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Jim Bligh

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Posts posted by Jim Bligh

  1. 2 hours ago, Captain Jean-Luc Picard said:

    #protip if you travel down under and they ask if you have a criminal history, ask them if it is still a requirement to enter the country.

    As for South Australia, Northern territory, Western Australia, Queensland, and Victoria, it is a non essential requirement, as these states are all settled by free colonist. However, New South Wales and Tasmania, it is a requirement as they are penal colonies and a criminal history is needed to enter these States.

  2. Authenticity, historical time frame, Australia was not a nation and hence the national flag was the Union Jack.

     

    1606 First recorded landing by Europeans, William Jansz, in Australia, on the west coast of Cape York Peninsula.

    1770 April 29 - Captain James Cook first sets foot in New South Wales at Botany Bay.

    1788 January 26 - Captain Arthur Phillip, commanding the First Fleet, sails into Port Jackson, establishes the first colonial settlement at Sydney Cove.

    1788-90: The Russo-Swedish War.

    1792-1799: French revolutionary wars.

    1799-1815: Napoleonic wars

    1799-1802: War of second Coalition,

    1801-03 Captain Matthew Flinders circumnavigates the Australian mainland, proving it is an island.

    1824 Hume and Hovell open an overland route from Sydney to the future site of Melbourne.

    1825 Van Diemen's Land (renamed Tasmania in 1855) established as a separate colony.

    reference:Australian history, Aussie info.com http://www.aussie-info.com/identity/history/

    The Routledge Companion to Modern European History Since 1763 pg276 ( By Chris Cook, John Stevenson )

     

  3. This venture is about history and the age of sail, the exploration, search and waiting on the high seas for thy prey to either come to you or give you the slip in the foggy early morning mist, where upon you need to hunt them down. The admiralty orders that you take upon your self reflect the times of hunt and find your prey from ships reports that have taken weeks to arrive, and then dispatch for you to hopeful find the said prey around those waters. 

     

    Either get into the spirit of this venture or retire your ship, good sir.

  4. Looks like i wont be able to give out quarter in pvp anymore for the chance of being branded a farmer :P but good news all round, those ones dilibrately sitting in small battles next to each other and farming needed to get what was coming to them

     

    Quote from Dev post             " 12000 pvp xp, 9 pvp kills, 0 deaths - damage farmer "

     

    On reading the Admins statement of farming, these player are gaining XP with no PvP Death's at all. I would say the Dev's would look at your percentage of kills and Deaths to those of giving quarter. if you have one PvP with out a death and 15 with a death, not farming, if you have 9 PvP battles in a row with no Deaths, that's where the difference lies,

    • Like 1
  5. When Port battles are finished you are taken to the SEA battle page. There needs to be a page designed for Port Battles where you are able to place the loot gained into the captured town warehouse. At present you are limited to the size of the cargo hold of your ship which is now docked in the harbour after the battle has been won. The loot that your gained is from looting the towns warehouses, not a ship captured at sea.  You should be given the option of a 10 day in game limited window to hold in the warehouse for the collection of goods looted or selling them back to the town.

    • Like 1
  6. What about making Basic Cutters only able to fight other Basic Cutters in PvP?

     

    For fighting players in something other than a Basic Cutter they would need to use a captured ship, buy a ship or craft a ship, even if it's a grey Cutter.

     

    Another benefit to this would be for the crafted Cutters to actually have a purpose in the game other than being disposable ships that get crafted and broken down for parts.

     

    Keeping the Basic cutter with a zero price tag and adding one durability solely for tutorial learning, limited to NPC shipping size-class to attack/board and PvP with equivalent Basic cutters only.

     

    Totally agree.

     

    There needs to be a drive for the economy limited for players who have spent the gold in buying or crafted a ship to be able to PvP with a player who has Bought/Crafted/Captured a ship.

    Basic cutters need to be taken out of this equation of ganker style play, with a needs to be able to stops with game mechanics Basic cutters entering a battle where there are ships that have a price tag payed/crafted by players.

    • Like 1
  7.  

    Now gather, depending on your level, xx EXP (500-10000 e.g.) AGAINST your old flag. After completing this task sail back to the capital, complete this order and sail under their flag.

    Limited to x times/month.

     

    This sounds like a feasible idea.

     

    I would suggest that this XP that your acquiring to gain the new Flag/Pardon is in no way added to your Character XP. It must be a costly exercise to the player.

     

    To make it costly dd also sunk tonnage,  goods tonnage, and Gold payment from captured ships, that you can not loot and no Gold payment, It all goes to the capital and boosts the stock holdings at the warehouse of the nation.

    So you are acquiring  a total of  sunk ships and captured ships to the value of

     

    XP,  Gold (from value of goods and ships)  Goods tonnage,  and ship tonnage as payment for the right of citizenship for your new nation. The idea is to make it a costly challenge, so that those who do change are no just changing on a whim.

    The only benefit the player gets is at the end of it the right to sail under the new nation flag.

    The Time frame should be real life, a month to complete this task.

  8. TO DEV's

    I believe this needs to be addressed DROP in players on missions and player battles, seems that since the community has grown that a lot of player are dropping in on battles and taking the prize or glory and XP from the players who started the battles. this is causing friction between player who are asking for on option to lock battles. Also to lock battles missions to the player and group's only who's mission it is, those who accepted the mission and not players who are not grouped with the initiating player of the mission. as I mention, this is causing player animosity and friction with in the game. changing the whole community at large to a negative one.

    I believe that this needs to be looked at as a priority.

    thank you.

    • Like 1
  9. Term. Definition. stiff ship. a ship having a large righting moment of statical stability; i.e. the vessel tends to roll swiftly from port to starboard sides due to large righting lever when its equilibrium is disturbed. opposite of tender ship.

     

    " A sailboat/ship is tender when it is unbalanced, heeling excessively in breezy conditions and requiring adjustment by crew to sheets and trim. In keel boats insufficient keel weight, lead or otherwise, will cause the boat to heel. Conversely, too much sail area in proportion to ballast, or an unusually high center of balance, will create the same effect."  quoted from here .http://www.sailnet.com/forums/general-discussion-sailing-related/14545-tender-stiff.html

     

    Don't confuse Tender with  A ship's tender, usually referred to as a tender, is a boat, or a larger ship used to service or support other boats or ships, generally by transporting people and/or supplies to and from shore or another ship. Smaller boats may also have tenders, usually called dinghies.

     

    So using TENDERNESS would be correct. A ship has the habit of tenderness sailing - Being tender during sailing

  10.  

    I also don't understand the continueous and constant 'Haze' in the OW, Perhaps a sea mist at dawn or an occasionally sea fog but permanently hazy ?

     

    Its the Caribbean, I would love balmy sunny days, the horizon revealed to the curvature of the earth.

    As to living in the tropics there is only two weeks of the year when you are likely to get sea fog and that is at the height of the dry season the coldest part of the year when the temp drops to 17c at night. By 8am all fog has burnt off as the temp is now climbing to 30c. distance view over the ocean is to the horizon and extremely clear. In game it seems that the sea fog Hazy is still around at 2pm when the temp would be 33c and the sun burning bright. this sea fog hazy would work well in the Baltic sea,north coast of America/Canada and English Chanel. Not in the tropics where this game is currently set. It does not add to the realism of the tropical environment.

    • Like 1
  11. Naval Officer ranks who commanded a Fleet or flotilla/squadron

     

    Flag Officers:
    Admiral of the fleet
    Admiral
    Vice Admiral
    Rear Admiral
    Commodore / Flotilla Admiral /Counter Admiral/ Senior Captain

     

    Officer rank who commanded a single ship.

    Senior officers:

    Ship of The Line Captain

    senior officers rank command below a ship of the line:  frigate corvette

    Captain
    Post Captain
    Master & Commander/ Commander/ Frigate Captain
    Lieutenant Commander/ Corvette Lieutenant

     

    Junior officers: 6th 7th rate ship, that don't warrant a commander or captain to command.

    Lieutenant
    First Lieutenant/ Sub-Lieutenant/ Junior Lieutenant.

    Ensign/ Midshipman these officers did not command a ship they where commissioned cadet officers in training, in charge of gunner crews ,sail crews These where also know as captain cabin boys.They were servants to offices with a higher rank of Captain on board ship and at naval dinner functions.

     

    Traditionally, Commodore is the title for any officer assigned to command more than one ship at a time, even temporarily, much as Captain is the traditional title for the commanding officer of a single ship even if the officer's official title in the service is a lower rank. As an official rank, a commodore typically commands a flotilla or squadron of ships as part of a larger task force or naval fleet commanded by an Admiral.

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