I saw these VP numbers on the battle results screen.
But the point is, the evaluation of a battle needs to be more... realistic? Sensible?
The first step should be generating more realistic objectives for a battle, even if this "won or lost" mechanic stays. For example - in a random convoy raid, I don't see how only 100% of enemy transport sank is the only positive outcome. A lower percentage should be enough for any sensible admiral
And even then the evaluation is not all right now. Example: second battle - defend my convoy. Objective: protect at least 50% of transports. It's a sensible objective.
The enemy turned and run, never even saw them. Not a single shot fired, all transport safe and sound.
Evaluation: draw.
Come on!
I don't mean to bash the game, I understand that these things, that are easy for the human mind, are quite the challenge for the AI. Just want to provide some feedback, because this campaign can be great!