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Roadkill

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Posts posted by Roadkill

  1. My kill mission for 4-5th rates was at 9.4/10 when I fought an ai surprise and a player joined using a loki rune (was actually captain reverse as he streamed it xD).  The kill took my total to 10/10 but am unable to claim mission and there is no tick against it.  I am now stuck unable to start another kill mission unless I abandon this one.  Screenshot enclosed (have also F11'd) A359959628983C1342FF73D9BEAE921F666130A0

     

    • Like 1
  2. 6 hours ago, Gregory Rainsborough said:

    I would say yes, tutorial is great for the actual battle mechanics but there should be missions introducing trade (when it gets fixed eventually because broken as hello kitty right now) and how to make money.

    Agreed.  Once you are able to make money the pain of losing ships starts to pass and you begin to learn each time you lose.  Do miss the days when trade goods mean't something and back then getting goods from A to B whilst avoiding attack could be fun in itself.  Now a traders brig is easily replaced so trade runs become boring and ships throwaway.  Think there is some responsibility for experienced players to help newer players but if there is no difficulty there is no pleasure in getting better.

    • Like 1
  3. A lot of good points on boths sides here.  If you could take the best parts of everybody's suggestions it would be an improvement.  But I agree with Hachi the underlying problems have been there for a long time and the developers are not going to make the necessary changes.  I genuinely believe some people will never learn and a lot never do because they never taker a risk.  The best players have learned by fighting the best and losing.  I agree mods are limited help again a top player but the willingness to ask them how they beat you and learn from it is more priceless then the best upgrades in the game.

     

    • Like 1
  4. 11 hours ago, Sir Texas Sir said:

    from the old days when we had them, they had a fun to them but also got real old too.  Devs said they take up to much resources to run or something like that.  Sounds like they need to buy better servers or get better coders. I mean what are they spending all that DLC money on, cause it's not for new ships, paints or flag models it seems.

    Now those videos do take me back......memories 🤤

  5. I'm with KoC on this.  I miss the old storms, gave the underdog a chance and was dramatic.  The open world storms where you can't see anything are just irritating.  Have the rain effects but make it easier to see but I'd love to see the old storms in battle back.

     

    • Like 1
  6. 11 hours ago, Jorge said:

    Roadkill, more than 80, maybe 100 British ships  trying to kill us.... And some Danish too.

    I mean't within the battle....not enough concentrated fire.  Think the guys outside did their job.  Too few experienced players with line sailing experience in battle.  But so many experienced players leave their countries to join zergs 😜

  7. Sadly not enough people actually engaging the Russians from the GB fleet....my screenshot...similar stats to Jorge but no kills.  Had we focused fire would have been a lot different but we were outsailed fair and square and had a lot less experienced players.

    308B65CB59A79B86A82EB277E34E77DD7E004BFA

    • Like 2
  8. Admin

    Would it be possible to bring back the tournament room with ships actually being lost.  I completely get that keeping people on OW makes sense but if we lost our ships in room it would limit the entrants and additionally only open the room one day a week say.  Some of my best memories of the game have been playing against and with guys from other nations I didn't get chance to sail with otherwise.  Also great for players to test how their skills have improved.  I do understand the reasoning but is there any was of giving it us on a limited basis.  So many players would love it.....may bring back a few who like the instant nature of it and will therefore buy DLC (if the ships are lost).

     

  9. 9 minutes ago, Macjimm said:

    I hope the Devs never change the game based on your suggestions.  If I were forced to fight, instead of avoiding a fight,  it  would completely ruin the game for me.

    The only fun thing about the War Server is the risk of being attacked by a player, or group of players.  I would use the Peace server if I wanted to avoid the risk of getting ganked.  

    When I sail a Traders ship I find fighting boring, but the chance of being ganked creates risk and excitement.  I like running away and if the option to flee is removed the game would be dull.

    Your opinions of the game would seem to force a style of play on me that would leave no enjoyment.

    Come and join our clan Macjim, you know our guys would love to have you.  We'd allow you to play the game the way you want it but if somebody wants to fight you then you will have a clan of players who love pvp to back you up.  The way you play is the way I started playing and I still enjoy trading as much as I enjoy PVP.  You talk a lot of sense and I hope i will one day persuade you to join a clan who will actively work to ensure you can play the game you want to.

    • Like 6
  10. The tournament rooms were always a great source of entertainment with inter clan challenges and cross nation fights where you could find yourself sailing with guys you don't normally get the chance to sail with.  I do understand that PZ zones are there for PVP opportunities and I understand that the concern of having people using the tournament rooms may detract from the open world.  But how about we go back to losing our ships in the tournament room and have it as a chance for players to get instant PVP with equal BR and as the ships will be lost players will still be active in the open world to replace lost ships and upgrades.  Much fun was had and we could use the room to run competitions that would help introduce newer players to PVP in a fun environment.  Please is there any chance that these could be brought back even if it was only a weekly event.  Would be great fun for all.

  11. I would like to become a moderator.  I have always played the game as courteously as possible and am fed up with a lot of the name calling and toxicity of both the forums and in game chats.  I spent 30 years working in an industry which sadly required a high level of moderation and I have both experience within that industry and previous games of moderating.  I want the game to succeed and believe a lot of the responsibility for that remains with the players.

  12. I am comfortable with the wipe....not happy but I accept it.  A level playing field is never going to be possible but I get why.  What I am fed up with is people being criticised for having an opinion.  This is a forum and everybody should be able to give their opinion without be labelled, whether it be a 'whiner' or anything else.  I am in the centre ground on this but I respect the strong opinions on both sides but as soon as somebody starts name calling you forfeit the right in my opinion to have anybody take you seriously.  My only concern at the moment is the lack of information as we approach release.  I do think we need more info on what day 1 is going to look like.

    • Like 3
  13. Is it possible to get an answer on the introduction of alliances?  It would be helpful for individual players to make plans for the forthcoming release.  i know of a number of players who would change nation due to the nature of the proposed alliances in the poll.  It would be good to know if this is an included item at release and if so what the alliances will look like so that players can plan accordingly.

  14. Wouldn't it make sense for the port owner to use points to set the battle limit they want.  There could be a standard size for each capital and, as with defences, alterations could be made using the points allocated to the port.  It might help reduce the points being used for shipbuilding upgrades.  A choice between holding the port with your preferred set up or adding upgrades at the penalty of not having a choice in the ships that can get in.

  15. I'm on the PVP server but this has always been the case that you need to retreat the ship if an enemy ship is present.  Effectively your Connie would have remained in battle with the enemy ship after you left.  Sorry mate, it's happened to lots of players before.  

  16. Same again.....Robras Port Battle crashed in middle of battle.  Please investigate this as matter of urgency.  There was huge lag prior to the battle too with two players being disconnected at sea.

     

  17. The Nassau Port Battle has crashed within a couple of minutes of starting.  The players in battle have been thrown out and for those outside the swords have disappeared.  Can someone please look into this as a matter of urgency.

    • Like 7
  18. 29 minutes ago, Anolytic said:

    Killing forts and towers now give only 1 point in PBs.

    @Captain Reverse reported this already in the last La Navasse PB, and we noticed it again in Nassau.

    I find no indication that this was changed deliberately, and it seriously affects the flow of PBs as they are so heavily skewed in favour of defenders already that killing forts was an important way to slow down the defenders from accumulating 1000 points before engagements could even start.

    Another bug that happened at Nassau btw, was that the TAB screen completely stopped working for everyone (on the Russian side at least).

    I can confirm the TAB screen didn't work on our side either.  Was also surprised by the low score for Fort but it was a good fight otherwise.

    • Like 2
  19. 10 minutes ago, Tom Farseer said:

    Therefore let me make the following Suggestion:
    If all ports within a single county are owned by one Nation a rare wood forest upgrade for the county capital is applied. This works towards further balancing availability of rare woods for crafting vs. one-Click DLC ships

    Like this idea.....would help RVR and enhance the need to protect the ports of smaller clans that form part of a county.

  20. Loved the Indefatigable first time I sailed it.  First solo PVP kill in one.  It's firepower set it apart as a 5th rate not so sure as 4th.  Starting to fall for the Endymion as well, and Trinc is also a joy to sail.  5th rates have given me some of my favourite battles....even when losing I've usually had my money's worth of fun.  

    • Like 2
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