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DLC avaibility proposal


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What about keeping DLC ships like now (1 redeemable / 24 hrs), banning fleet trick to redeem more and making them always 3/5 no trim? This should not violate Steam EULA on DLCs.

At the same time adding a second option for DLC owners:

Redeem a ship (Hercules, Requin, any future one) permit with a 72 hrs CD stacking with usual CD (therefore I can redeem a single hercules - always 3/5 no trim every 24 hrs OR Hercules permit every 72 hrs - NOT BOTH: so over 4 days I can redeem 1 3/5 no trim ship and one permit).

Permit allowing to build the ship with normal chances* to get purple/gold ones and allowing to be traded... giving chance for ANY player to have an Hercules or a Requin... at the same time keeping capture/trade of built ship banned (to avoid abuses).

This way:

- standard use of DLC as easy to get and sail ships (and lose) untouched

- still without 4/5+ ships.

- those wishing a better Herc/LRQ having to build them on longer CD.

- allowing no-DLC players to still access these ships via permit trade.

 

Opinions?

 

*) I think or I'm super-unlucky or redeemable trims are different from crafted already: redeemed approx 170 requins (always in capturable ports aside 2 times) and got ZERO gold and a SINGLE purple (medium crappy too: cramped AFTER crew nerf)

Edited by Licinio Chiavari
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