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kaboki

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Posts posted by kaboki

  1. While I get that for realism, I think you have to remember that this is a game, and that we don't have a decade of sailing experience like most of these officers would.

     

    Well, I have never sailed my whole life, but I do understand if someone yells "got dammit captn, when are you gonna order repairs, we are f.cking sinking"(this is being yelled the third time because you didn't listen the first time your crew warned you)

     

    But offcourse this is just my "pipe dream" and would probably never be implemented:p

  2. A question thou, should a player who recive the damage be able to see the health bars of his own ship or should he spin the camera around ( how they managed to do that in RL i dont know but...quadracopters perhaps? ) to inspect his own ship all the time?

     

    I would prefer that my crew yells out damage reports, like "captn, we got leaks on starboard", "sails are down to 50% sir!!", "we are gonna sink, sir!!" etc ect(and an option for deaf people to have these displayed as text messages),,,,or something like that.

  3. Please understand where I'm coming from: small, fast moving ships. 

     

    I understand that as I move up to face larger and slower ships, aiming will be easier since I have an easier target to hit, not that I have "mastered" aiming. Understand that firing from a the Santisima, moving at 10 kt max, at a large ship, moving at around the same speed, is not the same as firing from a schooner, cutter or brig, moving on average 13 kt (not max), at an equally small and fast target, meaning that the time it will take to measure a shot and adjust for speed and range, is multiplied compared to fighting in large ships. Also, the smaller ships can make maneuvers faster and easier then large ships, meaning they can throw off an opponents aim easier than a large ship

     

    In short, aiming with Large vs. Large ships is easier as opposed to small vs. small ships due to speed and the size of target.

     

    The issue? 1: New players who would otherwise find firing from large ships rather easy, may be deterred from the challenge of small ship combat. 2. Some players may prefer the speed and maneuverability of smaller ships to their larger counterparts (especially those who intend to live a life of piracy) who will be dealing with the range and speed differences. If you wish, a simple "Reticle Customization" could be used. If you like the current retcile, keep it. If you don't, pick another one that suits your skill.

     

    To close; first, just to be clear, I did not say I "disliked" the system, but just questioned its functionality and user friendliness. Second, if the more adept players can already manage to aim with the system now, but there are players who have trouble with the system, simply saying "Well we can do it so you just need to get better" is not an approach to be commended and should not be a viable reason to not implement a simple and possibly easier aiming system. And lastly, thank your for your feedback, I appreciate when people take the time to read and respond to my posts.

     

    Please understand that "EVERYONE" comes from small ships(atleast the latest players, dunno what it was like from the beginning)..... Im a noob, started playing 2 days ago, took me 1 hour(1 battle) to figure out the aiming system with small ships, and it works just the same way with all ships...

     

    Would you like "wood" seeking missiles to? and maybe a few torpedos and some cruise missiles....

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  4. I'm also gainst the health bars purely because they ruin my immersion, also I don't like the "nametags" when getting closer to ships, I would like to identify my foes with the spyglass(what flag they are sailing with). Also hope we can name ships someday so we can identify each other by looking at the stern(name of ship).

     

    To make a compromise, what about adding an option to remove these clues for people that don't want to see them?

  5. Anyone ever played Rise of Flight? They had historical signaling  and stuff, but allthough it looked cool I never saw anyone use it. Most people used teamspeak or the ingame chat so alot of devs effort went into this useless gimmick.... Maybe 0,001% of the communety used these signals and flew close enough formation to actually see the hand signals. Waste of resources that could have been used on something else...

  6. "There have been sporadic incidences since the war of Baltic fisherman suffering burns from lumps of solidified mustard gas caught in their nets, and once a mustard-gas seeping from a canister washed up on the shores of the Polish seaside town of Darlowo burnt about 100 people and left four victims blind."

     

    Something also to think of is if contaminated fish reaches the market:p. So it should worry all goverments even if it is in international waters because it may end up as their dinner:D

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