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modify player rank scale


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I suggest Dev's may consider optimizing player's rank scale.

If the ranks are supposed to mean the level of player thatĀ confirms its NA experience in combat, then why not stressing on a progressive difficulty to reach very high ranks ?

So, not to disturb the current ranks level, you may add several higher levels ranks with much greater difficulty steps.

In that sense, the hardcore players may reach those high ranks and their merit will be notified by exceptional ranks.

It might not be a goal for the one who would reach these very high ranks, but at least it will be a recognition within NA community players.

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