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Stephensan

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Posts posted by Stephensan

  1. 3 minutes ago, o Barão said:

    “By reading the above you may have noticed the sheer amount of new content, therefore, it is expected the game to have a few unresolved minor issues or unrefined details, arguably fewer than other games in full release status but we must address them before fully releasing Ultimate Admiral: Dreadnoughts. This is why we cannot yet announce the release date, as we will need some days to polish the game.

    After the full release, Ultimate Admiral: Dreadnoughts will continue to be supported for at least 6 months, as we will keep adding even more features, ships, and any necessary fixes.”


    Taking into consideration the game is coming to the final stage after a long marathon, I must say I am worried to see some essential things still missing from the game. I will try to be as short and direct as possible, since this is a long list.

     

    Part I

     

    Chapter 1, the dockyard:

    - Changing the hull draught will not have any impact on the spotting range, but will impact the ship detectability.

    - Changing the barrel length will influence the turret weight, however will not have any impact on the turret turn rate.


     

    Chapter 2, hulls & superstructure missing:

    Germany:

    • Aft superstructure from the H39 is missing that would allow the late BBs & BCs to have two funnels.
    • Superstructure and hulls to design the P, D and O class cruiser and battlecruisers.
    • Konigsberg cruiser
    • Nuremberg cruiser
    • Scharnhorst-class cruiser / Roon-class cruiser / Prinz Adalbert-class cruiser / SMS Prinz Heinrich (very similar designs with minor differences in the hull and superstructure designs)
    • Fürst Bismarck cruiser
    • Victoria Louise-class cruiser
    • Kaiserin Augusta cruiser
    • Hulls and superstructure components to design and build the different german destroyers variants.

    Spain:

    • Destructor hull (the first destroyer)
    • Canarias-class cruiser
    • Almirante Cervera-class cruiser (similar to the british Emerald class cruiser)
    • Blas de Lezo-class cruiser
    • Navarra-class cruiser


    France:

    • Algérie-class cruiser
    • Suffren-class cruiser / Duquesne-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • La Galissonnière-class cruiser / Émile Bertin-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Duguay-Trouin-class cruiser
    • Hulls and superstructure components to design and build the different french destroyers variants.

     

    Britain:

    • N3/G3 superstructure variants are missing. “Rodney battleship”
    • York-class cruiser
    • County-class cruiser
    • Hawkins-class cruiser
    • Fiji-class cruiser / Town-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Arethusa-class cruiser / Leander-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Dido-class cruiser
    • Emerald-class cruiser / Danae-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Arethusa-class cruiser
    • Hulls and superstructure components to design and build the different british destroyers variants.

     

    USA:

    • Alaska superstructure is missing.
    • Baltimore-class cruiser
    • New Orleans-class cruiser
    • Portland-class cruiser / Northampton-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Pensacola-class cruiser
    • Cleveland-class cruiser
    • Brooklyn-class cruiser
    • Atlanta -class cruiser
    • Omaha-class cruiser
    • Chester-class cruiser
    • Texas battleship (1889)
    • Indiana-class battleship
    • Iowa battleship (1893)
    • Kearsarge-class battleship
    • Virginia-class battleship
    • Connecticut-class battleship
    • Mississippi-class battleship
    • Delaware-class battleship
    • Florida-class battleship
    • Wyoming-class battleship
    • Pennsylvania-class battleship
    • Lexington-class battlecruiser
    • Hulls and superstructure components to design and build the different american destroyers variants.

     

    Part II coming tomorrow.


     

    also love the sheer amount of stuff america is missing

    • Like 1
  2. Just now, o Barão said:

    “By reading the above you may have noticed the sheer amount of new content, therefore, it is expected the game to have a few unresolved minor issues or unrefined details, arguably fewer than other games in full release status but we must address them before fully releasing Ultimate Admiral: Dreadnoughts. This is why we cannot yet announce the release date, as we will need some days to polish the game.

    After the full release, Ultimate Admiral: Dreadnoughts will continue to be supported for at least 6 months, as we will keep adding even more features, ships, and any necessary fixes.”


    Taking into consideration the game is coming to the final stage after a long marathon, I must say I am worried to see some essential things still missing from the game. I will try to be as short and direct as possible, since this is a long list.

     

    Part I

     

    Chapter 1, the dockyard:

    - Changing the hull draught will not have any impact on the spotting range, but will impact the ship detectability.

    - Changing the barrel length will influence the turret weight, however will not have any impact on the turret turn rate.


     

    Chapter 2, hulls & superstructure missing:

    Germany:

    • Aft superstructure from the H39 is missing that would allow the late BBs & BCs to have two funnels.
    • Superstructure and hulls to design the P, D and O class cruiser and battlecruisers.
    • Konigsberg cruiser
    • Nuremberg cruiser
    • Scharnhorst-class cruiser / Roon-class cruiser / Prinz Adalbert-class cruiser / SMS Prinz Heinrich (very similar designs with minor differences in the hull and superstructure designs)
    • Fürst Bismarck cruiser
    • Victoria Louise-class cruiser
    • Kaiserin Augusta cruiser
    • Hulls and superstructure components to design and build the different german destroyers variants.

    Spain:

    • Destructor hull (the first destroyer)
    • Canarias-class cruiser
    • Almirante Cervera-class cruiser (similar to the british Emerald class cruiser)
    • Blas de Lezo-class cruiser
    • Navarra-class cruiser


    France:

    • Algérie-class cruiser
    • Suffren-class cruiser / Duquesne-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • La Galissonnière-class cruiser / Émile Bertin-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Duguay-Trouin-class cruiser
    • Hulls and superstructure components to design and build the different french destroyers variants.

     

    Britain:

    • N3/G3 superstructure variants are missing. “Rodney battleship”
    • York-class cruiser
    • County-class cruiser
    • Hawkins-class cruiser
    • Fiji-class cruiser / Town-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Arethusa-class cruiser / Leander-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Dido-class cruiser
    • Emerald-class cruiser / Danae-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Arethusa-class cruiser
    • Hulls and superstructure components to design and build the different british destroyers variants.

     

    USA:

    • Alaska superstructure is missing.
    • Baltimore-class cruiser
    • New Orleans-class cruiser
    • Portland-class cruiser / Northampton-class cruiser (very similar designs with minor differences in the hull and superstructure designs)
    • Pensacola-class cruiser
    • Cleveland-class cruiser
    • Brooklyn-class cruiser
    • Atlanta -class cruiser
    • Omaha-class cruiser
    • Chester-class cruiser
    • Texas battleship (1889)
    • Indiana-class battleship
    • Iowa battleship (1893)
    • Kearsarge-class battleship
    • Virginia-class battleship
    • Connecticut-class battleship
    • Mississippi-class battleship
    • Delaware-class battleship
    • Florida-class battleship
    • Wyoming-class battleship
    • Pennsylvania-class battleship
    • Lexington-class battlecruiser
    • Hulls and superstructure components to design and build the different american destroyers variants.

     

    Part II coming tomorrow.


     

    "a 5 part series coming soon near you"

  3. don't know if this is a bug or not..

     

    1900's france, in a battle with the astro~

     

    just had a match where the enemy survived 6+ torps in a light cruiser with just anti torp 1 and was completely god sending with water repairing,  well over "half" of the water coming in as damage each "tick"... and when it was just a few pixels before "sinking due to flooding" it was doing even LARGER amounts of water repairing to a point it was overtaking 6 entire torpedo holes in the ship (18 inch i should say), after eating straight 6 torps. and didn't sink until we (as i said i play with parsec, we really want this game to have multiplayer) had it on fire pretty much everywhere besides 2 spots to get it to sink..

     

    the same talk about AI starting an engagement and then running away..

     

    The enemy Heavy Cruiser having a 26 knot top speed, where me and my friend only could get upwards of 22.5 before the "overflow" of weight becomes to much at 22.6 knots

     

    and in that same match that SAME light cruiser "shotgun us" with a ultra fast torpedo reload of under 15 in game seconds. we got mag dumped AFTER we torpedoed that ship with 6 torpedoes that hit everywhere on that ship, flash firing it and everything, and it just didn't sink after 30 minutes of non stop firing on it until damage control couldn't save it.

    launching two torpedoes from the same torpedo tube in less than 15 seconds... instantly sinking one of my ships.

     

     

    also love being 1km and the ai still miss 90% of the shots at a stationary target. while we are also stationary.

  4. 5 minutes ago, Nick Thomadis said:

    Reverted new code about overweight ships, which caused problems.

    ***It is highly advised to stop using old saves as you may report bugs of corrupted saves that cause bugs that are not reproducible in new campaigns.***

    PLEASE RESTART STEAM TO DOWNLOAD

    what does RC 1 or 2 mean?

     

    release content 1

  5. 1 minute ago, Tetra_OwO said:

    What even are these sub combats? Very advanced Tech and DDs kitted for sub hunting, 4 were escorting my BB in 1927 when a lone submarine approached the task force? Shouldn't this sub have been countered? All DDs were at trained and the BB was seasoned.
    image.png.d9e5c45d9b5726b47318f8043cdd244d.pngimage.png.79727fc0ad4c799b2c93967f0fbae0e1.pngimage.png.19e2c78c02d4a81087bf731a22bac14c.png

    as i been saying, subs need to be an option to be turned on or turned off right now, its always in the subs in favor REGARDLESS of what you have on your ships.

    • Like 3
  6. also, i might be very high, can people tell me what american BB's that the hauls can correlate before 1915..

     

    i couldn't think of a single american battleship while looking at the hauls, let alone the weights.. i been trying to build historical ships for the USA and its almost impossible the entire time.

  7. Don't know if its a bug, and i don't know how to do a bug report so here is my bug report

     

    • Regardless of resolution, and graphics settings, Menus, moving Camera in the Map, Building Ships, Moving Camera In Building Ships Area..

    All cause anywhere between 0.5 to 2 seconds of just "pure" lag of nothing happening, for absolute everything.. i have reinstalled the game, changed resolution, graphics settings, new campaigns nothing changes the issue..

     

    no idea what causes the issue, windows 11 update to the highest version, and Nvidia Graphics Drivers as well..

     

    should state i KNOW how to do a bug report however i cannot put a good report to redo the process so i do not know if its just a "skill issue"

  8. 1 hour ago, Suribachi said:

    Just ran across an interesting naming scheme.  Multiple nations are doing this.  Germany has a Friedrich der Grosse class BB, but its name is BB-2245.

    My question is, how do I do this? 

    Also, would be cool if we could have hull numbers on the ships in game and in the UI.  Like "USS New Jersey BB-62" for example.

    annoyingly you have to set it up for every single ship by double clicking its name on the "fleet" tab

     

    highly highly annoying. wish there was an option to set Class and then set up another for "Ship Naming Scheme", but its not high in priority even for me

     

    one thing i wish for is in the Build Ship tab, we can create folders for anything like, "1891 --> Cruiser ---> Among Us 42"

     

    instead of

    1

    2

    3

    4

    5

    6

    etc etc to finally find Among Us 42... i hope that we can get folders that can be built onto folders for the building ship tab as a person that is insane with making everything sorted and neat

    • Like 1
  9. 3 minutes ago, Lima said:

    In fact, I think it's not such a problem as what goes with it. If your ships have already been damaged in past battles, they will receive additional damage when entering a new battle. So if before the battle the ship had 90% of the structure, in battle she can have 80%. The crew also accidentally dies. Thus, you cannot use the TF for a long time.

    i would think if a ship that was damaged, lets say at 60%, at the end of one battle, then another battle nothing happens, and ends at 60% again, i don't think sailors, or crew are dumb enough to put themselves in danger.

    • Like 1
  10. Just now, Nick Thomadis said:

    You pressed "Leave Battle' if yes, then the battle just was auto-resolved and generated damage.

    no, he was explaining, a previous battle, not in the battle he was in that he was damaged, he was put into another battle with those same ships that were damaged in the previous battle, where the AI either completely runs away or you can never catch up, or find them, giving him an option to leave the battle, the battle ends where there was zero further damage from the already damaged ships, but the AI gets rewarded for ships that were already damaged, even IF there was zero damage that happened in that battle.

  11. watching and behaving the "death wobbles"

     

    Manuel control is completely inverted, and it seems to only happen on certain axis, no idea which ones due to them changing each time.

     

    it seems that the controls get inverted so the AI doesn't know what to do? no idea, just an observation that manuel control is inverted when it happens

  12. 2 minutes ago, Alnitak said:

    AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts\Designs

    1.PNG

    thank you very much

     

     

    perhaps it might be a good idea to locate it to

    C:\Users\(USERNAME)\Documents\My Games\Ultimate Admiral Dreadnoughts..

     

    thats a rather weird location overall to put saved designs that you will be accessing alot if you play with friends and further down the line adding ships to a campaign.. its like almost what you have to do for Minecraft Mods.

    • Like 1
  13. 4 minutes ago, Lima said:

    The Dissolution pandemic

    I've run two super fast campaigns, it looks like I've escaped the NaN curse, but...

    China 1920-1928

    Japan: death after the first war with me (1922)

    Germany: quickly captured France, broke up shortly after (1923)

    Britain: collapsed for no reason (1924)

    USA: fought with SPain, broke up (1924)

    SPain: broke up during the war with the Corsican Empire (France is still alive yeah) (1925)

    Italy/Austria-Hungary - waged war, Italy was the first to collapse, then Austria-Hungary (1926/1927)

    The Soviets - broke up after my offensive in Siberia (1928)

    So the Corsican Empire and I remained on the map, and the Corsican Empire has 7 minor allies (I have 2).

    Germany 1930-1944

    My army quickly captured France (except Сorsica), Austria and Hungary (for some reason, the army did not go to Croatia, we had to make peace).

    1932 - the collapse of Britain due to the blockade (although I didn't do much damage to Britan, compared to previous versions of the game)

    1933 - collapse of the remnants of "Austria-Hungary"

    1935 - Japan and China have broken up

    1936 - SPain disintegrated after my invasion (I have huge losses despite the superiority of 4 to 1)

    1938 - A similar thing happened with Italy

    1939 - The Soviets broke up for no reason (they didn't fight anyone at all)

    1938-1943 - six of my unsuccessful attempts to capture the Corsican Fortress. Every time I have absolute superiority at sea ("France" has 1-3 ships + submarines), the ratio of losses is in my favor every time, four super-BBs participated in the last two invasions, but Corsica could not be captured. I thought that these 200K Frenchmen would run out, but they use soldiers from the colonies.

    1944 - The US broke up after two years of war with me (most of the battles was won by the Colombian navy, the second fleet in the world after mine).

    The Corsican Empire still stands.

    General observations

    1. Obviously, the disintegration of the country is happening too fast. This is the other extreme compared to 1.09. Several times I have seen how the nation tried to revolt the neutrals, but they were never able to capture the whole old country and then disintegrated again.
    2. There is too little impact on the fighting on land. Yes, I understand that I am an "admiral". But I can declare war. My fleet will be ready, but the army will not. I can't even advise them to start mobilizing (if your opponent has been fighting for a long time, its army will be much larger than yours). I can't start bombardment to help the army. I can't give them money if they have problems.
    3. Naval invasions. Small islands are easy to capture, but if you want to capture something like Corsica/Sicily...I want to see the details of the ongoing battle (like an arrow in ground battles) and understand what the probability of victory is.
    4. The interaction of the TF feels better, but far from perfect.
    5. Submarines still a pain in the ass.
    6. The behavior of ships in battle is a well-known problem.

    i think of as of right now submarines needs to be a setting option to turn off or on, until further development is done as of right now, the submarines it seems just have to much of a problem than adding overall, and not being able to control them, them costs nothing besides upcost, horrible results in battles, and other issues along side subs, its more of a negative than a positive to in the game right now not as an option.

     

     

    • Like 3
  14. 12 minutes ago, Norbert Sattler said:

    Yep, also fell victim to the NaN bug. I had one war with Russia which I won and my economy was doing really well, being the third-biggest of the world (as Austria-Hungary) with steady growth, then my monthly balance NaN'd, the next month my available money followed and the next month the game was over.

    its almost every match, where you think you are safe, you are not, people say it could be due to your transport ships going to zero, i can confirm, thats not the case, it just "dies" whenever it wants to, Trying to play with people across the sea's using Parsec (due to really wanting multiplayer) we do this, for us to get going, for the game to end due to this bug is just enough for me to just stop playing until some hotfix fixes it.

  15. I'm not willing/wanting to attempt to debug/find more bugs until the "All Nations Dissolve" and %NaN bug is fixed, i have just attempted two additional 1890's Campaigns in 1.1.(3) Hotfix, and both got the all nations dissolve and %NaN bug, within one/two turns and this is not passive gameplay, not being able to get out of 1890's is getting rather frustrating.. I don't know how else to report such an issue if its within a single turn or two, and i have posted previously where BOTH failed at the same time before 1900's, with another one having a 5+ minute waiting time bug with nothing happening.

     

     

  16. 6 minutes ago, Nick Thomadis said:

    Can you not decline the sales offer?
     

    Additionally, if you mothball some of your ships, you should receive orders for them too, has anybody noticed this?

    The amount of ships that can be ordered by minor allies is limited by their port capacity. If you notice extreme examples where the Minor Ally has too many ships, please report with an image.

    i have played around 6 attempts now to further understand what/how it behaves, with 2 extreme gameplays of the game just deciding it not working, however in all of them i had mothballed all of my ships, i was only abled to start creating ships they never ordered from my mothballed ships, they continued forever pretty much, i think at the end one of the smaller countries got like 30~ ships in total, i mean at that point they were just a puppet of my nation in naval.. and the amount of "clicks" when you have 3+ minor nations on your team, with ground wars, and losses all at once. but then again i start from the 1890's pretty much always as a real play through

     

    also there is a bug with either mothballing ships in the 1890's and not going to war causing the game to just melt, or the game doesn't want to exist to 1900's.

    • Like 2
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