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Koro

Civil War Tester
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Posts posted by Koro

  1. Quality of live improvements aren't essential to the gameplay but will usually make the player's life easier and make the gameplay feel more smooth. 

    I think of things once in a while but since I don't write them down I've decided to make a list and add to it as I think of things.

    Would like to hear your own quality of life changes you would like to see in the game.

     

    Autosave when entering battle

    Given crashes and other things that can happen, once the player is ready to enter a battle quite a lot of time has been spent already. I'd like to see autosave trigger once the player enters the battle. Not when just entering the battle overview map but when the battle is actually started. Quite a few times I've had to prepare my fleet again after a crash.

     

    Slider "stop" function

    When filling up the ships with men, I would like to see the slider stop when the ship is full. I don't know about you guys but I get small headaches moving the slider back and forth to hit just the right number to fill the ship up or clicking the buttons. There is no real reason to have it keep going and show "overload". If the slider just stopped, it should be clear enough that there is no more space on the ship.

     

    Save during battle

    This has been requested by many but I will voice it here again. Some battles are quite long and it would be nice to be able to save the battle in the middle and have a break or to try out different things.

     

    Anything else you would like to see?

    • Like 1
  2. So basically whatever floats your boat (pun intended)

    It's working for me so far, got 6 3rd rates and a trophy lined up along with 3 full troops ships and some smaller vessels going in to the beta branch now.

    I'll try another way perhaps to see the change. I quite like the "free" ships since you get the option of either selling them for reputation or spending some reputation for money if you need extra.

    • Like 1
  3. I've played through both of the campaigns now using mostly brute force to capture all enemy ships in every battle. I've sunk maybe 1 or 2 ships in each campaign and lost 1 or 2 as well to the enemy.

    Once I started facing bigger ships than my own, it's possible to gank up on them with two ships and so on using grape shot only.

    It seems a bit too easy to just board enemy ships and capture them. More men is pretty much a guaranteed win

    It also meant I experienced very little naval combat shooting broadsides since it turns in to a chasing game instead.

    What's your experience with this? 

    Capturing ships also seems to be really helpful since it gives reputation and then you can use that reputation to buy ships that you also have the option of selling to make money off f.x.

    • Like 1
  4. Hello!

    So while the game is being developed I've been reading and watching videos of this time period. I've found that there is a big gap in my knowledge about ships from this particular time period and I wanted to share a few videos that have been helpful to me as a tester for the game to have at least some understanding of what I was dealing with:

     

    These two videos give a good overview of the technology behind them and the thoughts that went in to naval strategy at the time.

    Anyone else got something good to share?

    • Like 4
  5. 6 hours ago, akd said:

    Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries).

    I agree with this. The ship look like toy ships because they are oversized. Perhaps playing the game will be different.

  6. 4 hours ago, The Soldier said:

    In case the OP is still curious - yes, the initial timer is a countdown to when reinforcements arrive.  After that there's another timer that, after which the battle will end if you make it that far.

    So there isn't a bug.. and OP is playing on hard, expecting what? Not hard? It's hilarious..

    Will you at least acknowledge they arrive since your post says they dont.

  7. 4 hours ago, i64man said:

    On the subject of the UG topic, does anyone would know or have an idea when the announcement on which is the next game would be made?

    No one does but they asked on Facebook if people would prefer Napoleon or Revolutionary war, so either of those seem likely. 

  8. On 12/11/2017 at 4:20 AM, daztek said:

     

    I love the idea of a late Roman / Justinian game

    Otherwise, any of the 18thC / 19thC wars already mentioned would be awesome

    Did anyone mention War of the Spanish Succession / Great Northern War? Throw that into the mix too

    If it's Napoleon, start with his Italian campaign in 1796 and work forward

    This truly. If one day they work out how melee should work, anything Rome related would be amazing 

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