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Possible reproducable crash source.


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Having tested this again, I believe that the crash occurs upon an enemy ship striking either a barbette or turret. I have noticed that all of my personal crashes to desktop have occurred precisely upon striking a target, or being hit by incoming fire.

Of particular note was that I had a battlecruiser with the medium superimposed barbette, with the smallest cannons (279mm?) mounted to them. The cannons look oversized compared to the mount, perhaps suggesting that they are not supposed to fit together. It was this barbette or turret that was hit, and coincided precisely with my last CTD.

Also, I got a developer debug message that my vessel had a missing casemate while the mission loaded.

Finally, I have twice notice that the message missing required mount: transport_cargo, TR (name) [nation] appears in these output logs.

Unloading 5369 unused Assets to reduce memory usage. Loaded Objects now: 29582.
Total: 56.416298 ms (FindLiveObjects: 1.690900 ms CreateObjectMapping: 0.733400 ms MarkObjects: 20.728500 ms  DeleteObjects: 33.262302 ms)

missing required mount: casemate_2, BC Bayern (Bayern) [germany]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: casemate_2, BC Bayern (Bayern) [germany]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: casemate_2, BC Bayern (Bayern) [germany]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: casemate_2, BC Bayern (Bayern) [germany]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: casemate_2, BC Bayern (Bayern) [germany]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: casemate_2, BC Bayern (Bayern) [germany]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no mount: casemate_2, BC Bayern (Bayern) [germany]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:CalcFireSector() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:1675)
Part:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:689)
Part:LoadBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:644)
Ship:<LoadUnloadBattle>m__EE(Part) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:7928)
<UpdateLoadingBattle>c__Iterator6:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1059)
Game:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1275)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

no mount: casemate_2, BC Bayern (Bayern) [germany]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:CalcFireSector() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:1675)
Part:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:689)
Part:LoadBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:644)
Ship:<LoadUnloadBattle>m__EE(Part) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:7928)
<UpdateLoadingBattle>c__Iterator6:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1059)
Game:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1275)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

no mount: casemate_2, BC Bayern (Bayern) [germany]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:CalcFireSector() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:1675)
Part:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:689)
Part:LoadBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:644)
Ship:<LoadUnloadBattle>m__EE(Part) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:7928)
<UpdateLoadingBattle>c__Iterator6:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1059)
Game:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1275)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

no mount: casemate_2, BC Bayern (Bayern) [germany]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:CalcFireSector() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:1675)
Part:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:689)
Part:LoadBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:644)
Ship:<LoadUnloadBattle>m__EE(Part) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:7928)
<UpdateLoadingBattle>c__Iterator6:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1059)
Game:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1275)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

no mount: casemate_2, BC Bayern (Bayern) [germany]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:CalcFireSector() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:1675)
Part:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:689)
Part:LoadBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:644)
Ship:<LoadUnloadBattle>m__EE(Part) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:7928)
<UpdateLoadingBattle>c__Iterator6:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1059)
Game:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1275)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

no mount: casemate_2, BC Bayern (Bayern) [germany]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:CalcFireSector() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:1675)
Part:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:689)
Part:LoadBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Part.cs:644)
Ship:<LoadUnloadBattle>m__EE(Part) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadBattle(Boolean) (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:8210)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:7928)
<UpdateLoadingBattle>c__Iterator6:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1059)
Game:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Game.cs:1275)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

missing required mount: transport_cargo, TR Foote (Agerholm) [usa]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: transport_cargo, TR Foote (Agerholm) [usa]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: transport_tower_main, TR Gloucester (Gloucester) [usa]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing required mount: transport_tower_main, TR Cincinnati (Cincinnati) [usa]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shader warmup: 86 shaders 1486 combinations 0.197s
Crash!!!

I have saved the logs, but cannot attach them here. I have sent one to Ink already, but this is another file. Should I send this also?

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