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James Thomson

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Posts posted by James Thomson

  1. 5 hours ago, Routan said:

    But they don’t want any other ports. They just feel it is not fair against them, that ppl move timers, so it don’t fit with there gameplay.

    Just not fair.

    I bet some of them are the backers and stoc kowners so they get to change the game to their like. In before timers removed again. :P

     

    Honestly im just waitign that we are one ported again. Or Trux is farm fest. Oh joy so much fun game mechanics. ^^

  2. 1 minute ago, Holm Hansen said:

    In that case, you still have the lootet repairs from the battle before this one.

    Or that yes,  but im not saying you would not be able to still loot the regular way by sail for the wreck.

    Just adding few new ways to loot at least partly the far away wrecks that otherwise would be gone.

    And if the devs were cool assing loot spread acording to damage done. So you will only see your part of the loot.

  3. On 6/29/2019 at 1:09 PM, Hethwill said:

    Then you wouldn't be able to loot any repairs and rum from the sunken enemies during a fight.

    Correct ?

    You would still be able to loot normally, but right now alot of loot just sinks because we cant get to them. So if end battle report window would be back you would be able to loot some of that sinken loot again, like generic loot items.

     

    48 minutes ago, Hethwill said:

    Except when in prolonged cruises inside enemy waters in the war server :) and continuous battle after battle.

     

    Ofcourse the longboat could carry out the reparis too. But you would make yourself stationary for 30sec while performing this, and if you take enough damage the pick up would be interrupted. You would need ally to shield you while performing the pick up if there still was combat.

    Ofcourse you would still be able to loot normally sailing to the wreck, but i think that should be bonus. Better reward if you make to the wreck yourself should be in order, as small "longboat" can't carry it all back to the ship lets say.
    Idea: Longboat trade window would show all the loot, and you can pick up only certain weight of the goods! And if Devs wan't that something needs always be picked from wreck, still show the loot but has it greyd out in the window indicating you should sail over to pick it up. So a longboat could "scout" out wrecks you want to go for.

    I don't want it to effect combat too much i just wish that the fruit of your efforts dont go to waste. Like it pretty much goes right now in most of the fights. I just wish there was less time consuming method to gather up the loot in the battle instances and sharing it to the group.

  4. Yeah i dont even care of the fleet spawns anymore (i don't have alts) i know its always farmed by because its static locations.

    I first thought its great mechanic but when i learned its not moving in place i totally pushed away the whole thing.

     

    Seeing it pop in the game just annoyes me alot.

  5. Everyone knows how frustraitig it is when AI keeps doing its turning cycle to your stern making him usually die to upwind. And if you are in group there is many enemies around, you just dont have time to loot any enemies before they go too deep.

    I suggest you can "Retrieve" loot in battle by button sending "longboats" to the shipwreck (add drop down menu to choose shipwreck). This would lock your ship at place for lets say 30 Seconds? And after that loot from the ship you have selected, it will open in trade window for you. You would need to send the "longboat" to all the wrecks invidually in the battle.
    Ofcourse there should be a maximum range to this action.
    This way its also dangerous to stop ship and loot middle of the fight, and if you get hit by enemy the process would be interrupted.

    Now a few rules i would suggest to it. Looting items this way will only give you everything else but resources, so "loot items" only. To retrieve example 300 Teak logs you would still need to sail to that enemy ship for pick up. Also if you sail to the enemy ship yourself and then loot it and have not done the far away loot yet you could get EXTRA loot, would be nice pay for the effort.

    I would also love to see a loot log, so all in the group can see what is looted. I feel right now that you are not getting the reward from your kills because your loot is either colelcted by others or it sinks to the bottom.

    It would also be greatly appriciated if you could trade in battle. Or add some other way to share loot with group.
    Best option ofcourse would be that everyone has their invidual loot, like in many other games already one mob gives loot to all group players acording to their effort. I would like that, and with this method it would be fair game. No griefing and crying, also its more rewarding to group up when you get abit more loot when groupped this way.

     

    Quote

    Ofcourse you would still be able to loot normally sailing to the wreck, but i think that should be bonus. Better reward if you make to the wreck yourself should be in order, as small "longboat" can't carry it all back to the ship lets say.
    Idea: Longboat trade window would show all the loot, and you can pick up only certain weight of the goods! And if Devs wan't that something needs always be picked from wreck, still show the loot but has it greyd out in the window indicating you should sail over to pick it up. So a longboat could "scout" out wrecks you want to go for.

    I don't want it to effect combat too much i just wish that the fruit of your efforts dont go to waste. Like it pretty much goes right now in most of the fights. I just wish there was less time consuming method to gather up the loot in the battle instances and sharing it to the group.

     

    OR

     

    Just add Extra reward when picking up from shipwreck and loot rest in loot window at after battle report like it used to be.

    Add a trade option to that and be done with it.

     

    20161002133910_1.thumb.jpg.2f83ae6650da46579b30755b09823029.jpg

    This is the old after battle windows, i kind of liked it. Just add the loot to the logs here and it new textures and it would work.

     

    Feel free to post your ideas, this is just my suggestion take what you want from it.

    • Like 8
  6. On 6/24/2019 at 6:20 AM, Macjimm said:

    Does anyone know if there is a better site to get answers about Naval Action?  Perhaps a Reddit forum or such?  Or perhaps there is a different section of these forums.  Seems like so many questions go unanswered.  Why all the secrecy?

    Ask the @admin why they dont write tooltips, guides or update their site... Many things are incomplete and making people frustrated because they loose invested time to try and learn these things by testing these things out while they cost insane ammount of effort in ingame currency and time... 

  7. 1 hour ago, Puchu said:

    Overall I'm not surprised, because everyone who had good suggestions and requests gets called "hater" by the admin and/or has left the game because the admin keeps making the game worse and not better. The game is in a horrible state where it is unplayable for most people.  And yes, people who dont play, mostly stop suggesting aswell, because they stop caring. That means that only the ones who like it exactly the way it is, remain. ... There are many ppl with over 2k hours into the game who love this game to the core but who have quit out of frustration. 

    If you want actual suggeestions, go, browse the forums, there are thousands of them.

    1. Reduce acceleration
    2. Make a matchmaking system with a duel room and reduce the ow sailing
    3. Make roe that discourage ganking 
    4. Make people fight instead of flee

    Those are just some general points. We have exact visions on how everything can be made way more fun for everybody with every playstyle, but since the devs keep making decisions which go into the exactly opposite way of what we have been suggesting for 4 years now... i guess you can see why the suggestions are stopping.... and its NOT because the game is in a good state.

    I think best reference is this:

    This guy did tremendeous effort on suggestions and now he is gone...

  8. GB

    [SGS] Saint George Squadron PvP / RvR / Crafting / PvE / International We are active on all areas of play, but focused on RvR. We keep up the time periods royal navy  traditions on our own forums in form of AAR, Promotions, War Stories, ect. You are not required to take part in the forums however. But it is recommended if you want the full enjoyment and experience of SGS officer. Discord is mandatory! We are also celebrating our 15 Years together this year! https://www.st-george-squadron.com

    • Like 1
  9. 1 hour ago, RedNeckMilkMan said:

    Do you think game balance is someone with 10 hours being able to compete against someone with thousands? I'll give you a hint: No game ever made has done this because it's not feasible and downright stupid. 

    Do you think Port bonus Snow VS Standard Snow fight will end different way when you both have 1k hours played? I talk about this needing a balance, and the books. This is waht most new steam flood players will first struggle. The new flood of players just want to try out the game, not join clans to get ship bonuses. I want balance so standard ships can have at least some chances against bonus ships. Ofcourse play time cannot be balanced and the more advanced player will have edge, but does he need to have even more edge? No he wont.

    • Like 1
  10. Just now, the Triad said:

    They don't need the advantage, It's not about having advantage or not it's about the grinding again.

    If there was no advantages and all would be equal in stats, only skill would matter and no one would need to cry.

    This is how broken the current bonus on bonus on bonus system is.

    It makes people cry because they don't have these advantages anymore,

    BUT STILL ARE FORCED TO GRIND THEM AGAIN. Because they know these advantages are needed to be effective!

    If the advantages were not such grand, and you could effectively in standard Brig enjoy pvp at low level no one would need to cry out.

     

    • Like 6
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