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2 Campaigns, Both Historical and Possibilities


kenichinsfs

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> After thinking and giving ideas for this game through so many days. I've thought of this idea, more of a proposal as I say.. Why not just make 2 kinds of campaign. 1. Grand Campaign 2. Historical Campaign

 

Historical Campaign/Battles

 

> The Historical Campaign will follow the story on how it actually goes. This also benefits to those people who just wants to fight and win wars just like the history shows.

> Making it a more limited easy battle, and seeing through out the story of the civil war.

> Not only you will only use a single team (like the Union) but also others as well. Depending on the scenario.

> Positions of units are already set. The amount of different type of units are present. The only difference is how you command them. But still with the same ending, that is.. No matter how different you've done, the ending will still be the same. Except if you lose of course.

> The best example of this is from the TTW games. Just like Medieval II, you have the choice to choose a grand campaign or historical battles.

 

Grand Campaign

 

> The Grand Campaign will focus on your movements throughout the whole 3 day war (4 day possible).

> Different movements will lead to a different ending. Different endings leads to better enjoyment.

> The setting of the game will be more dificult of course. Not only will it lead to a more difficult decision and tension, but a more enjoyable game to play.

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UGG covers both cases the same time. If you follow the historical moves (e.g. for first day, Heth's rush and blind first attack, Rodes uncoordinated  first attack on Oak Ridge, Union advanced defense on Barlow's Knoll, etc.) then you will reproduce the historical battle of Gettys. If you improvise then the scenario changes. Actually one of the powerful futures of UGG is the tenths of alternatives scenario/maps that offers, according the player's performance. For example Confederates will have the chance to attack Cemetery Hill from the first day (according your performance) or having a fourth day to finish the job. 

 

Though the AI initially follows the historical openings, it constantly reads the the battle escalation very effectively and adjusts its performance to exploit player's weaknesses for achieving a successful attack/defend. However in the decision room (not available in focus test build) you will have the chance to select between different strategies/deployments that will affect the initial positions of both armies. There you will be bale to strength the historical scenario, or follow a completely different course of action.    

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