Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'industry'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate General: American Revolution
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • A Twisted Path to Renown
    • News & Announcements
    • General Discussions
    • FAQ & Tutorials
    • Devs Thread
    • Support
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Pyrates and rovers's Literature & Media
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Polska Flota Kaperska's Rekrutacja
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's Discord Server
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • TpGS2019~~Nice experience
  • Teds Woodworking
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Best Ways To Overcome Hair Loss Issues
  • htrehtrwqef
  • The Process of Lottery Results
  • Implications of Electricity Deregulation in the United States
  • Fitness Programmer
  • Organifi Gold Juice Review
  • The 2 Week Diet
  • Emoninail
  • Tracker of Good Stuff
  • Traitors Gallery
  • Testing stuff
  • Download Only file APK for Android
  • Game Friv 4 School
  • Travel between Outposts
  • Thẻ game W88
  • ITIL 4 Managing Professional Transition Certification
  • Genshin Impact Plushies: Adding Enchanting Genshin Charm to Your Living Space!
  • عروض شاشات سمارت 4k
  • Why should you play 1v1 lol game?
  • f8bet nhà cái uy tín
  • 바카라카지노
  • Log of Sir Elio Perlman, KB
  • Thẻ game W88
  • Blurring reality as artist’s 3D model tricks
  • Rachel Tran
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Thiên hạ Ku
  • Average Gamer Marcs: A Naval Action Story
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Captains Log, September 1756
  • Five Fat Loss Workout Routine Exercises
  • tai game co tuong mien phi
  • Saltback's Blog
  • Core Blackthorn's Blog
  • Real Armada Española
  • Remir's Blog
  • Captaine Arnaud Arpes' Log
  • sellfifa's Blog
  • sellfifa's Blog
  • Log Book
  • British Privateer
  • fastbug blog
  • kusumetrade's Blog
  • The adventures of W. Laurence
  • John Dundas Cochrane's Blog
  • Bernhart's Blog
  • semenax1's Blog
  • Duels (1v1)
  • Mad things going on
  • Game App Development
  • From the Conny's Deck
  • Commodore Clay
  • English Nation Gunners Blog
  • Tube Nations Game Givaway
  • linksbobet88's Blog
  • Cpt Blackthorne's Blog
  • Saffronsofindia
  • News Sports Blog
  • Ingemar Ulfgard's Blog
  • Antonio_Pigafetta's Blog
  • maturin's Blog
  • Brogsitter's logbook
  • Game App Development
  • About Madden NFL 17
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. This is my first post, and let me say I really really like this game...and I think some of the Devs may have played EvE online and star trek online. and, I really like that BUT, we need ships for production, and land based resource collectors. The whole reason of ruling the sea is to get rich of all the things you can transport on it and take from it. I take this mechanic from EvE because it's a great system which, if done right in that game can be a way more viable way of making money than just farming ships for loot or missions. you see, in EvE resources are the basis for the economy. every ship in that game had to be made by someone, and every resource had to be gotten by somebody. sure, like fishing mining in EvE never really pays well (owning POS's by moons or being deft at production or trading does) but making all resources able to be generated by players from the base level of harvesting it, stepping up to refining it, and to final products of ships and weapons makes its easy for a player to find a niche in the market, or for a group to pool resources and become vertically integrated. If we want this game to have a huge potential of growth this kind of thing is essential for large clans of players to be able to build and replace ships they lose in battle. so my suggestions as follows: make dedicated fishing ships that yield a crazy amount more fish than a cargo or combat vessel. also add whale ships as well so players can make an early game buck fishing since we would have a glut of fish in the market, make food stuffs an ingredient in crafting most large things (like ships) / and or running resource facilities (you gotta feed the workers right?). make player run resource facilities. where trees, leather, crops etc. can be made and harvested. players would have to manage them, supply their workers and transport the raw materials to a market. this would allow for transportation contacts, raiding of said ships carrying the loot in PvP and a lot of activity to defend them. these resource facilites would be end-game money makers and very expensive and important things make the player owned resource facilities be conquerable. if you build a facility in an area that is good for trees, and another nation wants it? well it's time for a fight. I would think there would need to be some balance for smaller players or groups getting bashed by big alliances...but maybe since you need to pay to establish a facility from the king or government, NPC ships would help defend? Obviously a system where you can only shell a facility and wait for a cool down before invading a facility would be needed, and the land attack could be handled by a modified boarding menu. another good way to balance is allow other players of the same nation to pay a fee to use the facility (making more people with skin in the game to defend).
×
×
  • Create New...