Major Grigg Posted June 23, 2017 Share Posted June 23, 2017 I LOVE THIS GAME! Seriously one of the coolest games I've played. I'm just wondering about the future. Will there ever be something like 2 vs 2 to 4 vs 4 battles? I'm sure this has been talked about, so if there is a thread can someone point me in the right direction? Also, is more smoke on the field something worthy for this game? Is it even possible? Is it something people want? Also (again), is there another game for this series? Forgive me if these topics have already been discussed! Link to comment Share on other sites More sharing options...
z4ys Posted June 23, 2017 Share Posted June 23, 2017 (edited) At the moment it is not intended to make UG: CW a multiplayer game. Edited June 23, 2017 by z4ys 1 Link to comment Share on other sites More sharing options...
Wright29 Posted June 24, 2017 Share Posted June 24, 2017 No more smoke. It would be awful. 1 Link to comment Share on other sites More sharing options...
Friedrich Posted June 24, 2017 Share Posted June 24, 2017 6 minutes ago, Wright29 said: No more smoke. It would be awful. Why? Smoke was an important element of historical battles and properly depicting its effects would enable new tactics for the player to exploit and new difficulties to account for. I think any feature which makes the game more realistic has an inherit value and in this case few downsides. 1 Link to comment Share on other sites More sharing options...
Wright29 Posted June 24, 2017 Share Posted June 24, 2017 Why make a literal cloud between the player and his troops? Link to comment Share on other sites More sharing options...
The Soldier Posted June 24, 2017 Share Posted June 24, 2017 4 minutes ago, Wright29 said: Why make a literal cloud between the player and his troops? Dynamic blocking of line of sight of the troops. Would make for an interesting mechanic. Link to comment Share on other sites More sharing options...
Major Grigg Posted June 24, 2017 Author Share Posted June 24, 2017 11 minutes ago, Wright29 said: Why make a literal cloud between the player and his troops? I'm not saying put cumulonimbus on the field of battle, but some smoke from musket and cannon on the field. 8 minutes ago, The Soldier said: Dynamic blocking of line of sight of the troops. Would make for an interesting mechanic. This is the goal I am thinking of. A handful of historians attribute this as a major dynamic to the style of fighting that took place. Link to comment Share on other sites More sharing options...
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