Jump to content
Game-Labs Forum

Kaos

Tester
  • Posts

    356
  • Joined

  • Last visited

Posts posted by Kaos

  1. Hahahaha - you make me pee my pants with mirth - yes I have been ganked by you and Jeef off of Rincon - remember? Unless you consider your two fresh Trincos and one Connie against my single beat up Trinco fair? (3v1 - I never did get the name of the Connie Captain)

    I don't even know your name ingame but our deepest condolences to you for catching you pants down that day. Now how is this relevant to the topic? If you want to stir shit up why not pm me and let it all out there if you can't let it go?

    It's important to find a way to get those people back involved in pvp who got discouraged by the reality of ''open world sandbox''.

  2. Don't confuse the screaming that people do when they are ganked with how people react to losing a dura in a reasonably fair fight that is a lot of fun for them.

     

    It is comparing apples with mean switchblade wielding thugs.....

     

    ------

     

    Sure some people that don't like getting ganked have moved into the wilderness to wait for Admin to fix the gank issue ---- so what?

    I have engaged quite a few fights 1v2 where enemy outguns me and in one occasion I've been called a ganker while attacking a constitution+surprise alone in a con. None of them said GG or anything so don't sweat so much about me being the evil that only ganks others, have you lost a dura to me or why the salt?

    • Like 1
  3. Personally I think they should make it like a realistic ship simulator and give ships 1 durability.

    It might teach people to be more careful with their ships, use the help channel and go to tutorials.

    Ship insurance however sounds like a better idea than "oh my ship just got sunk but I managed to paddle back to shore with it and get it patched up".

    Have insurance at around 2/3 the current market price for the region? That sounds fair. You're still penalised for losing a ship but you won't be forced back into a lynx.

     

    Remember: Don't sail what you can't afford to lose.

    Even with 4 ''lifes'' (considering you fit out the ship with the mods and actually want to keep them) majority are very careful about their engagements and tend to be not very happy and ''okay'' with it if you deplete even one off of them considering their initial reactions in chat. With one durability things will get even more cautious and salty which I don't care about but I think there needs to be more incentives to make people more interested in pvp instead of avoiding it even more and more, not to mention the extra timetax it would take to refit/stockpile everything in case of 1 durability system.

    Think more about the ways to make pvp more attractive as an alternative to farming NPC's safely in some distant corner because the thought of losing a ship is too much of a mental block to some.

    • Like 3
  4. Been playing it for almost a year and a half.  It was amazing in early-mid Alpha, now it's shallow, too easy, and boring.

     

    Hopefully they move it back towards the complex, deep game that it was in early 2014.

    Wargaming and complex ...

    Making complex games is not exactly how you cater for mass appeal so I have bad news for you.

  5. Juridically correct legalized thieves and the generic thieves. Former limited and guided by the articles and legal notions while the latter by their own sense of morality or the lack of it.
    First one was expected to play by the rules of their letters and not harm their prisoners while nothing was expected from pirates, hence they were hanged without a bigger discussion.

    Depends on perspective. For some, thief is a thief - no matter how many legal papers he throws at you to justify his actions.

  6. First have to see what kind of OS mechanics they will give us. If it will be another ''forced-to-fit-for-speed-instead-of-fighting'' to avoid getting ganked a'la potbs then I can see most people sticking to arena modes just to avoid the hide-and-seek and actually getting fights where people don't turn tail and run after the first broadside exchange doesn't go their way.

  7. And their lies the argument for the 'keep the names there' 

     

    If your team mates are willing to identify the enemy by brg and class, number in line "Intend to target 2nd sol brg 240 degrees." then theres no problem.

     

    You removed the other options I listed in my post btw. quoting half an argument is lending your bias to my post.

    I'm not really arguing with your point, just showing what it will lead to.

    This is already in the game until they come to name range. I would like to see you call targets in such a manner while there are 3+ enemy ships of the same class cutting into your line from different locations and their position changing in a matter of seconds once it becomes a brawl.

    Because I wasn't replying to these other points.

     

  8.  

     

    At some stage the Devs put the work in to give each player the option they want to see on their own personal screen.

     

    A, Name tags as is, with the option to turn them on and off during play

     

    So you get the idea. The above aren't what I think the Devs should offer, merely some varying options offered up by the posts above. I am sure that each have merit and that an option to select some of the most popular will please everyone.

    I can't already wait for the confusion from future jack_sparrow's when calling targets because they had decided to turn off the whole UI for the ''immersion''.

  9. It would definately make the battles even more longer than they currently are. Instead of allowing a ship independently repair itself after repairs are depleted, I would see an allied ship sending out his own repair from the storage on a smaller boat (with the option to sink these too), forcing them out of the combat aswell for a period of time (limited range to send help?), to prevent specially faster ships to forever sail away and repair themselves.

  10. we actually have a better one.. but it hits FPS strongly. (as well as wake and more smoke) 

    for EA we plan to have a bit better graphic setting options to provide more variety for powerful machines

    I am curious how much freedom can you (or engine) give to the players for tinkering around with these settings. More specifically about how low can you set them for allowing wider playerbase and to people with high end rigs who care more about stability and performance instead of cosmetic elements and graphical effects?

    Will the engine allow to open console and go wild like in Quake or will it be more restricting with pre-set options?

  11. I'm surprised that this hasn't been implented yet. It was very valid and added variety to tactics and approach in 1v1's and smaller group fights in potbs, specially for pirates since their goal was not to destroy ships but to capture them (why destroy your prize?). For example first broadside was mixed with grape on upper deck and bronze on lower to force enemy to deal with the crippled crew/maneuverability while already at the same time lowering his hull armor. The combinations were many as to bypass the simple hull destruction,first you had to kill the maneuverability of the victim's ship with grape/chain shot to get on his stern at which point the battle was already decided if he let you do this.

    • Like 1
  12. So you want people to easymode in some overpowered pixelship and just to not make it's opponents feel bad for getting wrecked or as you call it, ''to make people feel good'' - throw some points at them? No. That's call of duty / WoT tier babysitting. Nobody will care about some silly points, people will still rush to powergrind the most powerful/easy to play ships just to stomp everything that they can meet. They would even pay for this ability with whatever 'points' available in game just to get a slight upper hand in the game (gold ammo spammers in WoT just for example).

    With your merchan ship and 44 gun frigate example you should not make any merchant ''feel good and equal'' with points, instead he should feel pretty fucking dumb and embarrased to get caught pants down by getting into that situation in the first place. You see, things like this will not help anyone learn anything. All these merchants and future carebears will just have to deal with the fact that it's not 'realistical' to wait somekind of a compensation from game to pay for their judgemental mistakes or lack of thereof.

    Also I can already see the ways to exploit this by arranging fixed encounters where noobs will powergrind themselves with their friend in the biggest ship possible for maximum ''points''

    • Like 1
  13. Wouldn't it make sense gameplay-wise for these ships to have some sort of a weakness or a counter against them? Without maneuverability weakness it would make things more linear with the end-game sol's being the final destination for everyone who want's to compete and lessen the variety and make other ship types obsolete.

    Besides isn't the point of the sol to stay in line, hence - Ship of the Line. If it get's isolated from line (it's support and main defence to neutralize the lack of maneuverability) due to unfortunate circumstances or the incompetence of the captain then it should deserve to sink but without maneuverability weakness it wouldn't have the penalty in brawling mode so why even line up with it? My mind draws a picture of generic yolobrawl metagame with these universal SoL's where the battle is forced into a chaotic brawl and the individual skill of each captain takes it from there to decide the outcome.

    I know it's not the right topic for it but I would throw it in anyway - Serious endgame SoL should be a group project and have an upkeep. It has to be earned instead of grinded and it would preferably need a group of people to work on it's upkeep. It could be kind of a representative of specific nation/society/group whatever you will call it. An idea to courage people to bring it into the battles would be the seriously lessened upkeep for example.

×
×
  • Create New...