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__Arminius_

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Everything posted by __Arminius_

  1. I am now improving Ukrainian localization, and have question, how many time I have ?
  2. Most likely, there will be an emphasis on new interwar cruisers, which was already discussed in the roadmap, and also possible optimization improvements, again according to the roadmap, and most likely the ability to make mines and submarines optional will be added.
  3. @Nick Thomadis Hi, are we get 1.4 with interwar cruisers this month, or later ? P.S. Sorry for this kind of question)
  4. You absolutely right, limitation of maximum number of ships in the battle is needed.
  5. Having conducted several campaigns for the USA on normal difficulty, I noticed that in each case until 1903, one of the countries with which I am at war, or other countries, will disappear as a result of the collapse, on higher difficulties this was not observed. In my opinion it would be better to disable the possibility of collapse as it was done with common alliances, it is much better instead of a country disappearing to just forcefully end the war with that country and make them pay reparations and also dispose of all the ships of that country.
  6. That's normal, Germany at this period very weak, bigger guns you can feat on the ships just when research new hulls. With guns on the light cruisers help Mk. III guns, they're smaller. You just need make more researches of hulls, and then situation will be much better.
  7. Sorry for the question, but how soon we can see new interwar cruisers, maybe on the next week if all will be good ?
  8. @Nick Thomadis Is it possible to add additional main and secondary turrets to modern German battleships, because there is quite a bit of variability in the design of new ships, the same applies to heavy cruisers. Also, is it possible to limit the AI to build small destroyer-type ships as a percentage of the total fleet, so that there are no situations where the entire fleet can consist of 150 ships, of which 125 are destroyers and torpedo boats, and also, maybe it would also be nice to introduce a ship disposal function into the AI's behavior if 10 years have passed since it was put into operation, so that the computer updates its fleet more often, roughly like a player and there are no situations where in 1920 you can meet a lot of ships of pre-dreadnought era.
  9. It would be very good to limit the number of certain ships in each tactical group, for example, to limit the number of destroyers and torpedo boats depending on the number of capital ships that they have to defend (4 destroyers for one such ship, or 2). Because now, due to the fact that countries such as the USA and Great Britain are building hundreds of small ships, because of which not only the gameplay suffers, but also the performance, because more than once I have come across such that in one battle against my big ships there are 30 small ships together with which battleships, battlecruisers and various cruisers are still in battle. It might also be a good idea to reduce the bonuses to the navy budget that the AI gets during war, in order to limit shipbuilding capability.
  10. @Nick Thomadis Hello, I want to thank you and the development team for adding the Ukrainian localization to the game and I want to make my small contribution to the development of the project, I offer to your attention an improved version of the Ukrainian localization, in which spelling errors and translation errors, as well as text bugs, have been fixed. Here link to the my Google Drive with edited localization file: https://drive.google.com/file/d/1rtAnZNaRm6CyHviUpjn8ngQEIqvid_Sj/view?usp=share_link
  11. Something went wrong in my campign and USA declare war to the almost all countries. Also, in the given screenshots, you can see how many ships the AI builds. P.S. Campaign for Germany 1900 hard difficulty.
  12. During the course of the campaign, an interesting situation arose, in which countries build ships by the hundreds, especially outdated torpedo boats and destroyers, because they have too large amounts of naval funds, the only country that builds ships more or less on a historical scale is Italy. In my opinion, the AI gets too much bonuses during wartime, and has too high a priority on building new ships due to too much funding.
  13. It would also be very good to limit the number of ships that can participate in battles at the same time, like in the Mount and Blade games, that is, to divide the battles into several stages in which a certain number of ships participate, this would help the AI manage the ships better, because smaller groups are easier to manage and such a feature would have a positive effect on low-end PC players, and the players themselves would find it easier to manage, say, five ships than thirty. In my opinion, many people would like such an optional function.
  14. There are quite a lot of bugs in battles, the main problem is in zig-zag maneuvers, and in the fact that the towers are jammed, which prevents fire on enemy ships. Also, during the campaign, I spent 4 battles and all of them had an evening, after which night came, due to which I had to look at the monitor.
  15. This improvement, in which common alliances are no longer created, is extremely cool, now there are no situations when the world went crazy and started a war against one state, and the campaign has become many times better, thank you very much.
  16. @Nick ThomadisI know you may be asked this a lot, but can we expect new hulls and parts in the next update?
  17. I usually play on hard difficulty or legendary, I play this campaign on legendary and the computer lags far behind in terms of development and technology, on the other hand, the financial component of the opponents is much better than mine (tens of billions). And I completely agree with you about a more flexible setting of the difficulty of the game, it would be very cool, but even now you can play quite interesting campaigns.
  18. There is a very big need to reduce the bonus that the player gets when the war starts, in my campaign for France, being at war with Austria-Hungary for only 17 months, I collected 4 billion and money stopped being a problem, it also had a bad effect on research, because thanks to significant income, I already have access to modern cruisers in 1917, while my opponents still use ships of the dreadnought era.
  19. Thank you very much for the added localization, but the Ukrainian localization needs some improvement, some words are translated too literally.
  20. There is a bug in the description of submarines, campaign for France 1910. Also, I want to note that it might be good to reduce the size of the player's economy buffs during the war, because money ceases to be a problem after the first long war.
  21. As for financial aspect of the campaign, for player is good, but maybe need some nerf, for the AI is very interesting, because some not actually sea countries (Austria for example) have big budget and build bigger BB's then Britain.
  22. First of all, the new update is awesome especially weather system, water look's great, can't wait for the new hulls. And I find a bag, when playing campaign for the France in 1910, description of the submarines is incorrect, and time of loading of campaign, when I start it was bigger, but other loadings is really faster. Thanks for the work)
  23. @Nick Thomadis Are in upcoming update will be perfomance improvements in batles ?
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