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Evoda

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Landsmen

Landsmen (1/13)

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  1. I have had the same thing happen. Although I had 2 ships 1 gold teak buc and 1 gold LO buc and the LO buc got turned into a mastercraft one while the other one is still gold. I had only 1 other ship get turned to MC. it makes no sense.
  2. With the introduction to flat mission monetary payout rates strictly for the mission completion. I have started to wonder what they could do to both make missions better for entry level players through higher rank players. I strongly believe missions should not be given the same payout as not all missions are equal in difficulty. Because of this I would like to propose the fallowing. Monetary & Xp -Mission payout scaling based on ranks -Different payouts for different difficulty missions within a ranked mission. For example: A midshipman mission where you face a lynx should not payout the same mission complete payout as a cutter or privateer. This also goes with facing two AI in missions Mission variation -Be able to choose the difficulty of a mission for a particular rank to better manage risk to reward -Create harder missions with increased payout but with increased reward. For example such a mission would field 5-10 enemy AI with varying ships where a fleet is required to complete the mission. These missions could take place closer to enemy location greatly increasing the odds of enemy players dropping into your battle. -Missions requiring you to capture the enemy vessel an sail it to the port that the mission was accepted at(Send to port option, only for the required captured vessel, and teleport option should be disabled after accepting this type of mission) -Trade missions where your given an item called parcels or "goods" that can not be sold or traded. Then required to deliver to a specific neutral or a port owned by your faction that is not contested in conquest. These items should be able to be stolen by an enemy nation and sold in the mission tab for its value (the mission payout). My ideas no not take into the count for Xp and Gold earned from damaging enemy ships. I believe that is a totally separate mechanic than the strict payout of the rewards for completing a mission and should remain separate. I hope these suggestions can give the Developers ideas of strengthening the mission aspects of the game. Further encouraging players to gain experience in combat and striving to take on harder challenges for those greater rewards.
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