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eriks

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Posts posted by eriks

  1. Difference between nations and pirates would be that nations could have massed up the infrastructure to actually make bigger ships in the caribbean if they'd wanted to do that. So realistically, nationals could do it, while the pirates never was even close.

     

     

     

    You are hitting on the real flaw here.

     

    No no nation (or pirate band) built new warships off the spoils of war. Warships were built off of borrowed funds and taxing an national economy.

  2. Historically there was one shipyard in the Caribbean capable of building large ships. Havana.

     

    The idea of lots of big frigates getting built in a place like Mortimer Town or Nassau is silly. The idea that all the materials to build something like a Cerebus fit in the hold of a single Trader Snow is also silly.

    • Like 1
  3. In this game a realistic application of wind, such as you mention would be hugely problematic.  Imagine - due to their port locations and realistic wind patterns certain nations can run a great distance downwind to raid an enemy and then teleport back 3 hours later... consistently.. because "hey, prevailing winds".  Meanwhile the enemy has to travel upwind nearly all the time to get to strike back taking 3x longer and requiring tacking.

    Yeah, teleporting kind of screws up the idea of using historical winds.

  4. Seriously. If you don't want them to run away then position yourself in open world so that they can't.

     

    I ran away from a fleet of 11 pirates trying to gank me yesterday probably 5 or 6 times (I was alone in a brig). Every time I got in range they immediately hit the attack button. We got into battle, I was probably 800 yards away, so I just sailed away. Their broadsides landed 300 yards short. 

     

    All they had to do was position themselves better in OW and they would have had me. They never did.

    • Like 1
  5. I'm not that serious about the game, Something is in my way, I'll ram it :D

     

    Never mind ping or geography.               ^^^^^^    This should be the differentiation between servers.

  6. It would be really great if there's an API (not only for server status) so we can build all kinds of stuff.

     

    Things like:

    Sending a push notification to a mobile device if a port where you have a base gets attacked.

    Faction pages with stats on members

    Ability to pull stats data and process with R

    All kinds of other crazy stuff.

  7. If we were to have an accurate sextant that might be interesting. But that means if you don't have a clear sky and a sharp horizon then you can't get a fix. Most people can only do a noon fix accurately.

     

    More useful would be historical coastal navigational tools such as parallel rules and a bearing compass.

     

    Also...

     

    Can we get the developers some pilot charts?

     

    http://cornellsailing.com/publications/cornells-ocean-atlas/

     

    The islands are called the leeward islands for a reason. The reason major ports were set up where they were was mostly prevailing winds. It's great that the wind shifts but let's' make it something more accurate and interesting than a slow left shift all the time.

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