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Exactly how does the game actually play?


Myes!

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Despite the main website's bullet point-style feature list describing vaguely how the game works; despite more in-depth developer interviews; even despite the recently released AAR, I still have a bit of trouble figuring put exactly how the game plays. I'm struggling to find reference points.

 

Thematically, as well as visually, it reminds me primarily of Sid Meier's Gettysburg, or possibly a prettier, 2D version of the Take Command/Scourge of War-games. (Which again were arguably modernized versions of Sid Meier's Gettysburg, themselves.) Is this an accurate benchmark? Assorted comments from the main developer has led me to understand that the singleplayer gameplay-structure is somewhat like either of those - that is; you pick a scenario, (historical or speculative, one would assume.), and try to fulfill that scenario's main objectives - presumably this would often entail controlling a certain area/number of areas  - and then proceed to the next chronological scenario, with or without persistent troops. Also, there's something about "Time Phases", apparently.

 

But that's all I know. Everything else is - as far as I'm concerned - entirely speculative, at this point. How does the game control? What is the game structure? Is Chain of Command simulated the same way as in Take Command/Scourge of War, wherein the player assumes control over one of the commanders present in a scenario; and, based on his place in the pecking-order, issues or receives orders from his AI-controlled subordinates/superiors - or does the player control the entire army, at all times? Does the player control his regiments/brigades/divisions/corps only by drawing a path and expecting the troops to know what to do in each given situation, or can he give more in-depth orders?

 

It's questions like these that I would like to have answered, in this thread. All the information I have read has thus far tended not to go into quite as much specifics of exactly what this game is as I would have preferred. 

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I've gotta agree; while we do have lots of overall detail, and a few very short clips and an AAR, we really don't know the details yet. We're incredibly grateful for said current details, but we haven't really been told much more than 'drag arrows' to move units. 

 

I'm sorry. My curiosity got the better of me. :P

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The perfect way to show, would be a gameplay footage which will follow up asap

 

 

What kind of "gameplay footage" are we talking about, here? Will it offer actual information on how to play the game? (Controls, objectives; that sort of thing?)

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