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Black Dynamite

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Posts posted by Black Dynamite

  1. Ship name : Christian den Syvende/Christian VII

     
    Launch year : 1767
     
    Out of year : 1801
     
    Guns : 90
     
    Gun Sizes : 28-36,28-18,26-12,8-6
     
    Fate : Renamed Prøvesten(1799) 58 Guns  = as a blockship 1799. 28-36, 28-24, and 525 men. 40 men died, and 35 wounded in battle 1801. The ship was burnt.
     
    Length (ft.) : 182
     
    Beam (ft.) : 49
     
    Draugth fore/aft (ft.) : 19-9/21
     
    Laest (c.2 t.) : 1604 
     
    Crew : 849
     
     
    Ship plans in Spoiler
     

     
    orlogsskibet_christian7.jpg
     
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    I would vote for this as a second rate. It looks amazing and is actually a second rate unlike all the 80 gun third rates being suggested in the thread.

    • Like 5
  2. Is anyone else's game crashing after this latest patch? Before I could play it non-stop without any problem, but today alone I've crashed twice within a couple hours. Also I had trouble logging in one time as it said (Authentication error) but I was able to log in after trying again. 

     

    My specs are gtx 660, 8gb of ram, and an intel i5 3570k @ 3.40Ghz and i usually get a solid 60fps on high

  3.  

    Although I do not agree with the in-combat repairable masts (perhaps to have an option to disable it in options - as game difficulty mechanic), i can understand and appreciate why it's there from gameplay reasons.

     

    I would however suggest the following:

    1. Put some sort of a long timer it takes to repair a mast (or a few extra mechanics like):
      1. Clear debris (as someone suggested - this would require crew to cut off dragging part of the mast that still may be attached by rigging (use older movie Capt. Hornblower - with Gregory Peck as reference)
      2. After debris is clear a second timer for rebuilding the mast section (the further down damage has occured, the longer the timer - as it would 'simulate' the difficulty of replacing a mast, so i.e.:
        1. top 1/3 of a mast would take 2-3 minutes,
        2. middle third up to 10 mins, while
        3. the whole mast (or just lower section) would take up to say 20 minutes to repair

     

    I disagree with this. The game only lasts one hour at the moment so you'd waste over half the game with trying to repair masts. I think the way it is implemented currently is fine. Either you have to waste a repair on sails which you could have used on the hull, or your mobility is hindered. I think that's enough. 

     

     

    Also the masts should not be that easy to take down (i heard that got fixed in last patch though). It would take several very skilled shots from proximity to damage mast and riggint to the point where they would break (at least the lower section that is. This could be used to balance out the above from gameplay reasons)

     

     

    They're still too easy to break in my opinion. They're based on health so once it reaches a certain point it just breaks. It's really annoying when you have to ships of the line just shooting at your masts to try to break them because they know eventually that they will. Hell I'm guilty of doing it myself. I don't know how they would change it but I don't like the current system.

  4. well I dont think thats the point of the discussion. No one is talking about a practice instance that ONLY clans can use. Anyone would be able to use it so it doesn't benefit one over the other. Plus, I think the initial suggestion was for sea trials and not necessarily for the open world although there would probably need to be some parallel for groups to train.

     

    Well i apologize if that's not the point of the discussion but that's what his request sounded like. He wanted a "blank sea" for clans to be able to practice on. I don't know how having your own private space during sea trials would work but for EA (which will hopefully have open world then) clan's should have to find their own little area where nothing is going on if they want to train.

  5. Admin, I was about to mention that this idea is most useful for raking fire and grapeshot.

    Especially the latter. It will give us a tactical tool, and not just a pre-boarding procedure.

    Effects from roundshot to the broadside could be minimized.

     

    I like the idea of stunning during grapeshot as it is designed to kill crew. It would definitely take them a moment to recover from being hit with it. As for raking fire I think that having your cannons taken out by it is enough of a hinder in fight ability. 

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