VIRUS Posted October 24, 2016 Share Posted October 24, 2016 Hallo, after the Patch the retread funktion is not on work, the ship flee but going not out of battle because the battle timer start any time at 1.59 goingt down to 1.57 and starts aigan at 1.59. <--- no enemy aggro The ships sunk with full armor without leaks how this work ? Crew losing with lineship vs frigattes, losing with each broadside 3-10 crew with full armor how this work ? i thinks the devs testing the patch befor patching ??? Link to comment Share on other sites More sharing options...
Liq Posted October 24, 2016 Share Posted October 24, 2016 I tried the retreat function of fleetships, worked for me Your fleet must have been unable to escape due to leaks or taking in water, or because it was getting shot at Link to comment Share on other sites More sharing options...
Eishen Posted October 24, 2016 Share Posted October 24, 2016 Retreat function does function..I use it repeatedly (yesterday included) Did you exited the battle before your fleet? when you do that your remaining minions inmediately surrender so "sink" even if no damage Link to comment Share on other sites More sharing options...
VIRUS Posted October 24, 2016 Author Share Posted October 24, 2016 NO and no an no ^^ the fleet ships was a bucentaure i change in a endymion call to buce retread was full armored no leaks and dont get hitted by enemy, thinks the ship taking much water in but why and sunk i was in battle Link to comment Share on other sites More sharing options...
Tretton Posted October 27, 2016 Share Posted October 27, 2016 We allso have had a sudden occurence of a fleetship refusing to retreat. It sailed bravely for half an hour with 20 crew to trade broadsides with an enemy Ingermanland instead of retreating. A workaround that works for caprured ships is to not give them enough crew to sail. Then it will just sit out its two minutes and then escape. Link to comment Share on other sites More sharing options...
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