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Buildings not magic


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On 7/2/2018 at 9:26 AM, admin said:

We want to control the supply of some resources because buildings do not provide this function.
Buildings provide unlimited supply (which we are not sure yet if it is a good thing).  

 

 I don't think building resources are an issue tbh, lets face it with buildings only at moment you can build fir/oak ships not a threat to balance.

 However  materials that are spawned in ports such as rare woods (white oak, sabicu, etc), along with mats for refits i think should have a hard cap.

 For example cartagena produces carta tar, lets say it spawns 1000 tar and then supply is exausted and supply is moved to a new random port in the area. This would promote more RvR as mats change port on exaustion and stop the situation of a nation holding a limited resource for a long time. 

Many wouldn't like this ofc as means their army of alts will all need forged papers as economy is more fluid, but hey it would give more game balance. But as with carta Tar, if cap is set at say enough to supply port for 2 months or so with some RNG so people cannot figure out exactly when supply will exaust itself would create more fluid port battles around map rather than being concentrated on those few ports that drop resources needed/wanted.

When a resource is found announce it in chat as you do with the fleet wrecks and watch the rush to raise hostility lol. :)

In short by doing this a currently "useless" port could suddenly become a point of contention as a grove of white oak, hot spring tar pond or whatever found.

 

 

 

 

 

Edited by Dibbler
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