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Random

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  1. Upon further consideration, I will add the following to my earlier statement: the devs are trying to address a problem that has a certain measure of significance (the extent of that measure is rather subjective at the moment, but that does not negate the existence of the problem). The problem as I see it refers largely to the unfun aspect of being ganked that frustrates people and leaves them with an unfavorable perception of this game. In order to solve that problem the devs are implementing various changes during the development of this game (as they should). Not all changes, however, are created equal and not all changes will mitigate the problem in equal measure. Similarly, some changes will have unforeseen and detrimental consequences that we as testers should point out. I would strongly urge people discussing this issue to remove themselves from the perspective of gankers and gankees and to approach it critically. Analyze different potential consequences, test them out in the game, discuss them with a high degree of decorum and with an earnest desire to understand the other side of your argument. In other words, test the game as you signed up to do and provide constructive criticism of potentially bad features while also suggesting constructive approaches to solving the original problem that these features were meant to solve. 

    • Like 3
  2. *Content moderated*

    Anything constructive to add to the conversation? How does gallantry and valor relate to piracy? Could you also provide some historical examples when a group of ship captains refused to fight a solo enemy ship and stood by watching one of their comrades gallantly fight that ship 1v1? Please read up on the Mercury... This game is about naval combat in an open world setting. People are providing constructive criticism of the new game mechanic that in their opinion is detrimental to the success of this game. Please refrain from commenting unless you can add something more constructive than insults and profanity laced suppositions.  

     

    I for one would like to note that inability to assist a friend whose large ship is being ganked by a fleet of small ships is a legitimate concern that needs to be addressed. That has the potential to frustrate people into leaving this game.

    • Like 4
  3. Добрый день/вечер/ночь/утро. На данный момент я играю за Испанию на PvP1 (ник на PvP1 - Comandante Meh). Представитель испаноязычного клана BSG Gaizka просил попробовать наладить контакт с русскоязычными испанскими кланами. Могу служить посредником если языковой барьер не позволяет вам связаться с ним на прямую.

  4. Exactly, everybody is using that workaround - so we might as well have a proper system in place, but with restrictions.

    However, I am also amazed at the amount of votes for moving ships with cargo - that would actually be gamebreaking in my eyes :rolleyes:

    Well, if AI is sailing the ship with cargo in the open world, the sender of the ship is accepting the risk of it being intercepted. I don't see how that would be game breaking. If I buy some parts in one outpost and want to send them to my shipyard, I can either sail them myself and make sure that they get there safely, or be lazy and risk losing them to piracy/enemy raiders who will now stand to gain a whole lot more when they prey on trade ships. Provided that current "magic" delivery system is eliminated, transferring cargo via AI open world ships can create a new and interesting mechanic of trade fleets (with hired protection convoy) and real piracy/meaningful raiding opportunities that could disrupt national economies. If anything, this is much better than allowing teleports to capital with trade ships full of cargo - that should be eliminated and replaced with the new delivery system.

    • Like 4
  5. When I first launched the game I was under the impression that the name I chose would be the ship's name. So starting as a pirate I chose Drunken Spelunking as it implies reckless fun, excitement, and a healthy dose of danger.

  6. Can we all please stop pretending that finding fights is complicated? For the most part, we all know where clusters of activity are located on the server. If you go to where the enemy is - there's a fight to be had. It's that simple. Instead of worrying about "defending our territory" and "grinding for levels" go and have some fun - this is a game after all. Stop playing as if this is a turn based strategy game and you have to worry about your territory. Even with the new buildings system there are always ports that are safe from attacks due to their location deep in your territory and if someone attacks your ports while you are away having fun you can either teleport back to defend, retake them later or attack that enemy next and show them how much more fun it is to PvP instead of PvT. Learn to have fun while playing games, gentlemen...

  7. This is becoming pointless, you seem to be wanting arguments and refuse to put forward a constructive reply, I am going to go do something else now, enjoy your yourself mate.

    One of the most pointless things out there is replying to someone with the intent to inform them of your lack of desire to reply to them... Next time just don't reply and do something else, otherwise people might think you are looking for attention or something...

    • Like 2
  8.  

    What France should do right now, strategically:

    Buckle down, hold Haiti, grind fleets, level up, don't irritate anyone or make any enemies. That's smart long term pro-France thinking right there.

     

    .....but that's hideously dull.

     

    What France should do right now, in terms of morale and having fun:

    ATTACK ALL THE THINGS. (especially the really big ones)

     

    ...strategically stupid, but with a remarkable success rate probably because it actually lets us keep our players while teams around us keep imploding.

     

     

    It would be strategically stupid in the real world. In this game, however, there are no soldiers who you can count on to carry out your orders without questions. Instead we have players who demand that precious fun be provided or made available to them. That factor alone was enough to break pirates earlier and should be extremely important in formulating long and mid term strategy. So, if the Brits are gone, let's find something else to attack.

  9. This thread is a joke, comical at best.  If you reread the first post and don't come away thinking that the post wouldn't cause people to gripe or cause hate just like previous threads, you need to go back to grade school.  The whole post is childish.  WIS does not come on here and boast about port battle victories, let alone undefended victories.  Can someone explain the difference between zerging and blitzing, pretty sure they both imply fast rushing as Google never lies, so trying to call something a different name with the same meaning, well that's just stupid.  You all keep talking about caring about the game and the population, yet you continue to open more threads of useless crap that become a breeding ground for name calling and unneeded accusations, which eventually leads to an appendage measuring contest.

    The way I see it both blitzing and zerging can be defined as "fast rushing", although only one of them implies large number of units/players involved - zerging. Hence French blitzing is inherently different from, for example, zerging that US used to take Bahamas. There is a big difference between taking 3-4 ports at once and taking 3-4 ports one at a time. In the second scenario port timers become more of an issue and are the main factor preventing port defense.

    • Like 1
  10. Had a run in with a US player off the coast of Tumbado (as I was traveling to Louisiana area). He tagged my trader lynx with his mercury and claimed that he did so to see one of the five French players on the server. Perhaps there is a contingent of US players who believe France to be a dead nation and have presumed a certain level of impunity to their actions...

     

    On the subject of people joining France:

     

    As I wasn't able to get a hold of my original contact with whom I had an agreement to transfer to France from Pirates, I asked a purely random French player to help me out and promised to gift him an exceptional mercury for his troubles. Not only did that player give me all of my stuff back as promised (after patiently waiting for me to travel back and forth), when I realized that I forgot to transfer my cash to him, he proposed and gave me 50K for the mercury that was already his at that point. As an additional bonus French chat lacks the toxicity and immaturity of pirate chat, so if you are sick and tired of crude juvenile humor and would like to play for the smart and honorable side, France is a worthy choice.

    • Like 2
  11. Yeah, they were able to "hang on" and start winning once pirates left and joined the French... to attack pirates.  That's not winning a war of attrition, that's waiting for reinforcements.

     

     

    But it is winning a war of attrition. There was so much talk in the pirate chat about how French are trolling and ruining the fun of the game. Pirates talked so much about how French should just accept their defeat. Meanwhile, the French persisted to "troll" and ruin the determination of many pirates and the fun of many others. In this game (precisely because it is a game), fun is one of the resources that can be ruined and exploited in the war of attrition. French did just that and now you have pirates joining Britain because they want to have a very particular type of fun (which the French prevented them from having).

    • Like 2
  12. Yeah totally true. Except most of your numbers are ex pirates. Kind of funny your ignoring that fact.

    Kind of funny that if it is true, then you are ignoring the fact that it is due to your decisions and lack of a clear plan and capability to execute it. 

  13. Remember that you have the whole server on your side, while we have the whole server against us. 

    Remember how that came to be and who demanded that a possible ally should instead crawl on their knees and beg for mercy? French earned respect while your "leadership" council showed their true colors and the extent of their ability to lead. The "whole server" didn't care about the SE until French made them care with their attitude. You, on the other hand did not exactly present yourselves in the best light...

  14. If it helps, I think most of the credit for this goes to the pirate leadership. Without them, none of this would have happened.

    So true, if only they had someone to slap their egos out of them earlier. Even worse, though, they won't learn any humility, nor any other valuable lesson from this. And just like that, after several self-proclaimed leaders ignored logic and common sense, Pirates appear to be doomed to irrelevance on PvP2.

    • Like 1
  15. I just said what it would take. Not what our plans are. The brits have no interest in returning and the US would have to go through the brits to get here. I am not privy to the actual plans. I'm just saying we're pretty strong overall.

     

    Additionally you don't need allies if you pay attention. The brits and US will inevitably fight as they are doing in Mexico now. That offers opportunity.

     

    There are hardly any bahama pirates left really. The only ones that remain are the trolls under the bridge if you get my meaning.

    The french are a non issue. All you need to defend against them is 10-15 guys and they don't have enough to field 2 assault fleets. Even pugs could defend if necessary. Additionally even if we lost a port to them. They can't defend 2 at once so it'd be easy to take it back later.

     

    Also if you admire the french so much join them. Just promise me you wont come back when you figure out it isn't all sunshine and rainbows. Though they might be able to treat a solo player better than the Pirates can or will since they are smaller.

    So, when facing a prospect of two large enemies uniting against you, your plan (your only plan) is to hope that they fight each other instead... Ok, then... French (as you've just stated) can take one of your fleets out by taking a port and having you retake it. How's that inconsequential? Self-confidence is a good thing, self-delusion is dangerous and will get all that you've worked hard to create destroyed by those you underestimated or failed to account for.

     

    I'm sticking with pirates. My respect for the way French continue to fight (compared to how a certain clan rolled over to the US) has little to do with my allegiances. Those I owe solely to myself. I would like to engage in a larger and more substantive PvP, but at the moment my only choices are to pick on the outnumbered and outgunned French or to fight alone against 5-6 US/Brits. I'll wait for the pirate mechanic rework and see how things go from there. 

  16.  

     

     

    As for offering ports back around the capital, we never wanted or needed them, we've said this before, and I think a majority of pirates expected the French to come to their senses after 1-2 port caps and would have came back to the table to discuss, but that never happened. This has infuriated several clans and they are now bashing at the French pointlessly. The clans around  Du Roy generally don't even think about the French, that's all behind us, we're jumping on a port here and there because our friends down south helped us when we did the initial push and it's only natural to return the favor.

     

    If any french leader wants to talk, I could probably arrange it. Everyone would need to put a lot of water in their wine for anything to happen though.

     

     

    You guys ran into an enemy that is determined and unwilling to surrender and you got pissed off about it? The more I witness their determination, the more I appreciate how great it would be to have an ally of this caliber. Again, if you are all so united, select an individual who can manage to put big boy pants on and either engage in big boy diplomacy with someone who could be of great service to you, or just sit and grind until you realize that US and Brits grind just the same while their numbers are significantly higher.

  17. We're pirates so i can't say the water is perfectly clear. Though there is a plan and our major goals all coincide. More importantly since we're only the 3rd largest nation we all know for a fact in order to survive we have to work together. Naturally the individual pirates won't know our plans for security reasons.

     

    If the defense of Aves and our territory last week was any indication. Any enemy would need to be able to field at least 5 assault fleets to overwhelm our ability to defend. In which case it would devolve into a battle of attrition like the French have done in perdenales.

     

    Basically the clans had out grown shallow water ports and left for deep water. Bahamas were lost due to lack of experienced fighters and organization. Regardless of how you want to phrase that the results are the same.

     

    I hope that I'm wrong here, but it sounds like you are preparing to dig in and defend the South East (with little enthusiasm for you prospects). That also doesn't answer the question of whether you will manage without allies and without those who are still inclined on fighting in the Bahamas. The zerg is strong with US and Brits, the Spanish are being routed, the Danes are nearly gone, the Swedes are few and rather passive in nature, the Dutch are inclined to ally with Brits, and the French are growing to hate you more and more with each passing day. Add to that the pirate population that you've alienated by leaving the Bahamas... How's the math working out so far? You - a part of a 3rd largest nation against the combined forces of US, Brits, and the Dutch, while French guerrilla forces keep you bogged down in the South... I'd reconsider your strategy and approach to democracy. But that's just me. You do you. I'll wait for the pirate mechanic rework and see how things work then.

  18. Enough that it is enforceable. All of the major pirate clans are organized together. While your correct the individual pirate is left out in the cold. same with a lot of small clans. The simple fact is that the much more organized french (compared to the small fry pirates) can more than rebuff any attempt to retake those ports if the larger clans wanted to make a deal. Technically the same is true for every other nation as well.

     

    Its basically the same reason the Bahamas were lost. The larger more organized groups moved out on their own. Resulting in the individual less organized pirates to fend for themselves. Causing loss after loss. Or port battles that went undefended entirely.

     

    It nice to know that all of the major clans are organized together. What are they organized together for, though? Is it to grind and level until Brits or US gets around to attacking the South East? I'm not asking to reveal any grand plan or a strategy here (or to me). I am simply wondering if a clear goal exists and whether this goal is achievable by the clans alone. 

     

    Do not confuse lack of organization and lack of numbers. New players do not immediately jump to join clans, they explore the game and grind some missions first. They also avoid collective action for that reason and do not (for the most part) participate in port defense (or offense). When the clans left, they took a large number of players who would otherwise be inclined to participate in port action. Do not blame the loss of Bahamas solely on the lack of organization. Number of experienced players available to defend them was a significant factor as well (especially after the unmentionable clan flipped to the US). Will the clans have enough numbers to withstand US/Brit zerg without outside allies and help from within pirate nation? 

  19.  

    #2 is best explained by Obliterati and brucy's last messages, which are in exactly the same tone and roughly the same content of the original "Grand Offer".

     

    I literally cannot think of a circumstance under which I would collaborate with these pirates. I understand there are different pirates out west -- guilds I have never seen. Maybe them I could collaborate with some day. But I somehow suspect that if I allied up with these current pirates, the only thing they would manage to do is find some Dutch player who makes them angry and then we'd all waste 4 weeks down there getting bogged down by about 15 Dutch players all because a few pirate leaders got a bug up their butt. You know that's going to happen next time. When they fight the U.S. (if they ever do), I can give the U.S. leaders some real pro-tips on how to manipulate these emo pirates.

     

     

    Brucy and Obliterati are destroying the pirate team in a way the French never could.

     

     

     

    To be honest, now that I've thought about it some more, I'm not sure if the players running the Pirate clans will stick around if pirate mechanics are substantially reworked and it becomes significantly more difficult for pirates to exist as a nation. The sheer number of clans suggests an overabundance of large egos. Egos that apparently cannot take a bruising (evident in Bahamas exodus and inability to admit strategic mistake with France that has caused this particular quagmire); egos that might not be willing to settle for a perpetually losing side (as pirates should be). Clans, however, are not the only players out there. If differences can be settled and agreements reached, French-Pirate cooperation will result in the whole Pirate nation developing a rather favorable opinion of the French. As it stands now, the larger portion of non-clan affiliated pirates look at the map and figure that French just rolled over without realizing that quite the opposite is going on. Settle your differences with the clans and you will gain a future ally that has nothing to do with the people you despise now. 

     

    Clans in general are a detriment to national unity. They create a horizontal organization with too many chiefs that oftentimes precludes setting a national agenda. In order for Pirates as a nation to have one concrete goal that all or most can work towards achieving 10+ clans have to agree to it. Given the fact that individuals founding separate clans instead of joining existing ones seek individualism and power rather than organization and unity, such agreements are highly unlikely, and the number of our clans keeps growing... 

     

    Not being in any clan I am having a hard time putting together the so called "Grand Offer" or the current state of Pirate propositions (aside from their childish demands of pleas for mercy). Am I correct in assuming that Pirates are proposing to return Saint Pierre and La Trinita to the French in exchange for the ceasefire and French relinquishing claims to all other ports that they've lost? If so, which clans are on board with that proposal and which are willing to negotiate?

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