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FGarage

Ensign
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Everything posted by FGarage

  1. I couldn't use the Report Bug button because the whole UI froze. The units did not move or react to anything and the arrows remained the same. Other units did work, but I had no input over what they did and they lost the battle without my commands. I had to use the ctlr+shift+esc screen to kill the .exe.
  2. This happened to me today when I used the mouse to move a whole corps. These units also became stuck and they didn't defend themselves.
  3. And by the way, if you have played the Close Combat games, the VP's always tell you their name on the map. This feature would be much appreciated
  4. During the third battle as Confederates where they have to assault Culp's hill. I routed many Union brigades and these routing units became stuck. They had the running animation but did not actually run off the map, looks like they tried to go to the southern edge off the map when the actual routing position was in the east. Some of my brigades and cannons continued to shoot on these stuck units so I had to micro manage them to target the proper enemies.
  5. After playing several campaigns with the new version I have some feedback. The elevation differences could be more exaggerated so that I don't have to guess so much when I'm trying to find a LOS for my cannon. Also you could try to reduce cannon micro more. Generals should be more brave that I don't have to constantly micro manage them to be closer to my brigades. I'd like to know more details about what makes brigades to rout completely from the map, give us modifiers which we could see. Charging hilly positions don't seem to exhaust troops enough, they just shrug it off quickly.
  6. Even though I voted Determined, I find it squander's the morale of it's troops too much when it's handling the Union. If the Confederates aggressively defend against them for long enough, they simply cannot hold against a mass assault because their brigades are routing or getting ready to rout.
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