Rafael
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Posts posted by Rafael
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Hi All,
I feel there should be a option to set a sail destination for our ships they will head direct to the port by the shortest route nothing flash, with obvious drawbacks (getting ganked, not using wind well) but allowing people to remove some of the tedium of long hauls.
Thoughts? Those who have played Eve will understand both the benefits and pitfalls.
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Like how you enter a mission for 2nd Lt and face off against a Mercury and Naval Brig while in command of a Snow with two Cutters for support? AI fleets should scale based on rank and only be on the PvE server, let the PvP playerbase have their gankathon and when the economy goes downhill they might begin to understand why traders migrated to the PvE server.
What and who are the traders going to trade with on the PvE server if none is losing anything? 2 servers is a terrible idea. If they keep fleets make the players have to purchase the ship then you buy the crew plus upkeep. If you NPC ship sinks it hurts a little more and if they don't you still have to pay for the privilege.
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How have we not yet got slow repairs based on being in Survival mode using a resource?
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When repairs finally become a resource that would be no problem...
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Please make Roles Optional, Why can't i be a privateer that crafts and does the odd job for the Admiralty?
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Why place restrictions on players when none are required? Players roles should add to the players experience not take away.
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So Much discussion around repairs but have we come back to these old ideas hopefully, Basically a slow resource based repair using survival mode.
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Aussie on Danish
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Having and managing crew plus the upkeep would help with balance of the bigger ships
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As we now have the open world i think it worth bumping these repair ideas to be discussed again.
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I would not consider those 6 ships built under special order typical of US ship design at that point in time they were a one off and even still didnt 3 of them end up being built to smaller dimensions? Early US had a large merchant navy i would assume how were US built merchant vs the European powers?
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Proximity voice chat can be excellent in Planetside 2 we use Teamspeak for our clan but having the proxi option for communicating to nearby friendlies or enemies in this case would be good.
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I would be happy to just have the single length cannons and focus perhaps on the quality of the build of said Cannon or even quality of powder and those attributes giving small improvements with trade-offs, this would help the crafting and economy as-well having more consumables.
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I got the impression Christian VI was chosen when they were asking for a second rate so hopefully we see it regardless.
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Rafael, stop following me around from topic to topic and trolling me. I am but one person who is suspicious, and a lot of respectable people are suspicious as well and have posted more about it than me. Go bother them, or do you just have a problem with me? I didn't start it, and I haven't ended it.
Haha sorry mate not intentionally targeting you but you do seem to have a following so I guess i had been addressing the key Voice.
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The only problem with this is that all of the ships have gone up. There isn't a lot of people changing ship votes. All of a sudden in one week the Indy has doubled in points, almost tripled, over taking everything.
Indie was always up there as it was on the vote previous stop the conspiracy BS
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Indefatigable is the most well known ship by far due to the Hornblower series, with all the new players coming in that's where your votes are coming from.
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I think we need the top 3 ships, but how has the Indefatigable spiked that much in less than a week?
I think dudes voted for it lol
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Haha all grape was bagged
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All brilliant voats for those looking for good french ships.
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Summary of my other OP re Repairs.
Repairs basically will form part of the ships resources for example;
Ammo, Food, Repairs.
Allowing you to load your ship as you see fit (for the current sea trials just give everyone X amount so its balanced across all ships - Bigger ship carry more but use more)
These Repairs resources start to be consumed on the activation of your survival stance - with the current repair options now added under the survival button.
The basic idea is that you have slower more deliberate repairs but as there a resource for it you can potentially repair for more than the current 3 repairs if given the time. For testing i would suggest having it repair 25% slower than current but for 40% more potential repair.
Once resources and open world starts this will transition well as you need to make tactical choices on ammo/food/repairs are you going on a short patrol or a long voyage etc.
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There a plenty of great ships from 1720 - 1820 why would the game even need the said 1600 galleons
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Hmm mods if your going to merge threads can you please keep the old posts. My description was clearer and had multiple likes.
Edit - Sorry mods my OP is weaved into this one found it lol
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Aiming gets surprisingly easy the more you play current system is pretty good.
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Auto Pilot - Convenient, Practical, Dangerous
in Current Feature Improvement Suggestions
Posted
You are right but having that little bit extra simple auto pilot goes a long way.
The Die hard crafter's / traders will use any spare time to jump on and sneak in a run even at the risk of getting sunk, if it increases trade / commerce i thinks its worth it.