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Bountyhunting


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I was thinking about a system of putting a bounty on someone's head.

 

The way I thought of it is like this:

 

Lets say you get attacked by a player that is better than you, and he plays his game dirty, and your ship gets destroyed or captured, and you are kinda angry about what happened.

So you could either track him down yourself and try to regain your honour or put a bounty on this players head.

 

So at the end of the battle you lost you could choose to open a bounty contract against this player, lets say you need to put a minimum of 10k gold in the contract from your own money.

The contract gets prompted at your capital, and players get the opportunity to purchase this contract for 1/10th of the price. Like selling ships, the contract is only available for a limited time.

 

The player doing the purchase gets the info on the location and what ship he used in the battle, he could use the info to try and find the player.

Upon destroying or capturing his ship, the guy would get the money and the guy who opened the contract gets a message the work is done.

 

I think this would probably be used most by higher tier players against other high tier players, you could only do this after you got attacked by someone so you can't randomly put a bounty on someone.

It might be a nice change of pace compared to the missions, and the possible high reward might make it worth a hunt together with some friends.

 

By asking a minimum amount of money, you would prevent people just spamming bounty contracts after each battle, and by asking money to buy the contracts people will think twice before buying a bounty contract.

 

I would enjoy hunting someone down for a bit of gold....What do you guys think?

 

 

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I was thinking about a system of putting a bounty on someone's head.

 

The way I thought of it is like this:

 

Lets say you get attacked by a player that is better than you, and he plays his game dirty, and your ship gets destroyed or captured, and you are kinda angry about what happened.

So you could either track him down yourself and try to regain your honour or put a bounty on this players head.

 

So at the end of the battle you lost you could choose to open a bounty contract against this player, lets say you need to put a minimum of 10k gold in the contract from your own money.

The contract gets prompted at your capital, and players get the opportunity to purchase this contract for 1/10th of the price. Like selling ships, the contract is only available for a limited time.

 

The player doing the purchase gets the info on the location and what ship he used in the battle, he could use the info to try and find the player.

Upon destroying or capturing his ship, the guy would get the money and the guy who opened the contract gets a message the work is done.

 

I think this would probably be used most by higher tier players against other high tier players, you could only do this after you got attacked by someone so you can't randomly put a bounty on someone.

It might be a nice change of pace compared to the missions, and the possible high reward might make it worth a hunt together with some friends.

 

By asking a minimum amount of money, you would prevent people just spamming bounty contracts after each battle, and by asking money to buy the contracts people will think twice before buying a bounty contract.

 

I would enjoy hunting someone down for a bit of gold....What do you guys think?

there's always arma 3 life server's  if you wanna bounty hunt

if you lose a battle there's no reason to put a bounty on that person's head you either shoulda fought better / run / or not stated the fight in the 1st place

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I'd prefer to see the bounty system be server controlled based on how notorious a pirate has become base on his actions against other players.  Every time a Pirate attacks a trader or sinks a battleship his bounty is increased...  until somebody finally sinks him and his bounty tally is reset...  All Pirates will want to be the guy with the biggest bounty and all national players will want to be the guy that finally sinks the world's most notorious Pirate.

 

Could have a couple of league tables, Top 20 Pirates with the biggest bounty and Top 20 Pirate Hunters who have claim the most rewards.

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there's always arma 3 life server's  if you wanna bounty hunt

if you lose a battle there's no reason to put a bounty on that person's head you either shoulda fought better / run / or not stated the fight in the 1st place

 

Well, this is not arma 3 now is it. I have read about people luring other people in a battle, teammates joining the game, not a fair fight. People using invisibility to sneak up on you, etc.. Just a situation that is not realy a fair fight, you could open up a bounty contract. I think nobody in a cutter or snow will start a contract, as they don't have the money, but some high tier players who just lost one durability on one of their nicely crafted ships might want some revenge. Lets say someone puts up a 50k contract, some nice clans might be intrested and make it a group effort. Don't know if this would work well, but its just a suggestion right...

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I'd prefer to see the bounty system be server controlled based on how notorious a pirate has become base on his actions against other players.  Every time a Pirate attacks a trader or sinks a battleship his bounty is increased...  until somebody finally sinks him and his bounty tally is reset...  All Pirates will want to be the guy with the biggest bounty and all national players will want to be the guy that finally sinks the world's most notorious Pirate.

 

Could have a couple of league tables, Top 20 Pirates with the biggest bounty and Top 20 Pirate Hunters who have claim the most rewards.

 

Good idea, but once they are killed the bounty needs to be removed, otherwise they could just continiously attack the guy for the bounty. Or the bounty is put only on the top 20 players of that day, the bounty is only for one destroy or cap, and the top 20 changes each day.

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Good idea, but once they are killed the bounty needs to be removed, otherwise they could just continiously attack the guy for the bounty. Or the bounty is put only on the top 20 players of that day, the bounty is only for one destroy or cap, and the top 20 changes each day.

Yeah the bounty would be removed on death, losing that pirates place on the leaderboard, although you could have "Biggest Bounties of all time" board recording the biggest bounties ever amassed in one life and naming the hunter who got him.

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I actually really like this idea - we need more reasons to visit ports and pick up "Side missions".  Escorts, Deliveries, BountyHunts, Posted rumors (i.e. what ports was so and so last seen at?), Political transports. Land Raider inserts, Spies....

 

There is so much that can be done to free a player from only combat and crafting.

 

Why would the Bounty need to be posted at capital though?  I'd say let it be posted at any Freetown or Regional capital - Freetowns would allow all nations to see the post and besides... Charlston is rapidly becomming quite removed from any pvp battles as the US conquests southward.

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Yeah the bounty would be removed on death, losing that pirates place on the leaderboard, although you could have "Biggest Bounties of all time" board recording the biggest bounties ever amassed in one life and naming the hunter who got him.

Make people put down 1k to buy a lisence to take down the guy, this gold could be added to the bounty. Resulting in even higher bounty pay out, bit like a lottery...

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