I will, sorry for the delay I'm moving atm and don't have enough time to play the game, let alone recording/editing. I'm past Cold Harbor and I believe I have good chances at beating the campaign. The AI will have minimum manpower (245k men total if I recall) so despite the heavy losses I'll take before it should be feasible.
Have you tried watching LPs on youtube ? There's a lot to learn from them. I agree there's a steep learning curve but once you start to master it the game is really fun.
It's not the fortifications themselves, they're pretty fine, it's the way they're positioned. You're forced to cover a huge ground and the AI can attack them from cover. Since I needed two strong wings I had to defend a smaller area with my center, hence the initial retreat.
Jackson has been uploaded, just went home from holidays and I was eager to bring this one ASAP to make up for my absence. A few typos and grammar mistakes here and there so apologies in advance for that.
From what I've seen there's a minimum number of enemy troops for each battle to avoid steam-rolling the AI. So if the army stat is below said minimum the AI will still field a certain number. It should be displayed in-game somewhere but otherwise I kinda understand why the mechanic is here
@drhay53 It's all about using them cheats .
More seriously if you can tell me which example you're referring to I'll be able to give a more useful explanation.
Cavalry tutorial is here as promised.
Personally not a fan of dismounted cav except for a few rare situations : being charged while in woods, having to hold your ground when no one else can do it, and shooting at artillery from cover. Other than that cav is always better mounted imo since it can easily run away to avoid getting shot and can also quickly get on a brigade's flank.
@civsully1
The Union is already very timid in it's assaults when it has full numbers so depleting them on the first day would make them even more hesitant. On 2nd day I have a strong position and good numbers so I really wanted the Yanks to attack me to hurt their army size long term.
@A. P. Hill
Noted, I'll extend the commentaries's duration. Sometimes it's hard because I don't want to have commentaries while the camera's moving but I'll find a way.
That's partly the answer, thanks for chiming in. The other important thing is that it's better to have lots of units to increase maneuverability and tactical options. For every ten brigades I therefore get a 'free' brigade of 2000 men if that makes any sense.
I was away for the week-end but I'm currently working on Chancelorsville which is 75% finished, video should be up around 9. am tomorrow (Paris time)
Don't think I will. It's taking a lot of time and I'm only doing this to provide tips (videos aren't monetized and will never be) : the Union campaign is easier so there wouldn't be much of a point.
For the first two perks it's always training and infantry focus. Then I have two corps commanders with the Defender perk and one with the perk that increases the command radius.
At times the difference isn't that big but in Legendary they add a 'surprise' algorithm that can occasionaly bump the AI numbers significantly. I also believe the enemy's weaponry and veterancy is higher (in late campaign I frenquently stumble upon 3 stars spam, especially in minor battles)
Sure
Infantry : Endurance course, Assault Course, Elite
Cavalry : Horseback Riding, Shooting Training, Mounted Infantry
Artillery : Physical training, Shooting training, Long range course
It's always the same for every unit.