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Koro

Civil War Tester
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Posts posted by Koro

  1. 1 hour ago, RoverGrover said:

    Are you sure about that?  I can try to go back and test it, but it sure felt like they were matching my comp.  It wasn't like "oh these guys brought some cavalry" it was "so these guys have almost as much cavalry as infantry" and it just happened to be on the same exact battle that I brought tons of cav too.  I mean, I'll definitely take your word for it since I honestly don't know and observational bias and whatnot.  If you're right I'd definitely be happy for sure as that is very much preferable to me.  

    I'm quite sure :). I rarely bring any cavalry at all and the union still has lots of cavalry at stones river. It's just coincidence here that you happened to enlarge your cav force going in to a battle with lots of union cav. 

  2. Just now, quicksabre said:

    Got it, thanks. So I assume something like the taking bridgehead in the city of Fredericksburg in the first phase of that battle is important because it basically tells you that you have to do it to get the army across the river, but the objective in the first phase of Second Bull Run isn't because it just tells you your goal is to cross the map and meet up with the army, and maybe kill some rebel troops on the way?

    Something like that :). Their purpose is not always clear, I'll grant you that and some of them do quite literally nothing. I could imagine being used as a sort of tally to keep score throughout the phases. So if you hold it you get 1 point in your advantage and whoever holds the most points at the end of the battle, wins. This would require almost complete revision of the game's battles though and likely won't happen though I find the idea interesting as it would give more purpose to these locations.

    • Like 1
  3. 3 minutes ago, quicksabre said:

    Does it?  I haven't gotten to Chickamauga, yet, but for example, in my Union campaign so far - 1) The objective in the first phase of second bull run. I ignored it, what happens if I take it?  2) The hill on in the northwest of the Antietam map that is an objective in the first phase. I took it. What happens if I don't?  The briefing says the confederates have artillery up there but they don't.  3) Stones River, first phase. Neither of those objectives counts at the end of the battle. Is there an incentive to hold them? The briefing doesn't say.

    The ones that are critical are either in the victory conditions or described in the text. The noncritical ones are there for tactical guidance mostly as many players likely need help in knowing which points are useful to hold on the battlefield. Other than that, they serve no purpose really and can be ignored at your discretion.

    • Like 1
  4. 1 minute ago, quicksabre said:

    It would be really nice to know, at least in vague terms, the consequences of holding (or not holding) these initial objectives when each phase expires. It seems like failing some of these objectives have major consequences, and others are completely meaningless.

    The game tells you this in the introduction to the battle, quite clearly :)

    • Like 1
  5. I think you have it a little bit confused OP. You having cavalry doesn't give the AI more cavalry. Stones River is set with a lot of Union cavalry already. The armies of the AI are predetermined based on the historical battle and scale up and down in numbers and weapons according to your army.

    • Like 1
  6. 4 hours ago, Andre Bolkonsky said:

    Actually, they are part of the overall victory scoring. 

    At Chickamauga, any points not controlled at the end of a phase will count against your total point at the end of the game. perhaps yeilding a partil rather than total victory. 

    And, those points become a factor again at the end of the game when totalling up your final score. 

    This doesn't make sense to me, Andre. There is no score system or different types of victories in the game. It's complete binary. Win or lose. Well draw too I suppose. Meet the criteria of win or draw or you lose. 

    The initial bridge objectives for the CSA must all be held in order to not lose the battle. 

    • Like 1
  7. On 17/5/2017 at 3:21 AM, formothertexas said:

    I've experienced anomalies in the battles for kettle run and south mountain.  In each battle, my tactical preference is to outflank the rebels on their left.  Not sure if this is considered "gamey"  but attacking head on in either scenario is a bloody affair.  Anyways, it appears that after successfully passing their lines and securing the objective, the AI will not attempt to retake the objective at all.  Even if they have several fresh brigades.  Does the AI choose not to attack or is it unaware that it's losing the objective?

    Edit: I play on Colonel difficulty without fixed strength.  It seems like the most historically accurate mode.

    Not sure why you'd expect attacking head on to be any less than a bloody affair. The whole point of doing flank attacks Irl and in the game is to reduce casualties and punch through the enemy line more easily. This isn't a bug, it's a feature :). 

  8. 9 hours ago, Albert Sidney Johnston said:

    Pardon, sir! Will the speculative battles also be added to the free-play Historical Battles? I mean, will it be possible to just play the battles separate from the campaign the same way we do with historical battles?

    Thank you, sir! I really appreciate everything you've done, this is easily my favorite game of all time.

    Not right off the bat, no. Perhaps is the answer I remember.

  9. 8 hours ago, Andre Bolkonsky said:

    Seemingly they return, loaded. 

    It is an unfounded rumor at this point, looking for video evidence. 

    And, I add quickly, this may have already been addressed and handled by the Devs. 

    @Koro can you confirm or deny the 'Supply Wagon' bug, or know if it has been resolved? 

    Jonny is the one fiddling around with supply wagons :)

    • Like 1
  10. 2 hours ago, Sir Texas Sir said:

    And I think some battles are auto lost no matter what if you don't advance, but I haven't played enough to be sure of this.

    No, you can lose any battle and still continue unless your reputation drops below 0. That's probably op's problem, having spent his reputation and then lost more than he had in storage and was fired from command. 

  11. 18 hours ago, Pfirsichrocker said:

    Sorry about my bad English :-)

    But can someone help me ? I hope you know what i mean:

    When i go with the right Mouse on a Brigade and i command to another Place and i holde the Mouse Button i can Change the Bar. There is one Bar and when i wait Comes two Bars for the Units to take the Position. What does it mean ?  Is it March and Line Position oder Double Line ???

    I haven't figured out what this does either. Nothing as far as I can tell. 

  12. On 14/4/2017 at 9:17 PM, jennison said:

    I've lost the CSA version about 8 times..  I can never hold Brotherton and Kelly's Ford long enough.  By that point in the scenario, my forces are so thin, I just end up rushing single depleted brigades to those objectives in between the union lines.. I'll grab the objective for a few moments, but the lone brigade is eventually surrounded and routs.. 

    I start the scenario with about 60k men which seems like enough.  I don't understand because I consider myself a pretty decent player--I've had victories on all scenarios up to this point.  I'm about ready to throw in the towel and accept defeat, but I don't know if I'll be able to continue the campaign with my decimated army.  Frustrating..

    You can fall back from them for most of day 1 and recapture them later by encircling the overextended Union forces since they will form a . It allows you to bring up your forces and hit them with one concentrated blow. You will still suffer a lot of casualties but it makes "holding" the two points easier. The treelines behind the points is much more defensible

  13. 11 hours ago, Col_Kelly said:

    Everytime I fire up the game in steam it's windows pops up for a few seconds then disappears, not matter how many times I try. Any workaround for this ?

    Have you tried turning it off and on again :P

    • Like 1
  14. 2 hours ago, AJ McCully said:

    Having almost 50k is not a desperate situation. I think Antietam and the battles following it are a better representation of the difficulty levels I'm talking about. You make the decision to commit to these battles knowing that you might not be able to replace the soldiers you lose and that effects the strategies you employ. Post-Antietam, it can be hard to get back to your former glory but I think the Overland and Chickamauga campaign are pretty generous with recruits and it didnt cause me any problems on the field.

    Time to play hard then :). Difficulty is perceived very different from person to person. 

  15. At Saunder's Farm I had 59.000 deployed, my entire army. The battle after Chick. 

    At Cold Harbor my army was 48.000. Do note that the deployment screen somehow counts your troops wrong. It says I have 53.000 but both the end results and a counting of the troops in my corps add up to 48.000.

  16. 4 hours ago, Admiral666 said:

    In another thread, I saw a couple testers mention that they were playing on easy and normal, and it led me to wonder if that was their preferred difficulty, rather than Hard/Legendary.

    I've played a couple of campaigns on Hard...But they just aren't fun. The unending hordes of elite and lavishly equipped enemy armies become tedious rather than challenging. One of the decisions one can make in this game is to withdraw rather than press a pointless attack. On hard, the objectively correct decision is almost always to withdraw.

    I want to stress: I've managed to win every battle on hard through Chancellorsville. It's certainly possible. However, it is not fun. Battles are rarely won through clever manuevering or bold strategy, but instead by gaming the system to survive the aforementioned AI armies of doom. There's little choice when the alternative is to fight "properly" and lose half or more of your army in every battle.

    Personally, I find normal to be a good, fun challenge. Easy is great when you just want to build the order of battle of your dreams and maintain it throughout. Anything past normal, as stated, becomes tedious, rather than challenging.

    What do you think, @Koro, @Mr. Mercanto, others? Do you enjoy the higher difficulties, or are they more of a tedious experience? Or something else?

     

    To be perfectly clear, this is directed at everyone, not just testers. :)

    It depends on lot on how you handle the game tbh. For me, hard seems to some extent make up for the AI's "challenges" occasionally, while bordering on being unplayable in some of the minor missions unless you do tedious puzzle solving to try and break the AI in some of the minor missions. It usually involved falling back from the VP's and then counterattacking to snatch the VP.

    I did have a blast as Union at 1. Bull Run. The major battles are more fun for me on hard. Since there are more units involved and more space to flank and actually make a strategy, the extra numbers simply give the AI a chance to compete with me.

    I fully understand why it can be too much for most people though.

    I mostly test normal though.. I think that's where the vast majority of the players are, it's where I can rather leisurely play the game, get a big army, which I also enjoy, and there, I can find if the game will be too hard for most people. The notion is if I find it too hard or impossible, then the average normal player will as well and there will be downfall. 

    • Like 3
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