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VonVolks

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Posts posted by VonVolks

  1. Can i ask, do you intend of having crew shouting in the language for which you play?

     

    The crew now shouts in english, how about Dutch, Spanish, French, Danish, Swedish?

     

    This would really add to the flavour. By the way, congrats, sounds are great so far...

  2. After months of happily playing NA afk sailing while working (boo!), I was sad to find my ship already in battle with 2 pirates.

     

    After a good little scrap they sank me.

     

    It was only then I realised I could have just teleported home instead of trying to sail back....

     

    (I had previously been called away by work issues so I had sailed AFK for 30 minutes leaving me totally unaware as to where i was.... I was sailing to land to try and catch a bearing....)

     

    Good work the pirates, although I was a little miffed they refused to tell me where I was while we were fighting.....

     

    My watch crew have been given a taste of the cat....

    • Like 1
  3. In general, players' ships automatically sailed by AI in OW from capture location to outpost or from one outpost to another could be interesting.

    It could great meaningful PvE and free up time for PvPers.

     

    I really think this is a fabulous and needed idea. Instead of ships "teleporting" to an Outpost they should AI sail there, (with a small cost for prize crew) in the Open World. If they get there, then great....

    • Like 2
  4. I agree with inkompetent, SOL battle can and should be often "indecisive slug fests" and that the game should reward and punish accordingly.

    Sinking something should give a really "woooo!" feeling, survival should be essential, and failure punished by the National navies.

     

    Most SOL engagements at fleet level were often indecisive with a lot of damage but not massive ship sinkings, which is what made such victories as Trafalgar and the Nile such shocking "decisive" victories.

     

    The players should be lead to expect a similar result and enjoy it, with tension being on "not losing" your ship, and big rewards if you do manage to do some serious damage. SOL Risk / Reward balance should give SOL captains sweaty palms every time they take their beasts into battle, but also allow them to enjoy the superiority they give over non "Warships". This will help prevent what a lot of players (including myself) worried about, which was a preponderance of 1st and 2nd rates sailing everywhere as the default choice of captains.

     

    Also regarding boarding etc. The boarding mechanic should be changed if possible to look nicer and be more enjoyable, also Marines should not be hard to get. Hopefully crew mechanics change will change that? Short range engagements encourage boarding so it should be made more appealing and fairer.

    • Like 5
  5. It does seem to me that the devs, although they are working on stuff for the future of Piracy can make simple easy changes which would make the game more "piratey" and a bit more like the "hard mode" the devs claimed piracy was meant to be. For example all NPC national war ships will aggro pirates if they have a sufficient BR rating (i.e same or more)?? That just seems like a very simple code switch?

  6. Nalyd, in that case I agree with you about that. I had a thread much earlier back in the day before Steam release about how to prevent the game becoming 1st rate mania with nothing else being sailed.

     

    1st should be special and terrifying to use, face and more importantly lose and not the default ship to sail.

     

    I suggested if you lose a 1st rate you are demoted as the admiralty wouldn't be very happy with you!

    • Like 1
  7.  

    In fact, the more expansive 1st rate are going to be, the more pack of full 25 Santissima you'll encounter, because this is the safest way to travel and not lose one of them. So you'll either see a full 25 Santissima, or none of them.

     

     

    Nalyd,

     

    Basically you just described Age of Sail fleet tactics. Guess what. The 1st and 2nd rates DIDN'T just go out for pleasure cruises they went out as the core of large battle fleets, and otherwise sat in dock a lot eating up money.

     

    Also regarding the new rules. 1sts and SOLS down to 3rds will STILL have a major impact on any PB by being available as a defence fleet blocking access to a port for a PB invasion. Attackers will have to engage and clear out defensive forces before they can bring their port attack fleets into play, so this is a great way of opening more OW Fleet engagements and not just making SOLS for PBs only

  8. I really hope this is not true. 

    What I like about that game is the fact that it´s allmost purely skill based and not about who invests most time into it. Sure we have ranks but those are more like a forced learning curve so players are forced to start with small ships and learn the basics before they command a 1st rate.

    Making upgrades (yes I consider Officers as upgrades) gain more benefits over time is a bad move and will only favour the guys who invest the most time and widen the gap between older players and new players.

     

    Ah but not if those officers can and do die at regular intervals in combat. It will add more risk to battles and illustrate the misery of victory  (i.e I won the battle woo, but Lieutenant Digby is dead, nooooooo") as well as defeat. Of course the higher ranks your officers get the more likely they will die as they will have to stand on the quarterdeck with your captain to show their mettle!

     

    I would think that "officer death" should be an integral part of the officer function, for one thing to show they are human and not just "upgrades". Its funny how you can grow attached to valuable units in games like this....

  9. I like the concept but see a possible problem of this promoting ganking if crew capture is possible. And, in my opinion ganking causes a lot of game rage (translates to lost users?) especially for those who have not worked their way up through the ranks and have no chance whatsoever to win or run when attacked. 

     

    If I read the initial post correctly: If I lose my ship I lose my crew. That's fine but I tend only to lose a ship in a port battle or when ganked. If my crew can be captured (mentioned as a possibility) than this further promotes ganking because it would be easier for a group of say 7 to gank multiple ships (especially my traders) to refill their ranks than to sail around looking for more crew, returning to a port (in the case where one is far from a home port) to gain more crew or waiting for their ranks to regenerate. In some cases it would promote ganking because in the middle of sailing from one end of the map to another the only way to regenerate crew after a battle would be through capture.

     

    It might also increase ganking right before port battles. Depending on how crew is assigned, there may be a surge of ganking to reduce a Nations' fleet just before a flag is planted. This may mirror the real world but I do not think that people will want to play much if they think whatever they do is useless or they can not grow because their crews are constantly limited or looted.

     

    You didn't read it correctly, as you only lose crew when the ships final durability is lost, and the ship is fully lost. If as you say it promotes PVP thats good.

  10. I am sure the idea of "officers" were mentioned in the past, and the crew overhaul can open the door to bring them in. 

     

    As Balckjack Mgee suggested a new row of upgrades "Crew upgrades" could be filled with officers, with ranks unlocking new crew spaces. I.e no officers to start. post captina, 1 slot, flag captain 2 slots etc

     

    These officers would be permanently attached to your staff BUT would be critical targets in combat i.E they could be killed at any time in combat. Then its time to hire some more crew. The bonus to morale (and whatever else) these officers gave should slowly increase with battle exp earned with them on board, to show crew bonding and elan building, and is of course reset when they die!

    • Like 1
  11. I am fairly against too much "in game votes" business. Its too elitist, too complicated and not very reflective of the society at the time.

     

    I have a whole thread about exactly this OW diplomacy here:http://forum.game-labs.net/index.php?/topic/13016-national-diplomacy-why-should-players-control-it/

     

    But basically I say in game leadership and voting should be reserved for "democratic nations" like the US and Holland. Pirates are just an anarchy and should basically always be at war, and just cobble together what they can agreement wise between themselves. Royalist nations should just get on with it, with overriding "guidance" being issued from above from the thrones back home....

    • Like 2
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