaged at medium range (ie name tags visible) most of the time.

     

     I have to ask what do you call medium range? because in this time frame that is 150-250 yards... These guns were not very good against heavy targets beyond those ranges...  now saying that... even non-penetrating hits should be doing damage over time.. I think that is what is really missing....  It is still wood and it gets weaken and loses splinters and pieces if hit enough even with lighter guns...

     

       My suggestion is very slightly tweek the bounce angles some and the penetration values...  Same for Masts.. they went from to easy to no point in trying

    • Like 1
  2.    Ok 3 months in I have been thinking on this one a while...

     

     

      Make all Capitals (National and Regional) like current National Capitals... Allow anyone that is not currently at war with that faction to dock(not outpost) and trade/repair....

     

      WIth in the new port battle rules make 1/2 the remaining Deep ports like the new Deep Water PBs.. the other 1/2 like teh new Medium PB(but still allow All ships to dock...

     

      Make ALL Captureable ports worth something......

     

                             1) Lord Protector gets a 1% of all resource production in the port.. NPC and PC.. THis is what he uses to help upgrade port defenses ect....

                                     a) Limit the number of ports any one player can be Lord Protector of. I would suggest no more then 1/2 the max Outposts you can have...

                             2) COntroling clan gets 2% deposited directly into Clan Warehouse

                                     a) maybe a limit on total ports any clan can have this level of control over.. this as in everything would be a Dev decision...

     

                Losing a port should HURT.......  if a port is captured ALL resources and ships docked there should be subject to capture... ALL Of it.... Say something like 50% of the resources and materials in the port are captured and split among the attackers. Sent to their nearest Warehouse(they did just capture a port fuill of ships  It is a conquest game WIthin this same thinking if you capture ships there needs to be a way to ransom them back to the owners if you wish......      

     

                 Many will not like this idea... But it IS a war game...  

     

     

                                   As everything I post in this section.. these are ideas for what I think would make a more fun game.. outlooks will vary/.////   Have fun guys and gals.. at the end of the day all you gain or lose is Pixels

  3. This is something I don't want. You'll get guys wanting to tag a ship just to be in on "the kill" so they can swing their e-peen around on the forums. Guys horning into one of the precious 25 slots in port battles, jumping into your AI battles, killing a ship when you want to cap it,. etc.

    I agree Kill Mails and Kill boards are one of teh most Toxic things that most games have... Take your own screen shots and keep your own if it means that much to you....

  4. Bahahaha!!! Sounds like someones affraid of what the new patch will bring!?... an even playing field! XD We will never surrender to the likes of you! U-S-A! U-S-A!! U-S-A!!!

     

     ??? the new patch does nothing to change the fact the US can't find it;'s arse with both hands and a mirror

  5. Please no more TPs then we already have. 24 hour notice that a attack is happening and then a 2-4 hour window right after that the attacker descides on when it actuially starts.. no flag to drop or intercept.. Just attack ships that are incoming and then attack what makes it into teh port.. ad sink stuff. If you cant muster a defense in 24 hours you dont deserve teh port anyway

    • Like 1
  6. While this is not popular I will post in here as I did in teh Pirate Mechanic thread

     

     

      Pirates should have 3 -5 Pirate Havens.. much like current Capital.. These should be the only ports they ever own.. among them all resource types...  Each Piarte gets to pick which of these is His/her Capital

     

      They could be restricted to building Connie size and below ships with each of them an adjusted version like the Pirate Frigate... They should also be allowed to Craft Pirate Frigates and only sell them in those ports....  

     

      Raid ports instead of capturing... if raid is successful they get a LOT of lot... It should be all the resource in the port and it's production builds and warehouses.. Split among the attackers up to the max amount that will fit in their closest warehouse.. All ships in port should be capture able also up to the max you can store in your home port.

     

      A raided port should be completely useless to anyone for 24-48 real hours while it recovers from the Sack... and unattackable for 7 real days after the recovery.

     

     Battles flags should be bought 24 hours before they can start.. Start time should be 3-4 hour block after  the 24 hours is up making it a 24-28 hour lead time.  picked by the attackers and not known by the defenders. This allows both sides to get forces into the area and prepare.. If people are really wanting PvP this should end up creating several open water and 1 port battle easily. There should be no flag... it should just open at the set time and during that time you have a BIG fight... ships sink others can join for say an hour max from start time... No BR auto win... Fight till one side is sunk, captured or leaves.

     

       This will do a few things.. 1 fewer total attacks in a samll area.. just due to time.. the ones that happen should be AWESOME

     

      BR limits on port battle insure it isn't just a stack of max level ships...  Unless some thinks they can win a PB with 3 Santis vs 25 Friagtes(as an example not actual numbers)

     

       But hey what do I know about fun..

  7.    If you capture a ship with Permanent Upgrades there should be a very small chance say 3-5% per that the copy you get has them also... if it is a 1 Dur ship you capture it should come with ALL install permanent upgrades... I mean what happens? You take a ship and the Copper Plating falls off? Honestly any non-personnel based upgrades should be capture-able if installed.

    • Like 1
  8. It is just so unrealisct... no commander would have 1/2 teh crew of a Ship of the Line Marines . it just is odd to say the least.. War ships didn't plan on boarding actions as their main attack function.. it is what you did IF you had a chance to. At least in SOL vs SOL battles until someone was dismasted or you just got tangled up.

     

     

     Heck give us the option to set number of Marines up to the cuirrent max with no loses in Quality

  9.   The Quality is fine actually.. The numbers on a ship are just silly.....   Normal Marines numbers on a 4th Rate was around had roughly 400 crew and 100 Marines/soldiers... But in here Gold Marines would have 250? 

     

       Set Marines numbers as set number based on ship class...  not % crew...  Just an idea...

    • Like 3
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