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PiR

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    France

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Landsmen

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  1. Hello, Congratulations, that's a lot of works you have done here and many thinking time I guess. Your suggestions are really interesting on many points which are not easy to resolve. I hope the devs will answer you and give their opinions on some of your ideas. Glad to see the commitment of the community. Please, forgive my English. Cheers.
  2. Sounds very cool but, sadly and as mentioned above, some players won't find this enjoyable. Maybe in some area which are not well known by the faction's player? Please, forgive my English. Cheers.
  3. Hello, Good suggestions overall. I totally agree with the crew number being more important . Every ships should have a point when crew is no more longer able to fight due to casualties, especially when a part of this crew is occupied by survivability matters. I think the fighting potential of a ship is the first to get weakened by casualties. Correct me if i am wrong, but actually I think that, when we are losing crew % we are losing the same % of fighting potential, maniability and survivability. I wanted to add that losing fighting potentiel actually mean losing reloads speed whereas firepower. When we are losing half of our gunners they actually reload all the guns with the double of time, but instead they will reload the half of the guns at the normal speed. That all for me, forgive my English. Cheers.
  4. Hello, As I understand it, the main difference between Privateers and Pirates is their status. Privateers had a para-military status which allow them to act under the laws of war. They do basically the same actions as Pirates (and the Navy), such as robbing at sea, taking/pillaging settlements and killing peoples, but in war time and against enemy factions. For the Navy and the Privateers this is warfare, for civilians that are not under military status this is Piracy, Pillaging and Murder. Crimes currently allow to Pirates. I wanted to add that all pirates were not always being heavily hunted down, in some periods and areas they were at least tolerated if not encouraged, which add to the confusion. Sorry for my English. Cheers
  5. Hello, I wanted to share some ideas. Please forgive me for my limited English. Actually the lower was our crew’s percentage the lower was our fire rate, manoeuvrability and survivability all at once. I think it will be better to lose fire rate first then manoeuvrability and at last survivability, an idea to represent a basics sense of priority.It seems logic to me that the first priority is to float then to move and finally to shoot (at least it will be in the open world). In the future and in the open world a more developed system of crew management will be needed but for sea trials an automatic system should be enough. About the fire rate, I think it will be better that when we have left the half of our gunners they will reload the half of guns with normal load speed whereas loading all guns with half the speed. So a wounded ship is going to have more shots opportunity but with less firepower. Thanks for reading, cheers.
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