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Rafael

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Posts posted by Rafael

  1. Like how you enter a mission for 2nd Lt and face off against a Mercury and Naval Brig while in command of a Snow with two Cutters for support? AI fleets should scale based on rank and only be on the PvE server, let the PvP playerbase have their gankathon and when the economy goes downhill they might begin to understand why traders migrated to the PvE server.

     

    What and who are the traders going to trade with on the PvE server if none is losing anything? 2 servers is a terrible idea. If they keep fleets make the players have to purchase the ship then you buy the crew plus upkeep. If you NPC ship sinks it hurts a little more and if they don't you still have to pay for the privilege.

  2. Rafael, stop following me around from topic to topic and trolling me.  I am but one person who is suspicious, and a lot of respectable people are suspicious as well and have posted more about it than me.  Go bother them, or do you just have a problem with me?  I didn't start it, and I haven't ended it.

     

    Haha sorry mate not intentionally targeting you but you do seem to have a following so I guess i had been addressing the key Voice.

  3. The only problem with this is that all of the ships have gone up.  There isn't a lot of people changing ship votes.  All of a sudden in one week the Indy has doubled in points, almost tripled, over taking everything.

     

    Indie was always up there as it was on the vote previous stop the conspiracy BS

    • Like 2
  4. Summary of my other OP re Repairs.

     

    Repairs basically will form part of the ships resources for example;

     

    Ammo, Food, Repairs.

     

    Allowing you to load your ship as you see fit (for the current sea trials just give everyone X amount so its balanced across all ships - Bigger ship carry more but use more)

     

    These Repairs resources start to be consumed on the activation of your survival stance - with the current repair options now added under the survival button.

     

    The basic idea is that you have slower more deliberate repairs but as there a resource for it you can potentially repair for more than the current 3 repairs if given the time. For testing i would suggest having it repair 25% slower than current but for 40% more potential repair.

     

    Once resources and open world starts this will transition well as you need to make tactical choices on ammo/food/repairs are you going on a short patrol or a long voyage etc.

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