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RockNRollMachine

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Everything posted by RockNRollMachine

  1. Gotta say, props for the huge pvp battles yesterday. Plenty of losses on both sides, was damn amazed by the sheer strength on both sides. Will be pleased to fight you again at some point Spanyards. For now, may we recover our losses and mourn our lost ones.
  2. Hmm gotta get your facts straight buddy. There was pretty much 6-8 basic cutters chasing me around after I broke through your battle line formation I'm pretty sure these guys went to bed in awe of what happened during that fight ya know. It's all about the hype buddy. I expected the lil guys to be complaining, but I mean, these were prolly players in their snows and stuff like that. They've learned the basic mechanics, then it's time to get them involved in the pvp scene no? Anyway, to get things straight mate, I can actually set myself some limits in terms of ship ranking I'm gonna be sinking. If you feel like a snow player is still a ''noob'', I mean alright then. Oh and by the way, we just got in with another fight vs ARF and things got pretty messy. 5v3 for you guys, plus like 2 or 4 ai fleet. We lost a reno and you lost a frigate and a mercury. I can definetly see a rivalry growing out of this By the way, we'd like to get a summary of Spain's geopolitical situation. Like, if you guys already feel overwhelmed on other fronts, I'll peace out and let you guys handle the beef where it's already at you know. Otherwise, we feel like this is a genuine spot to get some good pvp fights going on. And again, don't get me wrong. We've been kicking some butts, but we got our butts kicked too right? This is not a matter of stomping anyone to the ground. Just a matter of having some fun pvp interactions. Regards, RockNRollMachine
  3. One more thing to point out about the ''killing server population issue'', if anything, I'm pretty sure all your recruits that were involved in the 20v10 battle going on near La Habana today, which you won hands down by the way, got 'em all pumped up. I mean, I'm pretty sure that's a good way to get 'em a good feeling about the game, and let them know there's a lot of action going on in which they can cooperate with their near comarades ya know. But you know what buddy, I'll actually change my mind on my last statement in my previous post. If you still trully feel that what I'm doing myself, with other players among SOL/USA near Habana is killing it, I mean man, you know more than me. You're actually a Spanish player after all, you can feel the vibe of your nation. Just let us know what's up buddy. I'll try my best to adapt my gameplay to what you're gonna be telling us. I'm just here to get us some pvp's interactions going on man. Greetings, RockNRollMachine
  4. Hello everyone. I've been one of the main SOL's ''raiders'' of the spanish coast. As you pointed out, bullying out new players is certainly a bad thing for the server population, and we do not want this to happen at all. As an example to show just how aware we are of this issue, we've actually have been attacking some spanish newcomers, on their cutter. We've been giving 'em some chain shot salvos, but we didn't actually sink any of them. It was just for the giggle. I mean, we even talked to them in the all chat during the battle instances, and I'd more often than not offer them black on white the terms of the fight, being as followed: if you ever want me to stop firing on you, let me know buddy and I'll let you live. Hell, I'd even ask 'em what's up and how they feel about the game. So yea. As Grim just mentioned, we do not want to stomp you to the ground. And I mean, I'm glad that you guys actually kicked our butts today. You showed us what's up and props to you for that. We're just here to have some fun pvp interactions and make a game what a game is, that is a place to have fun and enjoy ourselves. Though, as a last note worth of notice, I hope some day all these tacos get you to catch me. For the time being, I'll be rollin in your near vicinity Greetings, RockNRollMachine
  5. Yea, it's about removing the squared sails and keeping only the triangular ones when sailing close to the wind.
  6. Hello Guys ! I have an idea which I think would improve this game. Basically, we could improve the boarding mechanics, or rather do a complete overhaul. At this moment, ALL of the combat mechanics are pretty well polished in my opinion, and props to the devs for that. But, the boarding component of the game feels like playing some card game. Sure there's some strategy, but it's as if we're missing on the real stuff, hidden behind some raw data. First option : The RTS way So here's what I propose for the RTS way. We could basically have crews group to manage in the boarding battle, on the actual ships. We could order them to do pretty much any of the options we see in the current boarding system (attack/defend/muskets etc.) Every instructions ordered would have a loading timer period, a bit like when you want to fire with your cannons. So some actions might take longer to set up AFTER being ordered to do so. The time needed would also be function of the distance between the crew group selected and the location the target (ex crew is attacking enemy boat and you order them to get back on the boat to fire main deck guns. For ease of use, each crew group could be assigned the 1 2 3 4 etc. keys, for which there would be several sub options available to do. After selecting an option, you would be required to point out a target in some cases (attack, defend for exemple). Second option : The FPS way A whole other way to do it would be to actually be stricly in command of your captain, using your sword and pistols, doing some fancy stuff. At this point, you get the idea I'm pretty sure. Third option : The hybrid Finally, we could also do an hybrid of the RTS/FPS way, allowing you to hack'n'slash your way through the enemy while issuing orders to your crew. There's a lot more stuff that can be said about this eventual new boarding mechanics. Let us discuss about it together. Greetings, RockNRollMachine
  7. Hello guys ! I have another idea that I think would improve the game, at the cost of a lot of programming. Basically, let the battles occur directly on the open world, thus disabling the discontinuity happening when a battle is created. By discontinuity, here's some examples to illustrate that : 1) A is in battle and B is trying to join him. But on his way to the fight, B gets ambushed. A would like to help him, but hes in a different battle instance. Sure A could get out of range of his opponents and get out of his instance, but there's no clear way for him to get to B. 2) A big allied fleet sees a single enemy ship wandering around. They jump on him, and meanwhile the main enemy fleet just sneaks by, unseen by any allied ships, despite being geographically next to one another. 3) ( This example is probably something already requested, but its another way to illustrate the discontinuity generated by battle instances ) Allied fleet manage to engage a fight with enemy fleet with wind advantage, with the enemy fleet edging along the coast line. Instead of forcing the enemy fleet to fight them, given they cannot retreat further with the wind since there's the coast line behind them, they simply run in the ether of the battle instance. So there we go. Basically, for this idea to function properly, we would need many things implemented/changed. First of all of course, the actual battle mechanics ( which are AWESOME by the way) implemented to the open world. Then, we'd need to actually model the fort in the open world, so that players wouldn't dare chasing someone fleeing to his city. There are plenty of other things that would come to mind, let's sit on it and think about it together. Greetings, RockNRollMachine
  8. Hello guys ! First time posting in this forum. I'd first like to thank opponents and ally alikes for making this game such a unique experience. And also a big thanks to the devs for making this possible. So here we go. I have a suggestion to improve the game. Basically, I think it would be nice if we have the option to raise the squared sail only. That way, when we're sailing close to the wind, we can eliminate that unnecessary drag, thus enabling us to go faster. Because yea, triangular sail will keep propelling you ahead. Cheers, RockNRollMachine
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