Jump to content
Game-Labs Forum

Zagor

Ensign
  • Posts

    6
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Belgrade, Serbia

Zagor's Achievements

Landsmen

Landsmen (1/13)

5

Reputation

  1. Hi, all. Compliments for everything you have done with the game so far. One suggestion about artillery. Artillery should surender to an overwhelming force that attacks it and cannons should became available to winning force at the field. Similar like the supply wagon. If that is not possible due to game mechanics, then artillery should surender to larger force exactly as infantry does. Situations where 200 artillery man fight with 2000 soldiers to the death is little ridiculos.
  2. Regardless of all that, the battles were very interesting and difficult. You are very experienced and disciplined opponent.
  3. You played against me. Believe me, you won because of desynchronization. Both times. In one battle, I could not move Pettigrew out of town for a long time, and your units are fired and charged my units even though I saw them elsewhere. I could hear them charged, but I've seen them elsewhere. It was all one big mess. Both times. This tactic was successful almost every time. Pettigrew has to take and hold the top of the Ouk ridge, and the attack must be accompanied by intense pressure on the front line of the Union on Mc Pherson ridge. Unfortunately, when it comes to desyncs then it can not be done in a proper way.
  4. One little thing that can be useful in MP. Add a "Hold Fire" button. This may be useful in certain situations. Especially when it comes to assault/charging. You need to fix the parameters for rear and flanking fire. Brigade, which was under such a fire should have a serious impact on morale. Should be broken much faster than before.
  5. Thanks for info. You are probably right about this problem I encountered.
  6. Hi, all! First, apologies for my bad English. Now. This is a great game and a great idea! I have played several multiplayer games, and in last one I noticed something very strange. I played against other guy and I think that he cheated. He was rebels, and a game was McPherson Ridge. He moved forward Wilcox brigade on my right, and I wait it. I killed more then 400 of them from three different directions. Their flag was white, and they start to flee, but suddenly they start to shake and walk towards my line, and when they were behind my line they recovered and start firing. Guy did that with every single brigade of his. It was impossible to beat them. They act like a terminators. No matter how many of them I killed in a volley, or how many times their flags turn white, they just keep moving forward. I wonder, whether anyone else had this experience playing this game? What was that? Or, I am just imagining.
×
×
  • Create New...