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Reliability


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During the campaign I think there should be at least some form of downside to using the absolute latest tech besides cost. For example a ship that uses a brand new engine might have a chance to break down and slow down the fleet. Or brand new guns might have issues with repairs due to lack of barrel supply (similar to why Shinano was converted to a carrier due to a lack of gun barrels). It would further discourage the "ultra fast running in the 90's dodge every shell" type of build than the most recent patch. So stacking expensive maitnence on bleeding edge tech plus high repair costs , and a chance of breakdown means that it would not exactly be the best idea to just slap the best tech on there and call it a day.

 

Just like how Bismark and Graf Spee's recoil damaged their own range finder there should be drawbacks to using experimental bleeding edge tech.

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Yep, some Basic Tech => Advanced Tech gradation would be nice. And a quality control.

RTW,  RTW everythere.

On 5/18/2020 at 2:13 AM, BobRoss0902 said:

So stacking expensive maitnence on bleeding edge tech plus high repair costs , and a chance of breakdown means that it would not exactly be the best idea to just slap the best tech on there and call it a day.

Also require qualified enough personnel to build and maintain new stuff.

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