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Trade Missions and Crafting Missions


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I was working today with a friend of mine on a few missions and we started theory-crafting a few ways you could add more missions. These are the ideas we came up with.

 

Trade Missions

 

The way trade missions work is fairly simple. You pick up a mission from a free city. When you collect the mission you get an item added into your inventory called Cargo. Cargo is around 200 to 300 pounds in weight so you have to have a trader ship to deliver it. Cargo is then taken to a different port. This is where the idea splits in the way it works.

 

Option 1:

You have obtained the Cargo and put it into your trader. The map will put a icon on the map denoting where the cargo is being sent. The lower level missions will only have you go a few ports away while the higher you rank up the further the mission takes you. It always goes to a free town so your mission can't be interrupted by someone capping the port. When you get to the location you are given an option under the mission tab to turn in the Cargo whereupon you receive your Gold and XP. XP gain from doing trading missions is increased over normal missions. Doing a Second Lt. Mission in combat nets you 1000 gold and 50xp. Doing the same mission for Transport nets you 4000 gold and 100 XP.  The reason behind this is you are not getting the XP from combat you do in these missions.

 

Option 2:

You have obtained the Cargo and put it into your trader. No mark is given as the delivery location you are to take the goods to is ANY free town you can get to. If you take the Cargo to one that's really close and only takes you 30 minutes to get to you will receive around 4000 xp and 100 xp. If you decide to Run the gauntlet so to speak and make a trade run to enemy infested waters after a 4 hour long ride you will receive 30,000 gold and 1,000 XP.

 

One thing to add to these missions is that at the end of said mission you have a low chance to receive Resources that you can take back to port with you for a bit of extra income. These resources range anywhere from 25  Hemp (basic upgrade drop in combat missions) all the way up to if you get really lucky say around 1000 Compass wood or gold (Exceptional Upgrade drop)

 

Crafting Missions

 

Crafting missions are missions given to you based on your Crafting level. The lower level missions will have you crafting parts while the higher level missions might have you craft low tier ships ( Lynx, Cutter, Privateer, ETC...)

These Missions will transform any Extra Crafting hours you have into XP and Gold for you time spent.

 

When you receive a Crafting mission you will get a few items. You will get City Owned goods that can not be used to make anything else other than the crafting mission items, they can also not leave port or be traded away. You will also receive a Entry in your crafting menu where you can craft City owned items. Again can't be sold, traded, used , or leave port. You then use the items you receive to craft the items the port requests of you and turn them back in. Doing this will result in a fair sum of gold for the item you made for them. roughly around 500 gold and 25xp you also get the xp in your crafting level that you got from crafting the items. Gold gains and XP gains from this will always be fairly low even if you craft them a full Ship such as a snow or something similar you will only receive around 20k gold and 500xp.

 

But here is a bit of a boost you can use your own crafting notes you made yourselves if the mission requires a ship or upgrade to make the item of a better quality to get increased rewards. Example is this

You crafted a City owned basic Snow Reward: 20k gold 500xp

You crafted a City owned Common Snow Reward: 40k gold 600xp

You crafted a City owned Fine Snow Reward: 60k gold 800 xp

You crafted a City owned Mastercraft Snow Reward 90k gold 1k xp.

You crafted a City owned Exceptional Snow Reward 150k gold 1.5k xp

 

Yes at the end you did make ALOT of money and xp off the Exceptional item but to do that you had to spend 1000 crafting hours bonus to make the 4 crafting notes needed and around 80k of your own gold.(Price to sell them to people)

 

There is no extra reward given for doing crafting missions other than the xp for crafting, xp for your Rank, and Gold gained.

 

 

Edited for Spelling mistakes

Edited by neoblackheart
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I have one problem with this.

 

You don't need XP to craft or trade. You need it to fight.

 

Fighting -> XP -> Better at fighting.

 

It's fine.

 

Trading -> XP -> Better at fighting

 

Is not fine.

 

I would like to see Eco XP tied to trade ships and economy buildings / warehouses. I would like to see specializations - traders having to trade to be better at trading, just as fighters have to fight to fight better.

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An easy way to create meaningful trade missions would be to simply allow a player to add a trade vessel to his fleet (like early level people can do with cutters.)

 

Then, you could run around the open world, buying and selling, and defending your trade ship (and the goods it's carrying) from those who want to take it from you.  

 

Currently, you can't really defend your own trade vessel, because it's unarmed, so you just have to run.  

 

Adding a trade vessel to your fleet would allow you to generate your own trade "missions."  

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I think trading in itself should have a separate xp category. This category would determine what trade vessels you're able to command. Trade missions could be something as simple as having to acquire a certain amount of goods within a specified budget, or make a certain amount of profit off of a shipment. The possibilities are endless with this. I would like to see players have to really focus on a specific area to specialize and gain experience in: trading, crafting, and fighting.

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  • 2 months later...

I would love to see fleet style trade missions, where you have to transport a lot of goods over long distances. You would have to get a bunch of friends together in order to transport them all. You could all take small fast traders and outrun enemy ships, or take a few large traders and maybe some escort ships and make a convoy to fight your way through. Maybe the game could even announce when and where trade convoys are going so that rival nations could quickly put together a raiding fleet.

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