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ChaoticProtocol

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  1. @Nick ThomadisI think I speak for the majority of casual players on this issue. Please prioritize bugfixes for the next few updates. There are still quite a few campaign and combat breaking issues such as ships randomly going static and not accepting commands, massive lag on turns after 30-40 turns, certain AI ships breaking the game, random AI laser pointer accuracy in 1893, Etc. I love this game truthfully, but please prioritize stability over content in the near future.
  2. @Nick ThomadisMay I make a request? If possible is there any way to make the War Popup in the corner more intuitive? I'd like to see all global conflicts instead of the first one to pop. Thank you!
  3. I'm highly doubting this is a corrupted save issue. Me and a friend are both having this issue as well, specifically with the USA. The ships reappear after two to three turns and sink your economy. I've sent the save file over on Discord in case you can't replicate.
  4. I have noticed a handful of bugs in the latest beta patch. Two extremely annoying ones that stick out are a bug against an early Austro-Hungarian hull (I don't know which one typically later 1890s or early to mid 1900s) and American fleets likes to rematerialize after attempting to scrap them leading to the USA having 90 some battleships and collapsing their economy peacetime. Is there anyway to fix these that anybody knows of? Also keep up the great work even with the negativity. People seem to forget these are early public beta patches, designed to be tested by the community. Not played as it were the full update. I have copies of the American save if you would like to track down this bug specifically devs?
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