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Error on Start of game


longliner

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After starting the game Client and click play it loads then I get an error and Crash to Desktop

https://ibb.co/721GCxy

Mono path[0] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed'
Mono path[1] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono'
Mono config path = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc'
PlayerConnection initialized from C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55291
Multi-casting "[IP] 192.168.0.11 [Port] 55291 [Flags] 3 [Guid] 3868142453 [EditorId] 3482343837 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-AJJFU0V) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55291]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55291]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56453
PlayerConnection already initialized - listening to [0.0.0.0:55291]
Player data archive not found at `C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660M (ID=0xfd4)
    Vendor:   NVIDIA
    VRAM:     2018 MB
    Driver:   23.21.13.8873
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.077500 ms
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless)
xsolla enabled
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless)
xsolla login failed: JWT.SignatureVerificationException: Token has expired.
  at JWT.JsonWebToken.Verify (System.String decodedCrypto, System.String decodedSignature, System.String payloadJson) [0x00098] in F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\JWT\JWT.cs:172
  at JWT.JsonWebToken.Decode (System.String token, System.Byte[] key, Boolean verify) [0x000d4] in F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\JWT\JWT.cs:141
  at JWT.JsonWebToken.DecodeToObject (System.String token, System.Byte[] key, Boolean verify) [0x00004] in F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\JWT\JWT.cs:200
  at JWT.JsonWebToken.DecodeToObject (System.String token, System.String key, Boolean verify) [0x0000e] in F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\JWT\JWT.cs:215
  at XsollaPreloader.Token (System.String token) [0x0000a] in F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\XsollaPreloader.cs:58
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
XsollaPreloader:Quit(String) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\XsollaPreloader.cs:97)
XsollaPreloader:Token(String) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\XsollaPreloader.cs:84)
XsollaPreloader:Start() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Other\Xsolla\XsollaPreloader.cs:50)
 
(Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Other/Xsolla/XsollaPreloader.cs Line: 97)

steam ignored
Setting up 4 worker threads for Enlighten.
  Thread -> id: 2f64 -> priority: 1
  Thread -> id: 2ef4 -> priority: 1
  Thread -> id: 17cc -> priority: 1
  Thread -> id: d08 -> priority: 1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
external: misc
config versions mismatch (internal 61 and external 62), using all local
to main menu
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.479100 ms
GfxDevice: creating device client; threaded=1
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GfxDevice: creating device client; threaded=1
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GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
System memory in use before: 414.9 MB.
System memory in use after: 338.6 MB.

Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 16680.
Total: 236.868607 ms (FindLiveObjects: 1.078300 ms CreateObjectMapping: 0.383700 ms MarkObjects: 16.416800 ms  DeleteObjects: 218.988892 ms)

 

 

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