Jump to content
Game-Labs Forum

Koro

Civil War Tester
  • Posts

    1,255
  • Joined

Posts posted by Koro

  1. 7 hours ago, anibal barca said:

    Does this new level of difficulty have bonuses for AI?,If so, I'm not interested,because an AI with bonuses is not a good AI.

    also breaks the realism and historicity,see units of militia or recruits to win elite or veteran units is quite disappointing,because the moral levels and the stats of abilities of the units are with bonuses.

    the AI must be without bonuses and prove that it is a challenge for the players.

    It doesn't have fake bonuses like total war, but it has more men and more veterancy than hard. This option for sure isn't for everyone but for those who can easily beat hard it is an extra challenge for them. 

  2. In my faq guide linked in the tips for new players thread I answer this question a bit more in depth as well. 

    Mostly you should be able to continue for a while with the option to finish when you want. If the battle ends right after the button shows up anyway you can report it with f11 as it's most likely a bug. 

  3. While not directly related, sun tzu"s art of War is the next you should read. 

    It's not long or grand in any way but rather takes a simple approach to things and look at what a commander should and should not do. 

    Even though it's aimed a a different type of combat, it's principles hold true up until this modern age. 

  4. Not sure if it's intended or not but the mass arrow draw with left mouse button is gone from UGCW.

    Instead you can draw a line with your right mouse to where you want your troops. Surprisingly accurate as well. I find it useful for moving large amounts of troops in to position. You can also right click once to get a more general straight line though sometimes you have to click twice to get it.

    • Like 2
  5. 2 minutes ago, Lif said:

    Do you mean I have to quit my campaign and start a new one to see this? That would be a bit frustrating since I thought you can use your old campaign saves.

    It will take effect in the new battles you win, it just doesn't go backwards and recount what has happened.

  6. 4 minutes ago, Grognard_JC said:

    My first impressions on the new update :

    Great work as always.

    Morale has somehow changed a bit, as my units tend to surrender more often, almost systematically in bad conditions. Now you have to watch out.

    As CSA hard campaign, the small battles are now tougher. It's no longer possible to chase/destroy the AI as it is too strong. 1st Bull Run was harder than previously, though not too hard, the AI did not concentrate on Henry Hill, so I kept her busy here and there forever.

    My first win ever on Shiloh as the CSA. I supposed you fixed the Hornest Nest instant battle end bug. It really felt epic chasing the Yankees trying to withdraw.

    The CSA new "uniforms" could be a bit more polished I suppose.

    Custom battle mode seems to work alright, this is a very interesting feature if you are to go multiplayer.

     

    Enemy units stuck behind your lines really need to be dealt with. It's a real pain for the game.

    Oh and maybe, you could add a VERY-hard campaign mod next time. I'd really love to lose a campaign. What's more, you have to delete "restart" button if playing in such mode.

    There has been clamors for "Legendary mode" since beta :). I think it would be interesting to have a campaign so hard it's to the point of unwinnable, ironman of course too.

  7. 13 minutes ago, vren55 said:

    I was actually... a slight bit disappointed by Fredericksburg.. The previous two battles are fine. They weren't as difficult as earlier ones but required me to bring all my previous knowledge and take advantage of my maxed out general's political skills to bear.

    But when I took up Fredericksburg, I expected to be very outnumbered and very much in trouble as I only managed to raise 76384 men. Mostly 1 star veterans though with good equipment.  

    Oddly enough the Confederates only sent 36169 men to counter me and I managed to destroy them, killing 15K men for 17k loss, going by a somewhat circuitous flanking maneuver in the main attack and just smashing through them with brute force at Marye's heights. It wasn't that difficult though... b/c I concentrated numbers prospector's hill was taken very easily. Marye's heights was more difficult due to having to need to take telegraph road... but i still managed it.

    I calculated that due to me winning the previous battles, the original force they would have brought would be 41232 men, which would have been more of a challenge... but then I figured out that 41232 would match me in force ratio like the historical battle of Fredericksburg and I won the battles that gave me buffs for Fredericksburg.....

    I dunno. Maybe it was because historically Fredericksburg was terribly mismanaged..... but I expected a stiffer fight from the Confeds. Take as what you will devs, I'm still eager for the next battles.

    This is the impact of the dynamic function. It certainly makes the game easier and it takes perhaps too much out of the AI forces at Fredericksburg for both sides.

    I assume a lot of people should now play on hard instead of normal because of it as well. As you win battles, it can get rather easy.

  8. 1 hour ago, JJPettigrew said:

    The miniature soldier battle feeling, joined by the movement and management, fell in love with painting arrows to move on UG_gett, now   the added posibility of "drawing" a line for multiple formations at same times definitively is 10 points on this feature  ( perhaps 9.8 until a shortcut to pause/unpause is created) . Being able to complete a big battle in quite a detail and short time is a fresh gust of wind.

    P for pause :)

  9. 43 minutes ago, Lif said:

    Thanks for your advise. I tried, but I don't feel there is enough room to cross the left flank, see picture. Enemy is very op. And about this dynamic function: For every union men I killed 3-4 confeds in this campaign, so I would be suprised if this is the case.

     

    EDIT: Well, it kinda worked nonetheless. At least I could win the flag in the last seconds. My thanks!! But this is hardly fun.^^

    Unbenannt.png

    It is related to whether or not you win battles, so if you lost any battles in the campaign before it, 2nd Bull Run or South Mountain, the AI might have gotten bigger.

  10. 23 minutes ago, Lif said:

    I just feel somehow that the game did get even harder. Can u explain to me how I should win Crampton's Gap now (normal difficulty)? The enemy has 9 infantry brigades, 2 skirmishers and 2 artillery, of course all of them 3 stars (Wtf?) and also has a great defending position. After the update it seems his brigades even get bigger. I can use 4 brigades at the start and half an hour later +5 brigades. Nonetheless the confeds not have only more manpower, a defending position and are much more experienced than my men (although i kicked their ass in every battle until now), the map is also in their advantage. Feels just frustrating.

    You send two brigades in the woods south of the positions and put one in the foresto the left as a screener to advance the rest of your troops behind. 

    Then you can get in your flank and behind them. 

    I've been frustrated with this map too but this made it very easy. 

    The map is perhaps affected by the dynamic function that can make AI bigger or smaller depending on victories 

    The map continues after the timer runs out and you can choose when you want it to end 

    • Like 1
×
×
  • Create New...