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"Numbers Don't Matter" Mission


Saxxon

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Ummm, if you include that in the game, do not make it a progression requirement - bury it off down some rabbit hole for the die hard "what if'ers" to find.

Disclaimer, yes I beat it, but for a game that should be keeping close to realistic battles given the design constraints it enforces it was pretty sour fighting a Super Space Yamato with guns sticking out its keel and virtual lasers that auto delete ships at insane distances on the first salvo (one shotted a DD at over 20km on its first shot).  *No, they weren't actually lasers, but 18" guns with accuracy and a ship weight and configuration that so far I don't think a player can make in the game, with more secondary's than the most far out steam punk dream - those were literally mounted on the hull side & bottom from bow to stern.  Yes, it was a buggy ship, fortunately the suicide squad did land a couple torpedoes and it concentrated on wiping out the DDs while the BBs closed and a lucky hit on its 17" armor (....) got into a magazine (kind of like the Hood).

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