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The Great Dane II

Ultimate General Focus Tester
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Everything posted by The Great Dane II

  1. For me there's not doubt at all: Number one has the EXACT type of graphic design, which gives me all the info I need and even more important: It gives me that special Civil War mood or what you guys would say in English (perhaps immersion) - hope you understand...
  2. No doubt what so ever: #2 But I would like to add, that it would be nice with a very small icon: On top of the shield move the figure to the right and place a small icon flag to the left.
  3. Firstly: This is an absolutely fantastic way, that we're involved in this game! Really, really impressed that you guys dare ask us. Graphically I really like the coloring of 18 (not the one below here) - gives a great impression of 'the old days' with the coloring style. The flag style and background from 1 gives me some contrast when reading the stats. Stats: Sorry for this terrible mash-up. It's taken from 26 and is not completely finished. BUT what I'm trying to show is this: Learning from CA's mistakes I really feel you should give us all three visual components. Look at firepower as an example: You've got the icon / a graphic bar / A percentage. This gives us everything no matter what you prefer as your play style. And as I said - some white underneath in order to make some contrast. Thanx to Trig for help :-)
  4. I'm looking forward to many, many things in this game but what you wish for there, you can surely forget BikeMan. This game has it's focus on a much more clever AI than Creative Assembly has been able to deliver for now 13 years. A graphical engine of that size requires big money. Anyway - what we need now is a strategy game, which will be able to give us a good whipping. Imagine that one yearns to loose some battles! :-)
  5. It would be pretty cool, if you make some sort of 'sign up' section, so we eager followers will be able to secure us selves a spot when you need us to hammer away at the beta-build.
  6. Thanks. Sounds like something, that a certain other developer could learn something from! Until then - keep up the good work!
  7. So you mighty fine developers: When are you going to feed us with some goodies? I need a fix as I'm not getting it from C.A. anymore... Cheers!
  8. The map look is sort of oldschool. I like it. I've played Sid's game back in the 90ies and every single TW game. As an example Rome 2 and CA seems to have lost something hard to describe - the feeling, the mood, like really being in control of a 'real' army. This map seems to give me some of that - that good old sense of quality. What would the be absolutely great is how you developer guys handle the map scarring? Because the immersive part comes when I see smoke, craters and burning Buildings and trees It's the small details, which makes all the difference. Hoping to see more soon...
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