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Grims

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Everything posted by Grims

  1. For battleships, some all forward hulls (Dunkerque, Richelieu, Nelson) would be really neat. For end game UK I'd also love a Vanguard hull. That transom stern and flared bow combo would be really distinctive. Inability to fire forward at close ranges could be compensated by really good seakeeping or something.
  2. After playing around with combat in the Naval Academy a bunch - aside from the often mentioned stuff like torpedoes being really underwhelming - is it just me or are secondaries useless at the moment? There seems to be a big problem with accuracy scaling with distance for smaller guns. The most glaring 2 examples of this were in the 'Destroyers vs Torpedo boats' and 'Modern Battleship' scenarios. In the first, I had the torpedo boats close to 0.1km-0.2km, and I was still getting ~5% hit chance on my secondaries. You'd see them fire at essentially point blank in naval terms and splash all around the target as if they were purposefully trying to miss. Even in the 1890s light guns were fairly accurate within 2km, let alone within 0.2km. As for the modern battleship, I figured I'd equip it with more than 20 secondaries a side (mostly 5" as they claimed to have decent accuracy at 5km) and I was hoping that they'd keep the destroyers at bay. However, over a whole hour of combat kiting away from them at about 5km and letting them fire endlessly as I sank the BBs and CAs with the main battery, in the end they'd achieved a grand total of scratching the paint of a single destroyer. Eventually I gave up and sank them one by one with the main battery in a couple of salvos each - and this from supposedly the most 'modern' secondary battery in the game at the moment.
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