Jump to content
Game-Labs Forum



Recommended Posts

Current game design choice around bayonets is quite unhistorical. Sword Bayonet was in no way anyhow superior to Socket, triangular bayonet, which was the most effective melee weapons of 18/19century.. Sword Bayonet was instead an attempt to provide a bayonet to units equipped with shorter weapons like for example Baker Rifle, so these light units would have some sort of melee capability. Yet in combat, these sword bayonets were nowhere near as effective as standard socket bayonets on muskets. One of problems was that they were more suitable for cutting than thrusting, while long blade was quite problematic and it was quite common to break in combat.. Socket Triangular bayonets were also dealing much more deadlier wounds due to shape, which created a deep wide hole in body, with immediate blood loss.


So, in terms of game balance, all musket weapons should have either old socket bayonet available, while with research, new triangular version should be available. Sword bayonet should be predominantly linked with short muskets (Dragoon muskets) or short rifles (Baker rifle)


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...