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Stephensan

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  1. also love the sheer amount of stuff america is missing
  2. don't know if this is a bug or not.. 1900's france, in a battle with the astro~ just had a match where the enemy survived 6+ torps in a light cruiser with just anti torp 1 and was completely god sending with water repairing, well over "half" of the water coming in as damage each "tick"... and when it was just a few pixels before "sinking due to flooding" it was doing even LARGER amounts of water repairing to a point it was overtaking 6 entire torpedo holes in the ship (18 inch i should say), after eating straight 6 torps. and didn't sink until we (as i said i play with parsec, we really want this game to have multiplayer) had it on fire pretty much everywhere besides 2 spots to get it to sink.. the same talk about AI starting an engagement and then running away.. The enemy Heavy Cruiser having a 26 knot top speed, where me and my friend only could get upwards of 22.5 before the "overflow" of weight becomes to much at 22.6 knots and in that same match that SAME light cruiser "shotgun us" with a ultra fast torpedo reload of under 15 in game seconds. we got mag dumped AFTER we torpedoed that ship with 6 torpedoes that hit everywhere on that ship, flash firing it and everything, and it just didn't sink after 30 minutes of non stop firing on it until damage control couldn't save it. launching two torpedoes from the same torpedo tube in less than 15 seconds... instantly sinking one of my ships. also love being 1km and the ai still miss 90% of the shots at a stationary target. while we are also stationary.
  3. as i been saying, subs need to be an option to be turned on or turned off right now, its always in the subs in favor REGARDLESS of what you have on your ships.
  4. easy its "alot of flaws" or zero flaws. thank you for coming to my ted talk
  5. also, i might be very high, can people tell me what american BB's that the hauls can correlate before 1915.. i couldn't think of a single american battleship while looking at the hauls, let alone the weights.. i been trying to build historical ships for the USA and its almost impossible the entire time.
  6. im just saying game labs.. https://en.wikipedia.org/wiki/Monitor_(warship) and i would love to make a wyoming with only 5 inch guns... just saying just sayin.
  7. there is sometimes i want to create small caliber ships with almost no big ones, so this is a change that i want
  8. Don't know if its a bug, and i don't know how to do a bug report so here is my bug report Regardless of resolution, and graphics settings, Menus, moving Camera in the Map, Building Ships, Moving Camera In Building Ships Area.. All cause anywhere between 0.5 to 2 seconds of just "pure" lag of nothing happening, for absolute everything.. i have reinstalled the game, changed resolution, graphics settings, new campaigns nothing changes the issue.. no idea what causes the issue, windows 11 update to the highest version, and Nvidia Graphics Drivers as well.. should state i KNOW how to do a bug report however i cannot put a good report to redo the process so i do not know if its just a "skill issue"
  9. annoyingly you have to set it up for every single ship by double clicking its name on the "fleet" tab highly highly annoying. wish there was an option to set Class and then set up another for "Ship Naming Scheme", but its not high in priority even for me one thing i wish for is in the Build Ship tab, we can create folders for anything like, "1891 --> Cruiser ---> Among Us 42" instead of 1 2 3 4 5 6 etc etc to finally find Among Us 42... i hope that we can get folders that can be built onto folders for the building ship tab as a person that is insane with making everything sorted and neat
  10. i would think if a ship that was damaged, lets say at 60%, at the end of one battle, then another battle nothing happens, and ends at 60% again, i don't think sailors, or crew are dumb enough to put themselves in danger.
  11. no, he was explaining, a previous battle, not in the battle he was in that he was damaged, he was put into another battle with those same ships that were damaged in the previous battle, where the AI either completely runs away or you can never catch up, or find them, giving him an option to leave the battle, the battle ends where there was zero further damage from the already damaged ships, but the AI gets rewarded for ships that were already damaged, even IF there was zero damage that happened in that battle.
  12. think the highest i have every gotten "ripped" from VP is about 18k due to a fleet vs one ship, and no shots where fired... and we lost the war due to that one battle.
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