Hi all, I've bought the game a month ago but I'm new here, I've briefly tested the new 0.9 version in the first battle at Heer's Ridge as Confederate and I've found difficulties with artilleries (the most difficult weapons to handle in this game).
In this version artilleries tend not to concentrate fire on real menaces, like enemy brigades or other artilleries, instead they choose to attack Videttes who sneak into my rearguard, then begin a dance between my artilleries shooting Videttes, then my artilleries retreat because they are under fire from Videttes, then they reposition themselves in a new place and the dance begin again, frustrating....
I've seen that Videttes and Skirmisher can occupy VP locations as before, don't know, but this seem a bit gamey (at least to me).
As a suggestion, for optimizing artilleries fire, it would be a good idea, instead of darkening the map, to highlight in green or red those enemy units who are effectively in visual range to artilleries, sometimes an enemy brigade seem in visual range but my artilleries don't shoot because they can't see the enemy from where they are placed.
It would be a cool thing if artilleries could place themselves when I order them to shoot at an enemy target, I choose the target and they place themselves in a point from which they can see the enemy brigade/artillery.