drogoran
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Posts posted by drogoran
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im sure we will see ships from all timeperiods eventualy...unles the devs decide to just stop adding ships
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A beauty. Also still can't believe 17th century ships like this one are considered too old, if they are too old the constitution is too new. Damned double standards.
i can understand it from a development standpoint unless you wana keep adding ships forever
but from a gameplay standpoint calling a ship like this to old is bonkers
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PVP = Consequences
Surrender means there was no fight.
No fight = no damage = no XP
But ...
Surrender means that the loser lost. Cargo - lost. Durability - lost. Ego - takes a hit.
PVP ... remember?
it is in the loosers best interest to do as much dmg as possible before dying so as to recover as much as possible from the loss
surrender is counter to this
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not sure why there even is a surender option
there is no benefit to using it over fighting to the death
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in before the "to old and obsolete" crowd
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thats how it is there is always going to be imbalances in player count between faction in a multiplayer game
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Give us teleport to any of those un-capturable ports with ships (could be the same ports as current Neutral ports) (same cooldown as current teleport), a raid event instead of port battle with unique mechanics
[fight though defender ships (if any) to reach a dock, start loot timer, grab stuff (player warehouses and dock stock) every X seconds like the boarding turns, survive and run away after looting as much as possible for example]
and watch us roam the seas looking for easy targets and stealing your stuff instead of conquest.
Yar!!!
exactly as pirates should be
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possible problem is crafters wont have the labor hours to make the smaller ships
the best crafter in our small clan doesent waste labor hours crafting small stuff anymore caus the small stuff is literaly irelevant to the grand scheme of things
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Planking imbalances on lower level vessels.
We want to compact the planking integrity on unrated vessels bringing them closer to each other. This will increase variability and improve ship choices for shallow water combat. The difference in hp and survivability between a Navy brig-sloop and a privateer should not be as strong as it is now (almost 2.5x).
is what the 1st content patch preview says, well the imbalance in deep port battles is even larger with a victory having more than 5x the durability of a cerberus/surprise and god knows how many times the firepower
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Yes but there are better ways of changing it then lowering their stats, just make them very very rare.
only way to make sure something is rare is to putt a hardcap on it, like hardcap per nation not just battle
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No thanks. That "feature" was the absolute worst idea ever in PotBS.
well removing the ability of nationals to USE the captured ships would put a stop to the in my view issue of people capturing ships to use as risk free throwaway cannon fodder
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Yea, but the idea is to have a good spread of different ships with their own role to play in the game, so slashing the performance on ships of the line while retaining their huge cost doesn't really do that, it just moves another ship toward being the optimal choice.
ofcourse multiple changes would have to be made regardles of how you go about changing it
point is there are no different roles for ships in the game if you have any ideas how to make smaller ships relevant in a 25 v 25 arena setting then let us hear it
By lowering the stats they don't become rare they become irralevant, and do we really want 25 irralevant vics or do we want 1 vic backed up by 3rd and 2nd rates and those backed up by frigs and mortars?
and curently everything else is irelevant
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I think that largely comes down to the excessive cost of replacing high end ships though. You can buy a sixpack of Surprises for the cost of a Victory.
true but you also cant field 6 surprises for every victory as battles have a pop cap
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if they intend to keep pirates as a nation that is probably the best way to do it
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another idea to mitigate line ship spam would be to slash down the differences betwen the ships in terms of health and armor so that for example a victory doesent have like 400% more hp and armor than a surprise
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there is literaly no way to prevent people from having multiple accounts and characters if they realy want to
the key is to make it inconvenient
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uncapturable pirate ports spread out across the map
no port capping only raiding
crafting everything that can be found in the port store
posibly pirate versions of ships like the pirate frigate
bam pirates just went from a nation to a unpredictable menace that could in theory strike from anywhere at any time
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i voted for a 4th rate primarily caus we despereatly need to flesh out the 4-1s rates we got more 5s then 4-1s combined
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ADD HANDICAP XP and gold rewards for fighting in less powerful or popular ships and balance the game this way
in Current Feature Improvement Suggestions
Posted
the problem with a system like this is that you would have to provide insane bonuses to get people playing the smaller ships that are guaranteed to lose
all this talk off not nerfing ships and keeping them historical seem to forget that ships irl dident have HP nor did they have any semblance of armor rating either
whereas naval action ships do
and it realy fk's tings upp
imagine if a connie had similar HP to a trico how would that fight play out?
or even more extreme imagine no HP at all and winning would have to be done by causing leaks and killing crew