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beagleplease

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Posts posted by beagleplease

  1. On 7/9/2018 at 1:55 AM, Christendom said:

    Current DLC model is fine.  They are premium ships that are significantly better than anything closely resembling counterparts and quite frankly they should be. 

    You really think that creating paywalls to compete is a good idea?  

    Crafted ships have to be comparable, I'm starting to wish I hadn't bought this DLC.  Basically if you enter the Nassau patrol in anything other than these ships you are next to useless.  The br ratings are a joke the herc is twice as good as a rattlesnake hvy and the requin is arguably even better. 

    Not to mention if pvp is dominated by dlc ships (future non shallow ships included).  That give pvp marks when they sink, just creates more net gain and makes the games currency mean even less. 

    • Like 1
  2. 31 minutes ago, admin said:

    Patrols already give this safety pill somewhat. You get rewarded if you do damage and dont need to win. 
    If we do this in battle - then it will breed a lot of exploits that are impossible to close. 

    Remember how it all started? You could attack anyone, you could turn a pirate, you could enter everyone battle or port battle, you could announce your intentions and start PB by placing a flag. It all went down the drain because not all use features the way they were intended in good faith. 

    What stops players sinking alts? 

    What stops Players on different nations agreeing to sink each other? 

    There is not really a way to stop this if they are sneaky enough about it. 

    As long as fighting creates a net gain it will be exploited.   Fighting should reward less than the ship sunks value.   The Conquest needs to be the way to gain.  You have to balance it so no one can get steamrollered but having more territory is better.  

    None of these problems the game has are simple they all intermingle with other parts of the game and you have to fix all of them at the root cause. 

    Applying small bandages to a mortal wound is not gonna do anything. 

     

    • Like 1
  3. On 6/17/2018 at 12:26 PM, victor said:

    Then you should have also re-grind your ship knowledge as anyone else.

    Everyone has its own concept of "fariness" here, and I do not see any objective reasons why to treat in one way ship knowledge "rewards" and other kind of rewards, since they both are "rewards" for time and effort spent in game.

    And to TBH getting rare skill books takes much more time and effort than grinding ship knowledge, so they should be higher than ship knowledge in the list of "saved" things.

    PS: keep in mind also that another hard-wipe (it would be the third or fourth, I do not remember) in the acutal situation really could bring with it the risk of killing the game population.

     

    Just a good example of how stupid and imbalanced the skill book system is more than anything.. 

    • Like 1
  4. 14 hours ago, Capt Aerobane said:

    US month/date system is based on a paper calendar, you first flip to the month then find the day within that month (iirc) it's honestly not even a huge deal, it would be best to just let people choose the layout they want.

    Do you think this is a serious discussion... 

    We were talking about flags on the moon a few posts ago lol. 

    • Like 1
  5. 9 minutes ago, admin said:

    Seasons idea was under consideration some time ago

    • Each season will have a map and server wipe
    • Each season will have a random selection of ships (so you might never see first rates in the Autumn 2018 Season)
    • Each season will give a unique special reward that could be used the next season
    • Each season will have randomized resources across the map
    • Player will be able to select a small set of items he will be using next season

    The problem with seasons is that players coming in the end of the season will have no chance to influence the map (some might argue that this is happening now anyway as new players meet geared veterans)

    I think it is worth consideration but be careful. Length of season and how long it takes to (I hate the word but) grind, is super crucial and random is dangerous, it needs to be balanced in some way. 

    Also how do the dlc ships fit into this.  Redeemable hers and requins off the bat will be silly op.  Even if you wipe xp.  

  6. 26 minutes ago, Borch said:

    I dont think that seasons is a good game mechanic (especially this game). Its like artificiall content that in fact is not a content at all, only same things you did 6 month ago. Better to develop more and real game activities.

    Well actually it can be used to create a cycle of varied gameplay.   Early game is a mix of light ship battles and a rush to lineships, in a well balanced way this can make all ships in the game useful rather than just sols.  Then you get you're mid game which is a war of attrition with sols until eventually you hit late game where one or two nations have come out of it with a first rate zerg. 

    Varied gameplay is good but implementation is hard.  Making this actually work is a nightmare, the losing nations may just quit until reset unless you come up with some reason for them to stay. 

  7. How is buffing the armour and guns on a hvy rattle time consuming?  You change a value in a line of code done.  At the moment a herc can rip half a. Roadside off a tough hvy rattle vs taking superficial dmg in return.   

    As for the requin.   I boarded 3 people in a 10 vs 5 then got away easily in a live oak white oak requin.   Tough as a medium frigate, only faster requin can hope to catch it then that requin is miles upwind from any help and the tougher requin can turn and batter it till it disengages.. Only the herc can even last a few rounds in boarding with my requin most shallow ships get 1-2 shot by me.

  8. As far as realism goes I think it's incredibly stupid to think that someone put in command of a vessel would be unable to figure out basic navigation methods like figuring out ones location. 

    If you want to add a bit of authenticity to it make an observation button or something, pointless if you ask me.  Everyone just uses the coordinates anyway, super realistic.  Also realism does not always make good gameplay. 

    It takes too long to sail anywhere in this game.  We shouldnt need a magic tow button to move ships around to compensate for how long it takes.  Its already unrealistic how would making it faster hurt.  If anyone wants to sail around this map in real time they are mad.  

  9. Yes, much better than your last suggestion I wish you led with this it would have gotten more attention then. 

    This would fix a lot of issues.  Some ideas here need work but overall great suggestions. 

    You should even change the name of the thread to fixing Conquest or something so people don't associate it with the other post. 

  10. On 7/3/2018 at 9:06 AM, RaimundoJoe said:

     

    1. Screening

    The screening fleets need to be limited to half of the pb br. meaning that there have to coordinate so it will need two screening fleets to drag a pb fleet in a battle. Or they can just engage the enemy screening fleet and let the pb happen.

     

     

    I've never liked the idea of screening, 

    take the one way to get a great even fight in the form of a 25 vs 25 port battle and ruin it by enabling the zerg.  Not to mention that if we did have more population, the more populated nations could field 2 pb fleets and just engage the enemy outside the port with one while taking the port with the other.  This used to happen back in 2016 when we did have pop. 

    Either that or the pb fleet gets held in battle by fast screener with no intention of trying to fight.  Fun engaging gameplay for both sides! 

    If you want your open world to work you need to find a way to make more even fights not less.   There may be a few people playing still who find ganging super fun for some reason I can't quite fathom, but the majority of people find both sides of this boring. 

    I don't mind being ganked.  And I'm not innocent of ganking either.  The game rewards me for it too much to pass up.  However I do not find it fun. 

    In the British navy if you turned down a chance at an even fight you would face court martial.  Perhaps the roe should change so if the BR is close to even you cannot run away like in a patrol zone, unless after 25 minutes, this way honour has been upheld but if you are clearly losing you still have a chance to save your ship.  This would encourage more fair pvp without removing the ability to gank.  If more people join before the battle closes the 25minute timer is triggered early. 

    The main problem I see with this is a veteran hitting a newish player with his fully skilled modded ship is not really and even fight but its better than a 8 v 1.  He would have a chance, might actually be able to learn something from it other than how to run and die. 

  11. 9 hours ago, Marcus Corvus said:

     

    Whatever form it takes I am completely on board with of thinking of this as having agents.  No business proprietor of a concern of any size is ever physically present for all aspects.  Being able to access contract activity without actually having to be in the port solves one of the structural contraints the contract economy.

    This please this. 

  12. 1 hour ago, Intrepido said:

    still I think we will keep having issues until the stacking of mods and the live oak bonuses get tweaked.

    Would you straight nerf live oak or reduce the tank a bit and compensate elsewhere?

    also is teak a problem?

    sabicu just seems to be a poor mans white oak?

    caguairan wood seems to be very underrated if the stats i've seen are correct?

    i've only been back in na for a week or so, so i'm not sure about any of these things.

    Is it a bit strange to anyone else that the best woods for fighting are rare but the best would for being a superspeedganker is the cheapest wood type? although it does occur to me that this may be because of sailforce mods/ skills making teak ships do silly speed.

  13. 2 hours ago, William Wade said:

    Pretty much, game has been dominated by a few and their alts for a couple years, rest of the population are just easy marks to bully and make fun of in game or in chat so they leave.  

    I played a lot of pirates of the burning sea(i've put over a thousand hours into na too).  i was part of one of the best clans in that game, they being; les elites/fe, imortalis, imperial shipyards, adventuras, pirates of the dark water, dsl/devourer.  No doubt i'm forgetting a few it's been a long time.  I was in ISY, when leaderboards were introduced i was top of the leaderboards until i stopped playing(mainly because i played 90% on my naval officer, there were several players who spread their time between 2 or 3 toons who were ahead of me in reality).

    I don't put this out there to chest thump or blow my own trumpet, i want you to know where i am coming from.  We earned so much money from pvping loss meant nothing to us.  On the forums we would argue for pvp rewards and make the game better for pvpers, pvp is what makes this game great encourage more pvp... well they did.  We got even richer loss meant even less.  

    Loss still meant something to the people who weren't "elite" pvpers though, so they wouldn't fight us when we came out in heavy ships(in potbs it was 6 player max in an open world battle so a group of 6 could not get mega ganked), we dropped down to light ships and still beat them.  So guess what?  They stopped trying to pvp got bored of the pve and left the game.  Then we the "elite" had to wait around for hours a lot of times to get a fight with other "elite".  Why do i keep putting elite in " "?  We just played more so we were better, we aren't special and we may well have killed that game.

    History is repeating itself here, i will have so much money in this game within a month losing ships will mean nothing to me.... but for the more casual players loss still hurts.

    Look to eve i would say.  Eve has safe space(ish hulkaggedon is pretty cool) eve doesnt really reward pvp.  Eve makes the rewards for playing outside safe space much much greater, and you have to ally and defend your space in 0.0 from other alliances.  That can work in this game too.

     

    • Like 2
  14. 54 minutes ago, Teutonic said:

    I don't think it takes too long to sail. But i agree that some sailing at times can be really boring if you are looking for the enemy.

    @beagleplease if your 20 or so friends came back, all joined the same nation, and you did some hostility grinding for a port, you would have pvp if the enemy nation came to counter your hostility or instant pvp for the port battle.

    It's garuanteed content that we are all so desparately looking for. While I would change how it's done, at least for the current iteration it's not bad. If you don't want to pay for the port, you could always just drop it and go fight another one.

    I managed to get 3 of them to try the game again, it's very unlikely any other will come back because everything they disliked about the game seems to be the same...

  15. yeah which just makes it even riskier to sail for hours with your cargo hold full.  and then the hunters are all like "wheres muh traders for to gankz"(the dont speak good you see).

    i'm not a pure trader though i sail pvp ships around too but ofc we carry repairs which slow us down.... or we don't ands have to sail back to buy more after every fight, thats if you were lucky enough to win without enough reps for a sustained fight.

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